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2016-01-27Fix marts using hard-coded bank numberPikalaxALT
2016-01-09Split base statsPikalaxALT
2016-01-06Mr Pokemons HousePikalaxALT
2016-01-06Map callback constantsPikalaxALT
2016-01-05maptrigger macroPikalaxALT
2015-12-26Move effects; no more reloadmapmusic, returnafterbattlePikalaxALT
2015-12-26More mobile-related labels; remove unneeded map object constantsPikalaxALT
2015-12-25Labels relating to odd eggPikalaxALT
2015-12-24writebackup --> closewindow; game corner prize vendors; othersPikalaxALT
2015-12-24Merge branch 'master' of github.com:pret/pokecrystal into scriptmacrorenamingPikalaxALT
2015-12-22Color fns, some more address decoding in link/mobilePikalaxALT
2015-12-17More menu stuffPikalaxALT
2015-12-17ElevatorPikalaxALT
2015-12-16Map script and color shenanigansPikalaxALT
2015-12-15MenuPikalaxALT
2015-12-15Replaced SignpostItem with Hidden(ItemName)PikalaxALT
2015-12-15No more ItemFragmentPikalaxALT
2015-12-10.TriggerX labels are now consistently 0-basedPikalaxALT
2015-12-10slot machinesPikalaxALT
2015-12-09opentext and breedingPikalaxALT
2015-12-09itemfragmentPikalaxALT
2015-12-09underground switches, town mapPikalaxALT
2015-12-08More battle tower shenanigansPikalaxALT
2015-12-06A stab at audio engine.PikalaxALT
2015-12-01Break up engine/sprites.asm; address yenatch's commentsPikalaxALT
2015-11-29buttonsoundPikalaxALT
2015-11-28Renaming sections, further dissolving main.asmPikalaxALT
2015-11-27Farfetchd eventPikalaxALT
2015-11-27Person event constants for each mapPikalaxALT
2015-11-26Fix some labels in engine/timeofdaypals.asmPikalaxALT
2015-11-26Battle Tower scripts and text labelsPikalaxALT
2015-11-25Rename several script commandsPikalaxALT
2015-11-24Partial interpretation of battle tower trainer dataPikalaxALT
2015-11-23bug contest judgint labelsPikalaxALT
2015-11-23link and seer labelsPikalaxALT
2015-11-20Replace 6PikalaxALT
2015-11-20Annotate battle tower text bugPikalaxALT
2015-11-20bgcoordPikalaxALT
2015-11-18CmdQueuesPikalaxALT
2015-11-18Fruit tree constants, more mail enginePikalaxALT
2015-11-17Phone scripts and specialsPikalaxALT
2015-11-16More specials; bank 12 mobilePikalaxALT
2015-11-16Options menu, some mobile fnsPikalaxALT
2015-11-15Globally introduce PERSONTYPE constantsPikalaxALT
2015-11-15Backup prior to global introduction of PERSONTYPE constantsPikalaxALT
2015-11-13sprite engine; tileset constantsPikalaxALT
2015-11-12Map header labels, tileset constantsPikalaxALT
2015-11-11More splits; map setup labelsPikalaxALT
2015-11-11Further split bank 4PikalaxALT
2015-11-09Cleaning up static HRAM labels; movement stuff, route 38 trainersPikalaxALT