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2017-06-09Replace ‘jp [hl]’ with ‘jp hl’Ben10do
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings.
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ↵pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-01-20BG pal constants, convert tileset pal maps to asmPikalaxALT
2016-01-11Restored StandingTile and introduced LastTilePikalaxALT
2015-12-23Battle Anim Object struct constantsPikalaxALT
2015-12-14map setup and warpsPikalaxALT
2015-11-20Annotate battle tower text bugPikalaxALT
2015-11-14More map object, swap StandingTile and NextTilePikalaxALT
2015-11-14More map object workPikalaxALT
2015-11-12Map header labels, tileset constantsPikalaxALT
2015-11-09Cleaning up static HRAM labels; movement stuff, route 38 trainersPikalaxALT
2015-11-03Battle Tower text function and pointersPikalaxALT
2015-11-03dbw BANK, addr replaced with dbaPikalaxALT
2015-10-24About time I got to these functionsPikalaxALT
2015-10-14Replaced "ldtile" and "dwtile" with the "tile" equs macroPikalaxALT
2015-10-13Revert sPlayerIDPikalaxALT
2015-10-13Final descriptive label in tilesets/animations.asmPikalaxALT
2015-10-13ldtile and dwtile macros added and globally implementedPikalaxALT
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-06-26Merge branch 'tilesets' into masteryenatch
Conflicts: tilesets/tileset_headers.asm
2015-06-26Use a macro for tileset headers.yenatch
2015-06-26Make files for most of the special tileset palettes.yenatch
2015-06-23Remove trailing newlines.IIMarckus
2015-06-23Organized the primary tileset palettes.yenatch
Crystal's tileset-specific palettes are disconnected from these.
2015-03-11Unused palette maps?yenatch
2015-02-10Blind wram part 5.yenatch
starting to go smoothly
2015-02-10Blindly use wram labels for everything except mobile, part 2.yenatch
2014-04-02Image extensions in gfx/tilesets.yenatch
2014-02-01Use :: to export labels between objects.yenatch
This fixes the build.
2013-12-26clean up incbins in tileset animationsyenatch
2013-12-26fix whirlpool animation pointersyenatch
2013-12-26unused tileset animationsyenatch
2013-12-26flower animation graphicsyenatch
2013-12-26water animation graphicsyenatch
2013-12-26whirlpool animation graphicsyenatch
2013-12-26split out tileset animationsyenatch
2013-12-21move a palette map incbin into tilesets/palette_maps.asmyenatch
2013-12-20clean up some tileset sectionsyenatch
also found unused metatile/collision data for a 128-block tileset
2013-12-20use RGB macros for palettes instead of binary chunksyenatch
2013-09-01split out tileset headers from main into tilesets/tileset_headers.asmyenatch
2013-09-01split tileset palette maps out of main into tilesets/palette_maps.asmyenatch
2013-09-01split tileset data out from main into tilesets/yenatch
2013-08-20remove garbage data in tileset 31 metatile defsyenatch
2013-03-18Parse and dump tilesetsyenatch
Metatiles (blocks), palette maps, collision, tile animations