From c086de0c986330b09cd5e9fa384b950107ee4955 Mon Sep 17 00:00:00 2001 From: Rangi Date: Wed, 8 Jul 2020 16:20:15 -0400 Subject: Use const_skip and const_next macros for brevity --- constants/sprite_constants.asm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'constants/sprite_constants.asm') diff --git a/constants/sprite_constants.asm b/constants/sprite_constants.asm index 8f089ee39..e93ca5da2 100644 --- a/constants/sprite_constants.asm +++ b/constants/sprite_constants.asm @@ -106,7 +106,7 @@ const SPRITE_STANDING_YOUNGSTER ; 66 ; SpriteMons indexes (see data/sprites/sprite_mons.asm) - const_def $80 + const_next $80 SPRITE_POKEMON EQU const_value const SPRITE_UNOWN ; 80 const SPRITE_GEODUDE ; 81 @@ -145,12 +145,12 @@ SPRITE_POKEMON EQU const_value const SPRITE_HO_OH ; a2 ; special GetMonSprite values (see engine/overworld/overworld.asm) - const_def $e0 + const_next $e0 const SPRITE_DAY_CARE_MON_1 ; e0 const SPRITE_DAY_CARE_MON_2 ; e1 ; wVariableSprites indexes (see wram.asm) - const_def $f0 + const_next $f0 SPRITE_VARS EQU const_value const SPRITE_CONSOLE ; f0 const SPRITE_DOLL_1 ; f1 -- cgit v1.2.3