From 35a3a19fda87d95e829aa99bf1b6cf18a839c1a6 Mon Sep 17 00:00:00 2001 From: Remy Oukaour Date: Tue, 26 Dec 2017 18:45:04 -0500 Subject: Use "battle_anims" and "sprite_anims" for clarity, not just "anims" --- constants/animation_constants.asm | 835 ----------------------------------- constants/battle_anim_constants.asm | 835 +++++++++++++++++++++++++++++++++++ constants/icon_constants.asm | 41 ++ constants/pokemon_constants.asm | 2 +- constants/pokemon_data_constants.asm | 43 -- constants/sprite_anim_constants.asm | 6 +- 6 files changed, 880 insertions(+), 882 deletions(-) delete mode 100644 constants/animation_constants.asm create mode 100644 constants/battle_anim_constants.asm create mode 100644 constants/icon_constants.asm (limited to 'constants') diff --git a/constants/animation_constants.asm b/constants/animation_constants.asm deleted file mode 100644 index c6f27f31d..000000000 --- a/constants/animation_constants.asm +++ /dev/null @@ -1,835 +0,0 @@ -; battle_anim_struct members (see macros/wram.asm) - const_def - const BATTLEANIMSTRUCT_INDEX - const BATTLEANIMSTRUCT_01 - const BATTLEANIMSTRUCT_02 - const BATTLEANIMSTRUCT_FRAMESET_ID - const BATTLEANIMSTRUCT_FUNCTION - const BATTLEANIMSTRUCT_PALETTE - const BATTLEANIMSTRUCT_TILEID - const BATTLEANIMSTRUCT_XCOORD - const BATTLEANIMSTRUCT_YCOORD - const BATTLEANIMSTRUCT_XOFFSET - const BATTLEANIMSTRUCT_YOFFSET - const BATTLEANIMSTRUCT_0B - const BATTLEANIMSTRUCT_DURATION - const BATTLEANIMSTRUCT_FRAME - const BATTLEANIMSTRUCT_ANON_JT_INDEX - const BATTLEANIMSTRUCT_0F - const BATTLEANIMSTRUCT_10 - const BATTLEANIMSTRUCT_11 - const BATTLEANIMSTRUCT_12 - const BATTLEANIMSTRUCT_13 - const BATTLEANIMSTRUCT_14 - const BATTLEANIMSTRUCT_15 - const BATTLEANIMSTRUCT_16 - const BATTLEANIMSTRUCT_17 -BATTLEANIMSTRUCT_LENGTH EQU const_value - -; BattleAnimObjects indexes (see data/anims/objects.asm) - const_def - const ANIM_OBJ_00 - const ANIM_OBJ_01 - const ANIM_OBJ_02 - const ANIM_OBJ_03 - const ANIM_OBJ_04 - const ANIM_OBJ_05 - const ANIM_OBJ_06 - const ANIM_OBJ_07 - const ANIM_OBJ_08 - const ANIM_OBJ_09 - const ANIM_OBJ_0A - const ANIM_OBJ_0B - const ANIM_OBJ_0C - const ANIM_OBJ_0D - const ANIM_OBJ_0E - const ANIM_OBJ_0F - const ANIM_OBJ_BURNED - const ANIM_OBJ_BLIZZARD - const ANIM_OBJ_12 - const ANIM_OBJ_ICE_BEAM - const ANIM_OBJ_RAZOR_LEAF - const ANIM_OBJ_POKE_BALL - const ANIM_OBJ_POKE_BALL_BLOCKED - const ANIM_OBJ_17 - const ANIM_OBJ_18 - const ANIM_OBJ_19 - const ANIM_OBJ_1A - const ANIM_OBJ_1B - const ANIM_OBJ_BALL_POOF - const ANIM_OBJ_1D - const ANIM_OBJ_1E - const ANIM_OBJ_1F - const ANIM_OBJ_20 - const ANIM_OBJ_BUBBLE - const ANIM_OBJ_22 - const ANIM_OBJ_23 - const ANIM_OBJ_24 - const ANIM_OBJ_25 - const ANIM_OBJ_26 - const ANIM_OBJ_27 - const ANIM_OBJ_28 - const ANIM_OBJ_ICE_BUILDUP - const ANIM_OBJ_FROZEN - const ANIM_OBJ_MASTER_BALL_SPARKLE - const ANIM_OBJ_2C - const