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2015-12-10slot machinesPikalaxALT
2015-12-09opentext and breedingPikalaxALT
2015-12-09underground switches, town mapPikalaxALT
2015-12-08More battle tower shenanigansPikalaxALT
2015-12-07new and updated music macrosPikalaxALT
2015-12-06A stab at audio engine.PikalaxALT
2015-12-05Celebi EventPikalaxALT
2015-12-04More work on animationsPikalaxALT
2015-12-02More work interpreting the sprite enginePikalaxALT
2015-12-01Break up engine/sprites.asm; address yenatch's commentsPikalaxALT
2015-12-01More animations including cutting grassPikalaxALT
2015-11-30More breakup of main.asmPikalaxALT
2015-11-29Pokedex labelsPikalaxALT
2015-11-28Renaming sections, further dissolving main.asmPikalaxALT
2015-11-26Battle Tower scripts and text labelsPikalaxALT
2015-11-25Rename several script commandsPikalaxALT
2015-11-24Partial interpretation of battle tower trainer dataPikalaxALT
2015-11-24Mobile functions for fixed-phrase selectionPikalaxALT
2015-11-23link and seer labelsPikalaxALT
2015-11-23trade animationPikalaxALT
2015-11-20Annotate battle tower text bugPikalaxALT
2015-11-20bgcoordPikalaxALT
2015-11-19engine/stats_screen.asmPikalaxALT
2015-11-19main.asm is now under 30k linesPikalaxALT
2015-11-18CmdQueuesPikalaxALT
2015-11-18items/item_effects.asm; engine/evolution.asmPikalaxALT
2015-11-18engine/compose_mail.asm; ldpixelPikalaxALT
2015-11-18Fruit tree constants, more mail enginePikalaxALT
2015-11-17Save, Bill's PCPikalaxALT
2015-11-17Here's the mail it never failsPikalaxALT
2015-11-16More specials; bank 12 mobilePikalaxALT
2015-11-16Options menu, some mobile fnsPikalaxALT
2015-11-14More map object, swap StandingTile and NextTilePikalaxALT
2015-11-13Creation of constants for OBJECT_09 indicesPikalaxALT
2015-11-13SpriteAnimPikalaxALT
2015-11-12Map header labels, tileset constantsPikalaxALT
2015-11-11More splits; map setup labelsPikalaxALT
2015-11-11Further split bank 4PikalaxALT
2015-11-11engine/mart.asmPikalaxALT
2015-11-10Added w3 and w5 labels for misc/mobile_40.asmPikalaxALT
2015-11-10found the sliding animation at the start of battlePikalaxALT
2015-11-10No more DefaultFlypointPikalaxALT
2015-11-10enum macros/move_anim.asm, resolve battle/anims.asm function labelsPikalaxALT
2015-11-09Cleaning up static HRAM labels; movement stuff, route 38 trainersPikalaxALT
2015-11-09Some work on battle animationsPikalaxALT
2015-11-08Attempting to decode AI switchingPikalaxALT
2015-11-08More battle core labelsPikalaxALT
2015-11-07more battle core labelsPikalaxALT
2015-11-07More Battle Tower shenanigansPikalaxALT
2015-11-07Pokemon animationsPikalaxALT