Age | Commit message (Collapse) | Author |
|
Start more documentation
|
|
|
|
|
|
|
|
|
|
Remove outdated WRAM alias comments
|
|
|
|
|
|
|
|
|
|
|
|
- Use db and dw when they're more meaningful than ds 1/2
- Use unions to group related labels
|
|
|
|
|
|
It's pretty clear what it's used for.
PartyMenuActionText is used for two things:
1) Storing what kind of action we're going to do (<$10)
2) Storing the text for some kind of healing stuff I'm not entirely sure (>=$f0)
In the former case, if GetPartyMenuTilemapPointers is ran, it will be
used to pick a sequence of actions that should be done, specified in the
table, and it'll print the corresponding string using the
PartyMenuStrings table. The items in the sequence of actions that should
be done are in WritePartyMenuTilemap.
Strangely enough, one possible value is left completely unused:
PARTYMENUACTION_GIVE_MON_FEMALE. It works in the exact same way as it's
male counterpart, and as such I don't believe it was used in the
japanese version either, since it doesn't matter which gender your 'mon
is when you put 'em in the daycare.
|
|
This function is called from a few different places in the mobile code,
including from one special that is only executed when the
BattleTowerRoomMenu special returns with a non-zero code.
Since that special causes a blue "error" screen to appear, that looks
the exact same as the one you'd get when trying to connect from the
mobile trade corner/battle colosseum in a Pokémon Center's top floor,
and this function contains a bunch of japanese strings in a jumptable, I
think it's reasonable to assume it should be called
"DisplayMobileError".
|
|
All of the functions called by it are prefixed with BattleTowerRoomMenu,
but a bunch of them seem more generic than that, since they're part of
different mobile menus. Also called another menu jumptable
BattleTowerRoomMenu2 for the lack of a better name (only the Yes/No menu
functions are used in western crystal).
The names of the more generic functions should be fixed when we start
labelling other menus.
|
|
It doesn't fit correctly in misc/mobile_41.asm.
Also moved the font images out of gfx/unknown and into gfx/font.
|
|
This way we can easily use `BANK()` where appropriate, and it is more
tidy.
|
|
Changed this function's name, because it confusingly only calls
DetermineLinkBattleResult when linked through mobile.
It does absolutely nothing with determining the battle result in a
regular link battle, and is only responsible for displaying the battle
result and counting stats.
|
|
The UbersCheck and LevelCheck are used only for the battle tower,
despite them living in the mobile files.
Also labelled some of the known BattleTowerActions.
|
|
Just keeping things consistent. Nobody's going to write SELF_DESTRUCT.
Kind of subjective, and we could do it the other way around, if anybody
really cares.
|
|
All other banks are defined in main.asm as well, and it's confusing how
the build breaks when you try to remove this unused file.
|
|
|
|
rgbds 0.3.3
|
|
Create linker script and float all sections
|
|
|
|
|
|
Fix a reversed label mistake and reference a major bug
|
|
png everywhere
|
|
|
|
|
|
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds.
This fix silences these deprecation warnings.
|
|
This reverts commit e28b88f56d666484b994fc9cf28cc5d4cf50c803.
|
|
This is needed so that rgblink doesn't move them around after modifying
it's placement algorithm.
Signed-off-by: AntonioND <antonio_nd@outlook.com>
|
|
|
|
The build should match now...
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|