ANIM_OBJ_2D - const ANIM_OBJ_2E - const ANIM_OBJ_2F - const ANIM_OBJ_30 - const ANIM_OBJ_31 - const ANIM_OBJ_LIGHTNING_BOLT - const ANIM_OBJ_33 - const ANIM_OBJ_34 - const ANIM_OBJ_35 - const ANIM_OBJ_36 - const ANIM_OBJ_37 - const ANIM_OBJ_38 - const ANIM_OBJ_39 - const ANIM_OBJ_3A - const ANIM_OBJ_3B - const ANIM_OBJ_3C - const ANIM_OBJ_3D - const ANIM_OBJ_GUST - const ANIM_OBJ_3F - const ANIM_OBJ_40 - const ANIM_OBJ_41 - const ANIM_OBJ_42 - const ANIM_OBJ_43 - const ANIM_OBJ_44 - const ANIM_OBJ_ABSORB - const ANIM_OBJ_46 - const ANIM_OBJ_47 - const ANIM_OBJ_48 - const ANIM_OBJ_49 - const ANIM_OBJ_LEECH_SEED - const ANIM_OBJ_4B - const ANIM_OBJ_4C - const ANIM_OBJ_4D - const ANIM_OBJ_4E - const ANIM_OBJ_4F - const ANIM_OBJ_50 - const ANIM_OBJ_51 - const ANIM_OBJ_CHICK - const ANIM_OBJ_53 - const ANIM_OBJ_54 - const ANIM_OBJ_SKULL - const ANIM_OBJ_56 - const ANIM_OBJ_57 - const ANIM_OBJ_58 - const ANIM_OBJ_PARALYZED - const ANIM_OBJ_5A - const ANIM_OBJ_HAZE - const ANIM_OBJ_MIST - const ANIM_OBJ_SMOG - const ANIM_OBJ_POISON_GAS - const ANIM_OBJ_HORN - const ANIM_OBJ_60 - const ANIM_OBJ_61 - const ANIM_OBJ_62 - const ANIM_OBJ_63 - const ANIM_OBJ_64 - const ANIM_OBJ_65 - const ANIM_OBJ_66 - const ANIM_OBJ_67 - const ANIM_OBJ_68 - const ANIM_OBJ_69 - const ANIM_OBJ_6A - const ANIM_OBJ_6B - const ANIM_OBJ_6C - const ANIM_OBJ_6D - const ANIM_OBJ_SKY_ATTACK_FEAROW - const ANIM_OBJ_LICK - const ANIM_OBJ_WITHDRAW - const ANIM_OBJ_71 - const ANIM_OBJ_72 - const ANIM_OBJ_73 - const ANIM_OBJ_74 - const ANIM_OBJ_75 - const ANIM_OBJ_76 - const ANIM_OBJ_77 - const ANIM_OBJ_78 - const ANIM_OBJ_79 - const ANIM_OBJ_7A - const ANIM_OBJ_7B - const ANIM_OBJ_7C - const ANIM_OBJ_7D - const ANIM_OBJ_HEART - const ANIM_OBJ_7F - const ANIM_OBJ_80 - const ANIM_OBJ_COTTON_SPORE - const ANIM_OBJ_82 - const ANIM_OBJ_83 - const ANIM_OBJ_84 - const ANIM_OBJ_85 - const ANIM_OBJ_86 - const ANIM_OBJ_87 - const ANIM_OBJ_88 - const ANIM_OBJ_89 - const ANIM_OBJ_8A - const ANIM_OBJ_8B - const ANIM_OBJ_8C - const ANIM_OBJ_8D - const ANIM_OBJ_SPIKES - const ANIM_OBJ_8F - const ANIM_OBJ_90 - const ANIM_OBJ_91 - const ANIM_OBJ_92 - const ANIM_OBJ_93 - const ANIM_OBJ_94 - const ANIM_OBJ_95 - const ANIM_OBJ_96 - const ANIM_OBJ_97 - const ANIM_OBJ_98 - const ANIM_OBJ_99 - const ANIM_OBJ_9A - const ANIM_OBJ_9B - const ANIM_OBJ_9C - const ANIM_OBJ_9D - const ANIM_OBJ_9E - const ANIM_OBJ_9F - const ANIM_OBJ_A0 - const ANIM_OBJ_A1 - const ANIM_OBJ_A2 - const ANIM_OBJ_A3 - const ANIM_OBJ_A4 - const ANIM_OBJ_A5 - const ANIM_OBJ_PERISH_SONG - const ANIM_OBJ_A7 - const ANIM_OBJ_A8 - const ANIM_OBJ_A9 - const ANIM_OBJ_AA - const ANIM_OBJ_AB - const ANIM_OBJ_AC - const ANIM_OBJ_AD - const ANIM_OBJ_AE - const ANIM_OBJ_AF - const ANIM_OBJ_B0 - const ANIM_OBJ_B1 - const ANIM_OBJ_B2 - const ANIM_OBJ_B3 - const ANIM_OBJ_B4 - const ANIM_OBJ_B5 - const ANIM_OBJ_FLOWER - const