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crystal_misc.asm
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2015-10-19
Move battle start animation functions to its own file
PikalaxALT
2015-10-17
Restructured functions in main.asm to resemble the home functions they clone
PikalaxALT
2015-10-16
Split up bank 2; other relabelings
PikalaxALT
2015-10-14
Replaced "ldtile" and "dwtile" with the "tile" equs macro
PikalaxALT
2015-07-22
Various annotations
PikalaxALT
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-20
Reverted ld_hl_pointer macro
PikalaxALT
2015-07-20
More label updates, moved predefs to new file
PikalaxALT
Also named most of the engine and event flag constants.
2015-06-23
Organized the primary tileset palettes.
yenatch
Crystal's tileset-specific palettes are disconnected from these.
2015-02-10
Some coord labels in misc/crystal_misc.asm.
yenatch
2015-02-06
Intro palettes.
yenatch
2015-01-01
More labels in code and some mobile datatracking.
yenatch
2014-12-29
Fix more static banks (trainers, mobile graphics).
yenatch
2014-12-28
Replace pointless $FF00+$xx with $ffxx.
yenatch
2014-12-26
Pick off references in misc/crystal_misc.asm.
yenatch
2014-07-19
Remove generated "jump sources" comments.
yenatch
2014-06-04
Use {hl,de,bc}coord macros wherever possible.
yenatch
2014-05-21
Comment music functions in home.asm.
yenatch
2014-02-01
Use :: to export labels between objects.
yenatch
This fixes the build.
2013-11-29
audio.o and misc/crystal_misc.o
yenatch