Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-10-04 | soft reset | PikalaxALT | |
2015-09-10 | changed more labels | JimB16 | |
2015-09-06 | changed varlabels for multiply- and divide-func, renamed battletext-labels | JimB16 | |
2015-09-04 | changed more labels | JimB16 | |
2015-09-01 | added/renamed constants and labels | JimB16 | |
2015-08-31 | added 'wBT_OTTempCopy'-label and the data structure that comes after | JimB16 | |
2015-08-28 | changed some labels and added comments | JimB16 | |
2015-08-26 | fixed the BT_OTrainer Labels | JimB16 | |
2015-08-26 | changed constants to SRAMLabels | JimB16 | |
2015-08-25 | named labels and commented WRAMVars in battle_tower.asm | JimB16 | |
2015-08-20 | Nail down the rest of SRAM banks 0 and 1. | yenatch | |
2015-08-19 | Found a reference to an unknown blob. | yenatch | |
2015-08-19 | Label scratch space and a bunch of box lists. | yenatch | |
2015-08-19 | Comment and label the save file. | yenatch | |
2015-07-25 | Macro update, roam mon annotations | PikalaxALT | |
Updated map and mapgroup macros to get around an rgbds bug. Legendary beast locale handling annotated and relabeled. Added a new constant NUM_ENGINE_FLAGS for use in the EngineFlagAction function. This will make it easier for modders to add or remove engine flags. | |||
2015-07-23 | Wild Pokemon functions and data | PikalaxALT | |
Replaced encounter rates with percent values Added new constants denoting the number of wild Pokemon in the grass and water wild constructs Annotated and relabeled the encounter generating functions Renamed a WRAM address associaed with the temporary storage of the wild Pokemon's species Moved spawn constants to constants/map_constants.asm for use anywhere in the disassembly | |||
2015-07-22 | Fixed a few labeling bugs | PikalaxALT | |
2015-07-22 | Various annotations | PikalaxALT | |
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these. | |||
2015-07-21 | Added labels to different parts of the map script and event headers | PikalaxALT | |
2015-07-20 | Named more specials, fixed a missing EOL | PikalaxALT | |
2015-07-20 | More label updates, moved predefs to new file | PikalaxALT | |
Also named most of the engine and event flag constants. | |||
2015-07-18 | Trainer data structure and field move functions | PikalaxALT | |
Trainer data in map scripts is now a macro-defined structure. Field move functions in main.asm are now nearly completely annotated, with local references. Trailing white space deleted. | |||
2015-07-17 | More annotations and interpretations of functions and scripts | PikalaxALT | |
2015-07-16 | Special script annotation, trainer constant enumeration, person-event ↵ | PikalaxALT | |
structure update | |||
2015-07-15 | More enumeration of constants, more annotations of scripts. | PikalaxALT | |
2015-07-13 | Replace EVENT_ALWAYS_THERE with -1 | PikalaxALT | |
2015-07-10 | prefix wram varables with w. | IIMarckus | |
2015-07-10 | Add more event flags and fight counters for phone scripts. | IIMarckus | |
2015-07-10 | Label fight counters for phone call rematches. | IIMarckus | |
2015-05-18 | w-prefix the new PokegearFlags variable. | IIMarckus | |
2015-05-14 | Give wd957 a more descriptive name. | IIMarckus | |
2015-02-14 | Add the ability to build Crystal 1.1. | IIMarckus | |
2015-02-14 | Give an internal Pokédex status variable its own label. | IIMarckus | |
This new label is used in revision 1.1 of Pokémon Crystal. | |||
2015-02-11 | Use NUM_MOVES more liberally in wram. | yenatch | |
2015-02-10 | Section "Video" in wram.asm doesn't need to be locked to an address. | yenatch | |
2015-02-10 | Blind wram in maps. | yenatch | |
2015-02-10 | Blind wram labels part 4. | yenatch | |
2015-02-10 | Blind wram labels part 3. | yenatch | |
2015-02-10 | Blindly use wram labels for everything except mobile, part 2. | yenatch | |
2015-02-10 | Blindly use wram labels for everything except mobile, part 1. | yenatch | |
Wram banks and mobile make this tough, since any address can secretly be a ghost. As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind. | |||
2014-09-30 | Clean up wram sections so that all space is accounted for. | yenatch | |
2014-07-24 | Add real-time-clock and Daylight Savings Time wram labels. | yenatch | |
2014-07-18 | Cry "echo" is actually the upper byte of pitch (now a word). | yenatch | |
2014-07-18 | Add address labels used by Decompress. | yenatch | |
2014-06-17 | Fix some misnamed substatus constants. | yenatch | |
SUBSTATUS_ROLLOUT was actually SUBSTATUS_RAMPAGE. SUBSTATUS_ENCORED was actually SUBSTATUS_ROLLOUT. Substatus 5 bit 4 was actually SUBSTATUS_ENCORED. Also use some more (sub)status constants where needed. | |||
2014-06-16 | Name the UpdateEnemyHUD predef. | yenatch | |
Also start using hp palette constants. | |||
2014-06-14 | Name and comment the trainer party reader. | yenatch | |
Reads the contents of trainers/trainers.asm. | |||
2014-06-13 | Battle type constants in the wild. | yenatch | |
Also add constants for trap and Celebi event battles. | |||
2014-06-13 | More battle code cleanup. | yenatch | |
- Use more substatus constants. - Reformat some code to be more atomic. - Add constants for unused status prevention held item effects. - Remove pointless or redundant comments. | |||
2014-06-12 | Reformat the channel_struct macro and use more constants in wram. | yenatch | |