ANIM_OBJ_COTTON - const ANIM_OBJ_PLAYERFEETFOLLOW - const ANIM_OBJ_ENEMYFEETFOLLOW - const ANIM_OBJ_BA - const ANIM_OBJ_BB - -; DoBattleAnimFrame arguments (see engine/anims/functions.asm) - const_def - const BATTLEANIMFUNC_00 - const BATTLEANIMFUNC_01 - const BATTLEANIMFUNC_02 - const BATTLEANIMFUNC_03 - const BATTLEANIMFUNC_04 - const BATTLEANIMFUNC_05 - const BATTLEANIMFUNC_06 - const BATTLEANIMFUNC_07 - const BATTLEANIMFUNC_08 - const BATTLEANIMFUNC_09 - const BATTLEANIMFUNC_0A - const BATTLEANIMFUNC_RAZOR_LEAF - const BATTLEANIMFUNC_0C - const BATTLEANIMFUNC_0D - const BATTLEANIMFUNC_0E - const BATTLEANIMFUNC_0F - const BATTLEANIMFUNC_10 - const BATTLEANIMFUNC_11 - const BATTLEANIMFUNC_12 - const BATTLEANIMFUNC_13 - const BATTLEANIMFUNC_14 - const BATTLEANIMFUNC_15 - const BATTLEANIMFUNC_16 - const BATTLEANIMFUNC_17 - const BATTLEANIMFUNC_18 - const BATTLEANIMFUNC_19 - const BATTLEANIMFUNC_1A - const BATTLEANIMFUNC_1B - const BATTLEANIMFUNC_1C - const BATTLEANIMFUNC_1D - const BATTLEANIMFUNC_1E - const BATTLEANIMFUNC_1F - const BATTLEANIMFUNC_LEECH_SEED - const BATTLEANIMFUNC_21 - const BATTLEANIMFUNC_22 - const BATTLEANIMFUNC_23 - const BATTLEANIMFUNC_24 - const BATTLEANIMFUNC_25 - const BATTLEANIMFUNC_26 - const BATTLEANIMFUNC_27 - const BATTLEANIMFUNC_28 - const BATTLEANIMFUNC_SPRIAL_DESCENT - const BATTLEANIMFUNC_POISON_GAS - const BATTLEANIMFUNC_HORN - const BATTLEANIMFUNC_2C - const BATTLEANIMFUNC_2D - const BATTLEANIMFUNC_2E - const BATTLEANIMFUNC_2F - const BATTLEANIMFUNC_30 - const BATTLEANIMFUNC_31 - const BATTLEANIMFUNC_32 - const BATTLEANIMFUNC_33 - const BATTLEANIMFUNC_34 - const BATTLEANIMFUNC_35 - const BATTLEANIMFUNC_36 - const BATTLEANIMFUNC_37 - const BATTLEANIMFUNC_38 - const BATTLEANIMFUNC_39 - const BATTLEANIMFUNC_3A - const BATTLEANIMFUNC_3B - const BATTLEANIMFUNC_3C - const BATTLEANIMFUNC_3D - const BATTLEANIMFUNC_3E - const BATTLEANIMFUNC_3F - const BATTLEANIMFUNC_40 - const BATTLEANIMFUNC_41 - const BATTLEANIMFUNC_42 - const BATTLEANIMFUNC_43 - const BATTLEANIMFUNC_44 - const BATTLEANIMFUNC_45 - const BATTLEANIMFUNC_46 - const BATTLEANIMFUNC_47 - const BATTLEANIMFUNC_48 - const BATTLEANIMFUNC_49 - const BATTLEANIMFUNC_4A - const BATTLEANIMFUNC_4B - const BATTLEANIMFUNC_4C - const BATTLEANIMFUNC_4D - const BATTLEANIMFUNC_4E - const BATTLEANIMFUNC_4F - -; BattleAnimFrameData indexes (see data/anims/framesets.asm) - const_def - const BATTLEANIMFRAMESET_00 - const BATTLEANIMFRAMESET_01 - const BATTLEANIMFRAMESET_02 - const BATTLEANIMFRAMESET_03 - const BATTLEANIMFRAMESET_04 - const BATTLEANIMFRAMESET_05 - const BATTLEANIMFRAMESET_06 - const BATTLEANIMFRAMESET_07 - const BATTLEANIMFRAMESET_08 - const BATTLEANIMFRAMESET_09 - const BATTLEANIMFRAMESET_0A - const BATTLEANIMFRAMESET_0B - const BATTLEANIMFRAMESET_0C - const BATTLEANIMFRAMESET_0D - const BATTLEANIMFRAMESET_0E - const BATTLEANIMFRAMESET_0F - const BATTLEANIMFRAMESET_10 - const BATTLEANIMFRAMESET_11 - const BATTLEANIMFRAMESET_12 - const BATTLEANIMFRAMESET_13 - const BATTLEANIMFRAMESET_14 - const BATTLEANIMFRAMESET_15 - const BATTLEANIMFRAMESET_16 - const BATTLEANIMFRAMESET_17 - const BATTLEANIMFRAMESET_18 - const BATTLEANIMFRAMESET_19 - const BATTLEANIMFRAMESET_1A - const BATTLEANIMFRAMESET_1B - const BATTLEANIMFRAMESET_1C - const BATTLEANIMFRAMESET_1D - const BATTLEANIMFRAMESET_1E - const BATTLEANIMFRAMESET_1F - const BATTLEANIMFRAMESET_20 - const BATTLEANIMFRAMESET_21 - const BATTLEANIMFRAMESET_22 - const BATTLEANIMFRAMESET_23 - const BATTLEANIMFRAMESET_24 - const BATTLEANIMFRAMESET_25 - const BATTLEANIMFRAMESET_26 - const BATTLEANIMFRAMESET_27 - const BATTLEANIMFRAMESET_28 - const BATTLEANIMFRAMESET_29 - const BATTLEANIMFRAMESET_2A - const BATTLEANIMFRAMESET_2B - const BATTLEANIMFRAMESET_2C - const BATTLEANIMFRAMESET_2D - const BATTLEANIMFRAMESET_2E - const BATTLEANIMFRAMESET_2F - const BATTLEANIMFRAMESET_30 - const BATTLEANIMFRAMESET_31 - const BATTLEANIMFRAMESET_32 - const BATTLEANIMFRAMESET_33 - const BATTLEANIMFRAMESET_34 - const BATTLEANIMFRAMESET_35 - const BATTLEANIMFRAMESET_36 - const BATTLEANIMFRAMESET_37 - const BATTLEANIMFRAMESET_38 - const BATTLEANIMFRAMESET_39 - const BATTLEANIMFRAMESET_3A - const BATTLEANIMFRAMESET_3B - const BATTLEANIMFRAMESET_3C - const BATTLEANIMFRAMESET_3D - const BATTLEANIMFRAMESET_3E - const BATTLEANIMFRAMESET_3F - const BATTLEANIMFRAMESET_40 - const BATTLEANIMFRAMESET_41 - const BATTLEANIMFRAMESET_42 - const BATTLEANIMFRAMESET_43 - const BATTLEANIMFRAMESET_44 - const BATTLEANIMFRAMESET_45 - const BATTLEANIMFRAMESET_46 - const BATTLEANIMFRAMESET_47 - const BATTLEANIMFRAMESET_48 - const BATTLEANIMFRAMESET_49 - const BATTLEANIMFRAMESET_4A - const BATTLEANIMFRAMESET_4B - const BATTLEANIMFRAMESET_4C - const BATTLEANIMFRAMESET_4D - const BATTLEANIMFRAMESET_4E - const BATTLEANIMFRAMESET_4F - const BATTLEANIMFRAMESET_50 - const BATTLEANIMFRAMESET_51 - const BATTLEANIMFRAMESET_52 - const BATTLEANIMFRAMESET_53 - const BATTLEANIMFRAMESET_54 - const BATTLEANIMFRAMESET_55 - const BATTLEANIMFRAMESET_56 - const BATTLEANIMFRAMESET_57 - const BATTLEANIMFRAMESET_58 - const BATTLEANIMFRAMESET_59 - const BATTLEANIMFRAMESET_5A - const BATTLEANIMFRAMESET_5B - const BATTLEANIMFRAMESET_5C - const BATTLEANIMFRAMESET_5D - const BATTLEANIMFRAMESET_5E - const BATTLEANIMFRAMESET_5F - const BATTLEANIMFRAMESET_60 - const BATTLEANIMFRAMESET_61 - const BATTLEANIMFRAMESET_62 - const BATTLEANIMFRAMESET_63 - const BATTLEANIMFRAMESET_64 - const BATTLEANIMFRAMESET_65 - const BATTLEANIMFRAMESET_66 - const BATTLEANIMFRAMESET_67 - const BATTLEANIMFRAMESET_68 - const BATTLEANIMFRAMESET_69 - const BATTLEANIMFRAMESET_6A - const BATTLEANIMFRAMESET_6B - const BATTLEANIMFRAMESET_6C - const BATTLEANIMFRAMESET_6D - const BATTLEANIMFRAMESET_6E - const BATTLEANIMFRAMESET_6F - const BATTLEANIMFRAMESET_70 - const BATTLEANIMFRAMESET_71 - const BATTLEANIMFRAMESET_72 - const BATTLEANIMFRAMESET_73 - const BATTLEANIMFRAMESET_74 - const BATTLEANIMFRAMESET_75 - const BATTLEANIMFRAMESET_76 - const BATTLEANIMFRAMESET_77 - const BATTLEANIMFRAMESET_78 - const BATTLEANIMFRAMESET_79 - const BATTLEANIMFRAMESET_7A - const BATTLEANIMFRAMESET_7B - const BATTLEANIMFRAMESET_7C - const BATTLEANIMFRAMESET_7D - const BATTLEANIMFRAMESET_7E - const BATTLEANIMFRAMESET_7F - const BATTLEANIMFRAMESET_80 - const BATTLEANIMFRAMESET_81 - const BATTLEANIMFRAMESET_82 - const BATTLEANIMFRAMESET_83 - const BATTLEANIMFRAMESET_84 - const BATTLEANIMFRAMESET_85 - const BATTLEANIMFRAMESET_86 - const BATTLEANIMFRAMESET_87 - const BATTLEANIMFRAMESET_88 - const BATTLEANIMFRAMESET_89 - const BATTLEANIMFRAMESET_8A - const BATTLEANIMFRAMESET_8B - const BATTLEANIMFRAMESET_8C - const BATTLEANIMFRAMESET_8D - const BATTLEANIMFRAMESET_8E - const BATTLEANIMFRAMESET_8F - const BATTLEANIMFRAMESET_90 - const BATTLEANIMFRAMESET_91 - const BATTLEANIMFRAMESET_92 - const BATTLEANIMFRAMESET_93 - const BATTLEANIMFRAMESET_94 - const BATTLEANIMFRAMESET_95 - const BATTLEANIMFRAMESET_96 - const BATTLEANIMFRAMESET_97 - const BATTLEANIMFRAMESET_98 - const BATTLEANIMFRAMESET_99 - const BATTLEANIMFRAMESET_9A - const BATTLEANIMFRAMESET_9B - const BATTLEANIMFRAMESET_9C - const BATTLEANIMFRAMESET_9D - const BATTLEANIMFRAMESET_9E - const BATTLEANIMFRAMESET_9F - const BATTLEANIMFRAMESET_A0 - const BATTLEANIMFRAMESET_A1 - const BATTLEANIMFRAMESET_A2 - const BATTLEANIMFRAMESET_A3 - const BATTLEANIMFRAMESET_A4 - const BATTLEANIMFRAMESET_A5 - const BATTLEANIMFRAMESET_A6 - const BATTLEANIMFRAMESET_A7 - const BATTLEANIMFRAMESET_A8 - const BATTLEANIMFRAMESET_A9 - const BATTLEANIMFRAMESET_AA - const BATTLEANIMFRAMESET_AB - const BATTLEANIMFRAMESET_AC - const BATTLEANIMFRAMESET_AD - const BATTLEANIMFRAMESET_AE - const BATTLEANIMFRAMESET_AF - const BATTLEANIMFRAMESET_B0 - const BATTLEANIMFRAMESET_B1 - const BATTLEANIMFRAMESET_B2 - const BATTLEANIMFRAMESET_B3 - const BATTLEANIMFRAMESET_B4 - const BATTLEANIMFRAMESET_B5 - const BATTLEANIMFRAMESET_B6 - const BATTLEANIMFRAMESET_B7 - const BATTLEANIMFRAMESET_B8 - -; BattleAnimOAMData indexes (see data/anims/oam.asm) - const_def - const BATTLEANIMOAMSET_00 - const BATTLEANIMOAMSET_01 - const BATTLEANIMOAMSET_02 - const BATTLEANIMOAMSET_03 - const BATTLEANIMOAMSET_04 - const BATTLEANIMOAMSET_05 - const BATTLEANIMOAMSET_06 - const BATTLEANIMOAMSET_07 - const BATTLEANIMOAMSET_08 - const BATTLEANIMOAMSET_09 - const BATTLEANIMOAMSET_0A - const BATTLEANIMOAMSET_0B - const BATTLEANIMOAMSET_0C - const BATTLEANIMOAMSET_0D - const BATTLEANIMOAMSET_0E - const BATTLEANIMOAMSET_0F - const BATTLEANIMOAMSET_10 - const BATTLEANIMOAMSET_11 - const BATTLEANIMOAMSET_12 - const BATTLEANIMOAMSET_13 - const BATTLEANIMOAMSET_14 - const BATTLEANIMOAMSET_15 - const BATTLEANIMOAMSET_16 - const BATTLEANIMOAMSET_17 - const BATTLEANIMOAMSET_18 - const BATTLEANIMOAMSET_19 - const BATTLEANIMOAMSET_1A - const BATTLEANIMOAMSET_1B - const BATTLEANIMOAMSET_1C - const BATTLEANIMOAMSET_1D - const BATTLEANIMOAMSET_1E - const BATTLEANIMOAMSET_1F - const BATTLEANIMOAMSET_20 - const BATTLEANIMOAMSET_21 - const BATTLEANIMOAMSET_22 - const BATTLEANIMOAMSET_23 - const BATTLEANIMOAMSET_24 - const BATTLEANIMOAMSET_25 - const BATTLEANIMOAMSET_26 - const BATTLEANIMOAMSET_27 - const BATTLEANIMOAMSET_28 - const BATTLEANIMOAMSET_29 - const BATTLEANIMOAMSET_2A - const BATTLEANIMOAMSET_2B - const BATTLEANIMOAMSET_2C - const BATTLEANIMOAMSET_2D - const BATTLEANIMOAMSET_2E - const BATTLEANIMOAMSET_2F - const BATTLEANIMOAMSET_30 - const BATTLEANIMOAMSET_31 - const BATTLEANIMOAMSET_32 - const BATTLEANIMOAMSET_33 - const BATTLEANIMOAMSET_34 - const BATTLEANIMOAMSET_35 - const BATTLEANIMOAMSET_36 - const BATTLEANIMOAMSET_37 - const BATTLEANIMOAMSET_38 - const BATTLEANIMOAMSET_39 - const BATTLEANIMOAMSET_3A - const BATTLEANIMOAMSET_3B - const BATTLEANIMOAMSET_3C - const BATTLEANIMOAMSET_3D - const BATTLEANIMOAMSET_3E - const BATTLEANIMOAMSET_3F - const BATTLEANIMOAMSET_40 - const BATTLEANIMOAMSET_41 - const BATTLEANIMOAMSET_42 - const BATTLEANIMOAMSET_43 - const BATTLEANIMOAMSET_44 - const BATTLEANIMOAMSET_45 - const BATTLEANIMOAMSET_46 - const BATTLEANIMOAMSET_47 - const BATTLEANIMOAMSET_48 - const BATTLEANIMOAMSET_49 - const BATTLEANIMOAMSET_4A - const BATTLEANIMOAMSET_4B - const BATTLEANIMOAMSET_4C - const BATTLEANIMOAMSET_4D - const BATTLEANIMOAMSET_4E - const BATTLEANIMOAMSET_4F - const BATTLEANIMOAMSET_50 - const BATTLEANIMOAMSET_51 - const BATTLEANIMOAMSET_52 - const BATTLEANIMOAMSET_53 - const BATTLEANIMOAMSET_54 - const BATTLEANIMOAMSET_55 - const BATTLEANIMOAMSET_56 - const BATTLEANIMOAMSET_57 - const BATTLEANIMOAMSET_58 - const BATTLEANIMOAMSET_59 - const BATTLEANIMOAMSET_5A - const BATTLEANIMOAMSET_5B - const BATTLEANIMOAMSET_5C - const BATTLEANIMOAMSET_5D - const BATTLEANIMOAMSET_5E - const BATTLEANIMOAMSET_5F - const BATTLEANIMOAMSET_60 - const BATTLEANIMOAMSET_61 - const BATTLEANIMOAMSET_62 - const BATTLEANIMOAMSET_63 - const BATTLEANIMOAMSET_64 - const BATTLEANIMOAMSET_65 - const BATTLEANIMOAMSET_66 - const BATTLEANIMOAMSET_67 - const BATTLEANIMOAMSET_68 - const BATTLEANIMOAMSET_69 - const BATTLEANIMOAMSET_6A - const BATTLEANIMOAMSET_6B - const BATTLEANIMOAMSET_6C - const BATTLEANIMOAMSET_6D - const BATTLEANIMOAMSET_6E - const BATTLEANIMOAMSET_6F - const BATTLEANIMOAMSET_70 - const BATTLEANIMOAMSET_71 - const BATTLEANIMOAMSET_72 - const BATTLEANIMOAMSET_73 - const BATTLEANIMOAMSET_74 - const BATTLEANIMOAMSET_75 - const BATTLEANIMOAMSET_76 - const BATTLEANIMOAMSET_77 - const BATTLEANIMOAMSET_78 - const BATTLEANIMOAMSET_79 - const BATTLEANIMOAMSET_7A - const BATTLEANIMOAMSET_7B - const