From c086de0c986330b09cd5e9fa384b950107ee4955 Mon Sep 17 00:00:00 2001 From: Rangi Date: Wed, 8 Jul 2020 16:20:15 -0400 Subject: Use const_skip and const_next macros for brevity --- constants/move_constants.asm | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'constants/move_constants.asm') diff --git a/constants/move_constants.asm b/constants/move_constants.asm index b26f86d03..1a3d4f1ae 100644 --- a/constants/move_constants.asm +++ b/constants/move_constants.asm @@ -259,11 +259,8 @@ const BEAT_UP ; fb NUM_ATTACKS EQU const_value - 1 - const MOVE_OR_ANIM_FC ; fc - const MOVE_OR_ANIM_FD ; fd - const MOVE_OR_ANIM_FE ; fe - ; Battle animations use the same constants as the moves up to this point + const_next $ff const ANIM_SWEET_SCENT_2 ; ff const ANIM_THROW_POKE_BALL ; 100 const ANIM_SEND_OUT_MON ; 101 -- cgit v1.2.3