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2017-12-25Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % ↵Remy Oukaour
$100` or `X >> 8` and `X & $ff`
2017-12-25Clean up color/palette codeRemy Oukaour
2017-12-24Rename "map permissions" to "map environment" (fix #396)Remy Oukaour
2017-12-16Move tileset-specific palette code into tilesets/Remy Oukaour
2017-12-15Move predef/ files into engine/Remy Oukaour
Get rid of single-file engine/ subdirectories Move tilesets/ palettes unrelated to individual tilesets into data/palettes/ (more from engine/colors.asm can be moved here too)
2017-12-14Macro-ify the unused palette mapRemy Oukaour
2017-12-14Split items/ and trainers/ into their data/ and engine/ componentsRemy Oukaour
Move some data into a pokemon/ subdirectory
2017-12-12condense tileset sprite palettesyenatch
2017-12-12Use constants for asm collision dataRemy Oukaour
2017-12-12Define constants for collision typesRemy Oukaour
2017-12-11Move pic animation documentation to docs/Remy Oukaour
Move growth rates to a data/ table Name more SECTIONs
2017-12-11Keep table labels in the same files as their contents.Remy Oukaour
2017-12-11Add member constants for the base data struct, same as most other structsRemy Oukaour
2017-12-11Move more data tables into data/ files.Remy Oukaour
2017-12-10Rename tilesets, consistent with constant namesRemy Oukaour
2017-12-10Comment palette colors and roof map groupsRemy Oukaour
2017-12-10Single files for tilesets/data.asm and maps/blockdata.asmRemy Oukaour
2017-12-10Consistent code formatting: no redundant `a`s and spaces after commasRemy Oukaour
2017-12-09Move some gfx/misc/ files into meaningful directoriesRemy Oukaour
2017-12-09Document constants with comments, actual names, and more thorough usageRemy Oukaour
2017-11-08Fix comments in tilesets/roofs.asmpfero
Apparently the first entry in MapGroupRoofs is for the unused mapgroup 0. Also added useful comments to tilesets/roof.pal.
2017-10-28Fix WATERTILE/WALLTILE constantspfero
WATRTILE was wrongly defined as 15, and WALLTILE as 1. Those had to be flipped around. This has allowed for us to replace inmediate values with these constants in several places to improve readability. WATRTILE was renamed to WATERTILE in the name of readability.
2017-09-23Fix section linkingPikalaxALT
Create linker script and float all sections
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ↵pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-01-20BG pal constants, convert tileset pal maps to asmPikalaxALT
2016-01-11Restored StandingTile and introduced LastTilePikalaxALT
2015-12-23Battle Anim Object struct constantsPikalaxALT
2015-12-14map setup and warpsPikalaxALT
2015-11-20Annotate battle tower text bugPikalaxALT
2015-11-14More map object, swap StandingTile and NextTilePikalaxALT
2015-11-14More map object workPikalaxALT
2015-11-12Map header labels, tileset constantsPikalaxALT
2015-11-09Cleaning up static HRAM labels; movement stuff, route 38 trainersPikalaxALT
2015-11-03Battle Tower text function and pointersPikalaxALT
2015-11-03dbw BANK, addr replaced with dbaPikalaxALT
2015-10-24About time I got to these functionsPikalaxALT
2015-10-14Replaced "ldtile" and "dwtile" with the "tile" equs macroPikalaxALT
2015-10-13Revert sPlayerIDPikalaxALT
2015-10-13Final descriptive label in tilesets/animations.asmPikalaxALT
2015-10-13ldtile and dwtile macros added and globally implementedPikalaxALT
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-06-26Merge branch 'tilesets' into masteryenatch
Conflicts: tilesets/tileset_headers.asm
2015-06-26Use a macro for tileset headers.yenatch
2015-06-26Make files for most of the special tileset palettes.yenatch
2015-06-23Remove trailing newlines.IIMarckus
2015-06-23Organized the primary tileset palettes.yenatch
Crystal's tileset-specific palettes are disconnected from these.
2015-03-11Unused palette maps?yenatch
2015-02-10Blind wram part 5.yenatch
starting to go smoothly