BATTLEANIMOAMSET_7C - const BATTLEANIMOAMSET_7D - const BATTLEANIMOAMSET_7E - const BATTLEANIMOAMSET_7F - const BATTLEANIMOAMSET_80 - const BATTLEANIMOAMSET_81 - const BATTLEANIMOAMSET_82 - const BATTLEANIMOAMSET_83 - const BATTLEANIMOAMSET_84 - const BATTLEANIMOAMSET_85 - const BATTLEANIMOAMSET_86 - const BATTLEANIMOAMSET_87 - const BATTLEANIMOAMSET_88 - const BATTLEANIMOAMSET_89 - const BATTLEANIMOAMSET_8A - const BATTLEANIMOAMSET_8B - const BATTLEANIMOAMSET_8C - const BATTLEANIMOAMSET_8D - const BATTLEANIMOAMSET_8E - const BATTLEANIMOAMSET_8F - const BATTLEANIMOAMSET_90 - const BATTLEANIMOAMSET_91 - const BATTLEANIMOAMSET_92 - const BATTLEANIMOAMSET_93 - const BATTLEANIMOAMSET_94 - const BATTLEANIMOAMSET_95 - const BATTLEANIMOAMSET_96 - const BATTLEANIMOAMSET_97 - const BATTLEANIMOAMSET_98 - const BATTLEANIMOAMSET_99 - const BATTLEANIMOAMSET_9A - const BATTLEANIMOAMSET_9B - const BATTLEANIMOAMSET_9C - const BATTLEANIMOAMSET_9D - const BATTLEANIMOAMSET_9E - const BATTLEANIMOAMSET_9F - const BATTLEANIMOAMSET_A0 - const BATTLEANIMOAMSET_A1 - const BATTLEANIMOAMSET_A2 - const BATTLEANIMOAMSET_A3 - const BATTLEANIMOAMSET_A4 - const BATTLEANIMOAMSET_A5 - const BATTLEANIMOAMSET_A6 - const BATTLEANIMOAMSET_A7 - const BATTLEANIMOAMSET_A8 - const BATTLEANIMOAMSET_A9 - const BATTLEANIMOAMSET_AA - const BATTLEANIMOAMSET_AB - const BATTLEANIMOAMSET_AC - const BATTLEANIMOAMSET_AD - const BATTLEANIMOAMSET_AE - const BATTLEANIMOAMSET_AF - const BATTLEANIMOAMSET_B0 - const BATTLEANIMOAMSET_B1 - const BATTLEANIMOAMSET_B2 - const BATTLEANIMOAMSET_B3 - const BATTLEANIMOAMSET_B4 - const BATTLEANIMOAMSET_B5 - const BATTLEANIMOAMSET_B6 - const BATTLEANIMOAMSET_B7 - const BATTLEANIMOAMSET_B8 - const BATTLEANIMOAMSET_B9 - const BATTLEANIMOAMSET_BA - const BATTLEANIMOAMSET_BB - const BATTLEANIMOAMSET_BC - const BATTLEANIMOAMSET_BD - const BATTLEANIMOAMSET_BE - const BATTLEANIMOAMSET_BF - const BATTLEANIMOAMSET_C0 - const BATTLEANIMOAMSET_C1 - const BATTLEANIMOAMSET_C2 - const BATTLEANIMOAMSET_C3 - const BATTLEANIMOAMSET_C4 - const BATTLEANIMOAMSET_C5 - const BATTLEANIMOAMSET_C6 - const BATTLEANIMOAMSET_C7 - const BATTLEANIMOAMSET_C8 - const BATTLEANIMOAMSET_C9 - const BATTLEANIMOAMSET_CA - const BATTLEANIMOAMSET_CB - const BATTLEANIMOAMSET_CC - const BATTLEANIMOAMSET_CD - const BATTLEANIMOAMSET_CE - const BATTLEANIMOAMSET_CF - const BATTLEANIMOAMSET_D0 - const BATTLEANIMOAMSET_D1 - const BATTLEANIMOAMSET_D2 - const BATTLEANIMOAMSET_D3 - const BATTLEANIMOAMSET_D4 - const BATTLEANIMOAMSET_D5 - const BATTLEANIMOAMSET_D6 - const BATTLEANIMOAMSET_D7 - -; BattleBGEffects indexes (see engine/anims/bg_effects.asm) -const_value SET 1 - const ANIM_BG_FLASH_INVERTED - const ANIM_BG_FLASH_WHITE - const ANIM_BG_WHITE_HUES - const ANIM_BG_BLACK_HUES - const ANIM_BG_ALTERNATE_HUES - const ANIM_BG_06 - const ANIM_BG_07 - const ANIM_BG_08 - const ANIM_BG_HIDE_MON - const