From 146d12d6e50ed468bcb4866b23483bdebf4e5874 Mon Sep 17 00:00:00 2001 From: Fredrik Ljungdahl Date: Sat, 29 Oct 2016 02:08:18 +0200 Subject: Point out a bug with enemy usage of Teleport Also point out a redundancy in ThunderAccuracy --- battle/effect_commands.asm | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'battle/effect_commands.asm') diff --git a/battle/effect_commands.asm b/battle/effect_commands.asm index c585bae23..8e0c694b3 100644 --- a/battle/effect_commands.asm +++ b/battle/effect_commands.asm @@ -6682,6 +6682,10 @@ BattleCommand_Teleport: ; 36778 srl b srl b cp b + ; This does the wrong thing. What was + ; probably intended was jr c, .failed + ; The way this is made makes enemy use + ; of Teleport always succeed if able jr nc, .run_away .run_away call UpdateBattleMonInParty @@ -9745,6 +9749,7 @@ BattleCommand_ThunderAccuracy: ; 37d94 ret .rain + ; Redundant with CheckHit guranteeing hit ld [hl], 100 percent ret -- cgit v1.2.3