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2015-10-13Replace Functionfb8 with FillBoxWithBytePikalaxALT
2015-10-13ldtile and dwtile macros added and globally implementedPikalaxALT
2015-10-11Magikarp functions moved to event/magikarp.asmPikalaxALT
2015-10-10Annotation of PrintNum arguments in bc, and radio functionsPikalaxALT
2015-10-07More labels, including fns responsible for partymon generationPikalaxALT
2015-09-04changed more labelsJimB16
2015-09-01added/renamed constants and labelsJimB16
2015-08-31added 'wBT_OTTempCopy'-label and the data structure that comes afterJimB16
2015-08-30renamed labels and added commentsJimB16
2015-08-28changed some labels and added commentsJimB16
2015-08-26fixed the BT_OTrainer LabelsJimB16
2015-08-26changed constants to SRAMLabelsJimB16
2015-08-25change more labelssJimB16
2015-08-24changed BattleTower-LabelsJimB16
2015-08-24changed labelsJimB16
2015-08-23changed labelsJimB16
2015-08-23changed labels and added commentsJimB16
2015-08-23added comments and labels to BattleTower-CodeJimB16
2015-08-19Comment and label the save file.yenatch
2015-07-25Macro update, roam mon annotationsPikalaxALT
Updated map and mapgroup macros to get around an rgbds bug. Legendary beast locale handling annotated and relabeled. Added a new constant NUM_ENGINE_FLAGS for use in the EngineFlagAction function. This will make it easier for modders to add or remove engine flags.
2015-07-22Various annotationsPikalaxALT
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-07-20More label updates, moved predefs to new filePikalaxALT
Also named most of the engine and event flag constants.
2015-07-18Trainer data structure and field move functionsPikalaxALT
Trainer data in map scripts is now a macro-defined structure. Field move functions in main.asm are now nearly completely annotated, with local references. Trailing white space deleted.
2015-07-16Special script annotation, trainer constant enumeration, person-event ↵PikalaxALT
structure update
2015-07-15More enumeration of constants, more annotations of scripts.PikalaxALT
2015-06-27Use charmaps for special string codepoints.yenatch
Also fix all the text. Also fix some unreferenced scripts that were interpreted as text.
2015-06-26Labels for the heal machine; spriteface constants.yenatch
2015-06-26Merge branch 'tilesets' into masteryenatch
Conflicts: tilesets/tileset_headers.asm
2015-06-26Fix a typo in the unused title screen labels.yenatch
2015-06-23Remove trailing newlines.IIMarckus
2015-06-23Organized the primary tileset palettes.yenatch
Crystal's tileset-specific palettes are disconnected from these.
2015-03-11Get rid of baserom incbins in misc/.yenatch
Battle Tower text was hiding here.
2015-02-14Add the ability to build Crystal 1.1.IIMarckus
2015-02-10Split 40k lines of mobile noise out of main.asm.yenatch
2015-02-10Some coord labels in misc/crystal_misc.asm.yenatch
2015-02-06Rip the Stadium 2 footer.yenatch
2015-02-06There were actually 3 mobile chunks!yenatch
In retrospect these aren't saves at all--the mobile adapter does something funky with sram bank 6.
2015-02-06Intro palettes.yenatch
2015-01-01More labels in code and some mobile datatracking.yenatch
2014-12-29Fix more static banks (trainers, mobile graphics).yenatch
2014-12-28Replace pointless $FF00+$xx with $ffxx.yenatch
2014-12-26Pick off references in misc/crystal_misc.asm.yenatch
2014-08-22Add the initial mobile adapter save data.yenatch
The contents of the save and the rest of the bank are unknown.
2014-07-19Remove generated "jump sources" comments.yenatch
2014-06-04Use {hl,de,bc}coord macros wherever possible.yenatch
2014-05-21Comment music functions in home.asm.yenatch
2014-04-02Fix image extensions in gfx/{credits,misc}.yenatch
2014-02-01Use :: to export labels between objects.yenatch
This fixes the build.
2013-12-22split gbc-only screen into misc/gbc_only.asmyenatch