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2015-10-19Move battle start animation functions to its own filePikalaxALT
2015-10-17Restructured functions in main.asm to resemble the home functions they clonePikalaxALT
2015-10-16Split up bank 2; other relabelingsPikalaxALT
2015-10-14Replaced "ldtile" and "dwtile" with the "tile" equs macroPikalaxALT
2015-07-22Various annotationsPikalaxALT
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-07-20More label updates, moved predefs to new filePikalaxALT
Also named most of the engine and event flag constants.
2015-06-23Organized the primary tileset palettes.yenatch
Crystal's tileset-specific palettes are disconnected from these.
2015-02-10Some coord labels in misc/crystal_misc.asm.yenatch
2015-02-06Intro palettes.yenatch
2015-01-01More labels in code and some mobile datatracking.yenatch
2014-12-29Fix more static banks (trainers, mobile graphics).yenatch
2014-12-28Replace pointless $FF00+$xx with $ffxx.yenatch
2014-12-26Pick off references in misc/crystal_misc.asm.yenatch
2014-07-19Remove generated "jump sources" comments.yenatch
2014-06-04Use {hl,de,bc}coord macros wherever possible.yenatch
2014-05-21Comment music functions in home.asm.yenatch
2014-02-01Use :: to export labels between objects.yenatch
This fixes the build.
2013-11-29audio.o and misc/crystal_misc.oyenatch