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2015-10-13ldtile and dwtile macros added and globally implementedPikalaxALT
2015-10-11Magikarp functions moved to event/magikarp.asmPikalaxALT
2015-10-10changed name of some labelsJimB16
2015-09-12found functions that determine next OTPkmnJimB16
2015-09-10changed more labelsJimB16
2015-09-06changed varlabels for multiply- and divide-func, renamed battletext-labelsJimB16
2015-09-04changed more labelsJimB16
2015-08-25change more labelssJimB16
2015-08-23change WasSentToBillsPC-LabelJimB16
2015-08-23changed labels and added commentsJimB16
2015-07-22Various annotationsPikalaxALT
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-07-17More annotations and interpretations of functions and scriptsPikalaxALT
2015-07-15More enumeration of constants, more annotations of scripts.PikalaxALT
2015-06-27Use charmaps for special string codepoints.yenatch
Also fix all the text. Also fix some unreferenced scripts that were interpreted as text.
2015-06-24More std enums.IIMarckus
2015-06-23More std_scripts enums.IIMarckus
2015-06-23Begin enumerating std_scripts constants.IIMarckus
2015-06-23Remove trailing newlines.IIMarckus
2015-06-23Give Buena's phone scripts more appropriate filenames.IIMarckus
2015-06-11Labels for "sent some to mom" text.IIMarckus
2015-02-10Blind wram part 5.yenatch
starting to go smoothly
2015-02-10Use wram labels in common text.yenatch
2014-07-09Recomment type names.yenatch
This is mostly just whitespace reduction.
2014-06-18Residual damage, battle text labels, pic predefs.yenatch
2014-06-13Battle type constants in the wild.yenatch
Also add constants for trap and Celebi event battles.
2014-06-10Use constants for move struct positioning.yenatch
This eliminates the need for arbitrary move labels like Move2 and Move1 that don't have anything to do with their respective moves.
2014-03-06Text macros in text/.yenatch
2014-02-24String buffers in phone text.yenatch
2014-02-01Use :: to export labels between objects.yenatch
This fixes the build.
2013-11-22buena textyenatch
2013-09-07split type strings and related asm out into text/types.asmyenatch
2013-08-16even more phone text (bank 5d)yenatch
2013-08-16even more phone text (bank 29)yenatch
2013-08-15extra phone text (bank 19)yenatch
2013-08-15battle tower trainer text (bank 7b)yenatch
2013-07-28common text 2 and some fixes to compileyenatch
2013-07-28make way for bank 6fyenatch
2013-06-17LostBattle and HalveMoneyyenatch
2013-05-22Disassemble Kris's PC.IIMarckus
2013-05-21Add Prof. Oak's PC.IIMarckus
2013-05-12Add pointers to Oak speech text.IIMarckus
2013-05-12Split battle text from main.Sanky
2013-02-17Split common text out of main.asmyenatch
2013-01-14Add phone scripts for Mom, Bill, Elm, and unused.IIMarckus
2013-01-13Add lots of phone call texts.IIMarckus
2012-05-22Add the unused, unreferenced Sweet Honey text.IIMarckus