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2018-06-24Remove all address commentsmid-kid
2018-05-21Gme → GameRangi
2018-05-18Constants for PC menu indexesRangi
'db ' -> 'db '
2018-05-05fix-various-little-thingsmid-kid
A compilation of suggestions from the discord that don't deserve separate commits and are not questionable at all™.
2018-03-10Merge remote-tracking branch 'surskitty/master' into masteryenatch
2018-03-07Labels, labels.surskitty
2018-03-07Sprout Tower labelssurskitty
2018-03-07Labelling Erika and Celadon Gymsurskitty
2018-03-02Labelling Whitney textssurskitty
2018-03-01Remaining map labels: UnknownText and MovementDataRangi
2018-03-01Label more map scripts (no more UnknownScripts)Rangi
2018-03-01Label more map scriptsRangi
2018-03-01Label more map scriptsRangi
2018-02-28Label more map scriptsRangi
2018-02-28Label more map scriptsRangi
2018-02-27"; unused" commentsRangi
2018-02-27Replace "Map<MapName>Signpost<#>Script" labelsRangi
2018-02-26Address @SatoMew's comment re: #491Rangi
2018-02-25Mention unused Battle Tower-related text (resolves #491)Rangi
2018-02-25ENGINE_BUG_CONTEST_ON -> ENGINE_MAIN_MENU_MOBILE_CHOICES (resolves #490)Rangi
Went with CHOICES instead of HIDDEN since setting the flag would presumably have shown the items, not hidden them
2018-02-25Pokecom Center Admin Room -> OfficeRangi
2018-02-25Merge branch 'master' of https://github.com/pret/pokecrystalRangi
# Conflicts: # constants/map_constants.asm # constants/wram_constants.asm # data/radio/oaks_pkmn_talk_routes.asm # data/radio/pnp_hidden_places.asm # engine/battle/core.asm # engine/breeding.asm # engine/phone/phone_scripts.asm # engine/radio.asm # maps/BattleTower1F.asm # maps/OlivineLighthouse2F.asm # maps/OlivineLighthouse6F.asm # maps/PokemonFanClub.asm # maps/RadioTower1F.asm # maps/RadioTower2F.asm # maps/Route30BerryHouse.asm # maps/Route34IlexForestGate.asm # maps/Route36NationalParkGate.asm # maps/RuinsOfAlphKabutoChamber.asm # maps/RuinsOfAlphResearchCenter.asm # maps/VermilionPort.asm # maps/VictoryRoad.asm
2018-02-25Merge pull request #477 from mid-kid/masteryenatch
Medium-sized cleanups
2018-02-25Default macro parameters use recursion; avoids repeating internal structureRangi
2018-02-25Merge pull request #486 from surskitty/masteryenatch
Another batch of label names
2018-02-25* loadmenuheader -> loadmenu (ead103d)Rangi
* objectface -> turnobject (c834bda)
2018-02-22Pkmn -> Monmid-kid
Since we're aiming for consistency across the codebase, I believe it includes a uniform way to refer to the creatures this game consists of in the labels of the code. The only exceptions to this rule are labels referring to things named through the use of the <PK><MN> or <PKMN> characters, in which case PKMN is used. Most of this was already consistent enough™, I just picked the convention with the most occurences and fixed the outliers.
2018-02-04Fix more w-izing edge cases.luckytyphlosion
2018-02-03Labelling, once again.surskitty
2018-02-03Merge branch 'master' of github.com:pret/pokecrystalsurskitty
2018-02-03Merge branch 'master' of https://github.com/pret/pokecrystalRangi
# Conflicts: # audio/engine.asm # constants/gfx_constants.asm # constants/map_data_constants.asm # constants/pokemon_data_constants.asm # constants/sprite_constants.asm # constants/wram_constants.asm # data/maps/data.asm # engine/battle/ai/scoring.asm # engine/battle/core.asm # engine/battle/effect_commands.asm # engine/battle/misc.asm # engine/battle_anims/getpokeballwobble.asm # engine/breeding.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/events/battle_tower/battle_tower.asm # engine/events/battle_tower/rules.asm # engine/events/buena.asm # engine/events/bug_contest/contest_2.asm # engine/events/daycare.asm # engine/events/dratini.asm # engine/events/halloffame.asm # engine/events/happiness_egg.asm # engine/events/kurt.asm # engine/events/lucky_number.asm # engine/events/magnet_train.asm # engine/events/overworld.asm # engine/events/pokerus/pokerus.asm # engine/events/print_unown.asm # engine/events/print_unown_2.asm # engine/events/unown_walls.asm # engine/item_effects.asm # engine/link.asm # engine/mon_menu.asm # engine/player_object.asm # engine/routines/playslowcry.asm # engine/scripting.asm # engine/search.asm # engine/search2.asm # engine/specials.asm # engine/start_menu.asm # engine/timeset.asm # home/battle_vars.asm # home/map.asm # maps/GoldenrodUndergroundSwitchRoomEntrances.asm # maps/IlexForest.asm # maps/KrissHouse2F.asm # maps/Route39Barn.asm # mobile/mobile_12_2.asm # mobile/mobile_40.asm # mobile/mobile_5f.asm # wram.asm
2018-02-03Merge pull request #480 from luckytyphlosion/masteryenatch
[Ready to merge] Prefix wram labels with w.
2018-02-02spriteface → objectface, consistent with the other script commandsRangi
2018-02-02Remove checkmorn/checkday/checknite macrosRangi
2018-02-02Script commands don't have underscoresRangi
2018-02-02Route 30 Berry Speech House labelssurskitty
2018-02-02Labels, labels, labelssurskitty
2018-02-02Local jumps, once again.surskitty
2018-02-02Ruins of Alph partial labelssurskitty
2018-02-02Radio Card local jumpssurskitty
2018-02-02Jasmine and Amphy labelssurskitty
2018-02-02Sailor Huey labelssurskitty
2018-02-02Labelling the Victory Road rival scriptsurskitty
2018-02-01Labelling Buena's subroutines.surskitty
2018-02-01Missed some SCENE constantsRangi
2018-02-01Incomplete labellingsurskitty
2018-02-01Align map event coordinate columnsRangi
2018-02-01warp_event x, y, map, warp_idRangi
2018-02-01SCENE_DEFAULT=0 and SCENE_FINISHED=1 (generic constants for a common scene ↵Rangi
pattern)
2018-02-01Meaningful scene constant namesRangi
(Two common patterns: 0=default event and 1=nothing; and 0=nothing and 1=some event)