From e34e68095df1f91dc5357669c187623d7cba39c6 Mon Sep 17 00:00:00 2001 From: Remy Oukaour Date: Mon, 25 Dec 2017 13:40:10 -0500 Subject: Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff` --- battle/objects/engine.asm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'battle/objects') diff --git a/battle/objects/engine.asm b/battle/objects/engine.asm index 6a4f86902..ae3bdde28 100755 --- a/battle/objects/engine.asm +++ b/battle/objects/engine.asm @@ -106,7 +106,7 @@ BattleAnimOAMUpdate: ; cca09 ld l, a ld a, [wBattleAnimOAMPointerLo] ld e, a - ld d, Sprites / $100 + ld d, HIGH(Sprites) .loop ld a, [wBattleAnimTempYCoord] ld b, a -- cgit v1.2.3