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2014-07-19Remove the last incbin in map events.yenatch
Since it's unused there's no way of knowing for sure, but movement data typically comes after scripts and before text, and the commands make sense.
2014-07-18Use macros for both types of map headers.yenatch
This should make map headers much easier to edit than before. Rather than occasionally being able to reuse blockdata semantically, create a label for each map and attach it to some blockdata include. This improves readability and reduces overhead when adding new maps. The macro argument length bug doesn't seem to crop up here... It looks like it only happens when an argument is over 16 characters long and references a symbol that exists before the macro is invoked.
2014-07-18Add labels for maps that reuse blockdata.yenatch
2014-06-24Remove excessive whitespace in map headers.yenatch
Use the "map" macro instead of using GROUP_* and MAP_* constants. Also remove redundant "(bank then label)" comments.
2014-06-17Contest battle type and comment the battle menu.yenatch
2014-06-13Battle type constants in the wild.yenatch
Also add constants for trap and Celebi event battles.
2014-05-01A couple Buena's Password specials.yenatch
2014-04-30Music and sound effect constants in map events.yenatch
2014-04-30Fix some static addresses in maps.yenatch
2014-04-17Unused Wooster script in Azalea Town.yenatch
2014-03-06Text macros in maps/.yenatch
Looks fine at a glance.
2014-02-01Use :: to export labels between objects.yenatch
This fixes the build.
2013-12-22poke seer specialyenatch
2013-12-02more 3pt macro labels; shorten 3pt macros to take just a labelyenatch
static addresses should be avoided anyway
2013-11-28landmark constants in map headersyenatch
2013-11-22move map groups into maps/map_headers.asmyenatch
2013-10-01script command unknown0xa8 is waityenatch
2013-09-26script commands if_greater_than and if_less_than were swappedyenatch
2013-09-24rename bit2 script commands to flagyenatch
2013-09-24rename bit1 script commands to eventyenatch
2013-09-05first round of event flag constants in map eventsyenatch
this is a little over half.. 610 to go
2013-09-01split out blockdata includes from main into maps/yenatch
2013-08-03more item effectsyenatch
2013-07-12sprite constants in map eventsyenatch
2013-05-22music constants in map headersyenatch
2013-05-22label banks in map headersyenatch
2013-05-12fix map group label numberingyenatch
2013-05-01fix parsing errors in RuinsofAlphOutsideyenatch
2013-05-01remove incbins in BattleToweryenatch
2013-05-01remove incbins in GoldenrodPokeComCenter2FMobileyenatch
2013-05-01remove incbins in GoldenrodDeptStore6Fyenatch
2013-05-01remove incbins in EarlsPokemonAcademyyenatch
2013-05-01remove incbins in DragonsDenB1Fyenatch
2013-05-01remove incbins in CeladonGameCornerPrizeRoomyenatch
2013-05-01remove incbins in DragonShrineyenatch
2013-05-01remove incbins in GoldenrodGameCorneryenatch
2013-05-01remove incbins in CeladonDeptStore6Fyenatch
2013-05-01remove incbins in CeladonDeptStoreElevatoryenatch
2013-05-01remove incbins in GoldenrodDeptStoreElevatoryenatch
2013-05-01remove incbins in GoldenrodCityyenatch
2013-04-30remove incbins in KrissHouse2Fyenatch
2013-04-30remove incbins in BlackthornGym2Fyenatch
2013-04-30remove incbins in IcePathB1Fyenatch
2013-04-25dump and include beta mapsyenatch
2013-04-12pokedex entries got caught in the map header moveyenatch
2013-04-08Shuckle specialyenatch
2013-03-01Script commands 0xb2 and 0xcc don't existyenatch
2013-02-17Split map scripts, text, events from main.asmyenatch
The commit we deserve
2013-02-15Point to map groups instead of their first headeryenatch
2013-02-15Split map headers and second map headers from main.asmyenatch