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path: root/maps/Route33.asm
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2015-12-26Move effects; no more reloadmapmusic, returnafterbattlePikalaxALT
2015-12-16Map script and color shenanigansPikalaxALT
2015-12-09opentext and breedingPikalaxALT
2015-12-01Break up engine/sprites.asm; address yenatch's commentsPikalaxALT
2015-11-29buttonsoundPikalaxALT
2015-11-27Person event constants for each mapPikalaxALT
2015-11-25Rename several script commandsPikalaxALT
2015-11-18Fruit tree constants, more mail enginePikalaxALT
2015-11-15Globally introduce PERSONTYPE constantsPikalaxALT
2015-11-06Sprite movement function labelsPikalaxALT
2015-11-02No more NONEPikalaxALT
2015-10-31SPRITEMOVEDATAPikalaxALT
2015-10-29No more -bash000; engine/movement.asm, SPRITEMOVEFNPikalaxALT
2015-10-24About time I got to these functionsPikalaxALT
2015-10-21Plus 4 on person events; feeble attempt to annotate color functionsPikalaxALT
2015-07-31Split fourth-to-last byte of person_event into nybble argumentsPikalaxALT
2015-07-29Reworked person_event argumentsPikalaxALT
2015-07-23Replaced GROUP_, MAP_ references with the map macroPikalaxALT
Updated macros that rely on the GROUP_, MAP_ constants to use the map macro Added GROUP_NONE and MAP_NONE for the sake of compatibility with this new scheme Added new macro elevfloor to simplify the definition of elevators under this new scheme
2015-07-21Added labels to different parts of the map script and event headersPikalaxALT
2015-07-19Finished the decoration attributes tablePikalaxALT
Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
2015-07-18Trainer data structure and field move functionsPikalaxALT
Trainer data in map scripts is now a macro-defined structure. Field move functions in main.asm are now nearly completely annotated, with local references. Trailing white space deleted.
2015-07-16Special script annotation, trainer constant enumeration, person-event ↵PikalaxALT
structure update
2015-07-13Replace EVENT_ALWAYS_THERE with -1PikalaxALT
2015-07-12Event and engine constant enumeration; replace static flag numbers with ↵PikalaxALT
their constant names
2015-07-10prefix wram varables with w.IIMarckus
2015-07-10Add more event flags.IIMarckus
2015-07-10Add more event flags and fight counters for phone scripts.IIMarckus
2015-07-10Use constants for overworld phone script flags.IIMarckus
2015-07-10Fill out trainer event flags.IIMarckus
2015-07-09Add constants for checkcodes.IIMarckus
From PikalaxALT.
2015-06-24Update some event flags.IIMarckus
2015-06-24More std enums.IIMarckus
2015-06-23Remove trailing newlines.IIMarckus
2015-02-10Blind wram in maps.yenatch
2015-01-20Stop using the preprocessor.yenatch
2014-03-06Text macros in maps/.yenatch
Looks fine at a glance.
2013-09-24rename bit2 script commands to flagyenatch
2013-09-24rename bit1 script commands to eventyenatch
2013-09-05first round of event flag constants in map eventsyenatch
this is a little over half.. 610 to go
2013-07-12sprite constants in map eventsyenatch
2013-02-17Split map scripts, text, events from main.asmyenatch
The commit we deserve