ANIM_BG_SHOW_MON - const ANIM_BG_ENTER_MON - const ANIM_BG_RETURN_MON - const ANIM_BG_SURF - const ANIM_BG_WHIRLPOOL - const ANIM_BG_TELEPORT - const ANIM_BG_NIGHT_SHADE - const ANIM_BG_FEET_FOLLOW - const ANIM_BG_HEAD_FOLLOW - const ANIM_BG_DOUBLE_TEAM - const ANIM_BG_ACID_ARMOR - const ANIM_BG_RAPID_FLASH - const ANIM_BG_16 - const ANIM_BG_17 - const ANIM_BG_18 - const ANIM_BG_19 - const ANIM_BG_1A - const ANIM_BG_1B - const ANIM_BG_1C - const ANIM_BG_1D - const ANIM_BG_1E - const ANIM_BG_1F - const ANIM_BG_20 - const ANIM_BG_WITHDRAW - const ANIM_BG_BOUNCE_DOWN - const ANIM_BG_DIG - const ANIM_BG_TACKLE - const ANIM_BG_25 - const ANIM_BG_26 - const ANIM_BG_27 - const ANIM_BG_WAVE_DEFORM_USER - const ANIM_BG_PSYCHIC - const ANIM_BG_2A - const ANIM_BG_2B - const ANIM_BG_2C - const ANIM_BG_2D - const ANIM_BG_2E - const ANIM_BG_2F - const ANIM_BG_30 - const ANIM_BG_31 - const ANIM_BG_32 - const ANIM_BG_VIBRATE_MON - const ANIM_BG_WOBBLE_MON - const ANIM_BG_35 - -; AnimObjGFX indexes (see data/anims/object_gfx.asm) -const_value SET 1 - const ANIM_GFX_HIT - const ANIM_GFX_CUT - const ANIM_GFX_FIRE - const ANIM_GFX_WATER - const ANIM_GFX_LIGHTNING - const ANIM_GFX_PLANT - const ANIM_GFX_SMOKE - const ANIM_GFX_EXPLOSION - const ANIM_GFX_ROCKS - const ANIM_GFX_ICE - const ANIM_GFX_POKE_BALL - const ANIM_GFX_POISON - const ANIM_GFX_BUBBLE - const ANIM_GFX_NOISE - const ANIM_GFX_POWDER - const ANIM_GFX_BEAM - const ANIM_GFX_SPEED - const ANIM_GFX_CHARGE - const ANIM_GFX_WIND - const ANIM_GFX_WHIP - const ANIM_GFX_EGG - const ANIM_GFX_ROPE - const ANIM_GFX_PSYCHIC - const ANIM_GFX_REFLECT - const ANIM_GFX_STATUS - const ANIM_GFX_SAND - const ANIM_GFX_WEB - const ANIM_GFX_HAZE - const ANIM_GFX_HORN - const ANIM_GFX_FLOWER - const ANIM_GFX_MISC - const ANIM_GFX_SKY_ATTACK - const ANIM_GFX_GLOBE - const ANIM_GFX_SHAPES - const ANIM_GFX_OBJECTS - const ANIM_GFX_SHINE - const ANIM_GFX_ANGELS - const ANIM_GFX_WAVE - const ANIM_GFX_AEROBLAST - -; battle_bg_effect struct members (see macros/wram.asm) - const_def - const BG_EFFECT_STRUCT_FUNCTION - const BG_EFFECT_STRUCT_JT_INDEX - const BG_EFFECT_STRUCT_BATTLE_TURN - const BG_EFFECT_STRUCT_03 - -; battle palettes - const_def - const PAL_BATTLE_BG_PLAYER ; 0 - const PAL_BATTLE_BG_ENEMY ; 1 - const PAL_BATTLE_BG_ENEMY_HP ; 2 - const PAL_BATTLE_BG_PLAYER_HP ; 3 - const PAL_BATTLE_BG_EXP ; 4 - const PAL_BATTLE_BG_5 ; 5 - const PAL_BATTLE_BG_6 ; 6 - const PAL_BATTLE_BG_TEXT ; 7 - -; animation object palettes - const_def - const PAL_BATTLE_OB_ENEMY ; 0 - const PAL_BATTLE_OB_PLAYER ; 1 - const PAL_BATTLE_OB_GRAY ; 2 - const PAL_BATTLE_OB_YELLOW ; 3 - const PAL_BATTLE_OB_RED ; 4 - const PAL_BATTLE_OB_GREEN ; 5 - const PAL_BATTLE_OB_BLUE ; 6 - const PAL_BATTLE_OB_BROWN ; 7 diff --git a/constants/battle_anim_constants.asm b/constants/battle_anim_constants.asm new file mode 100644 index 000000000..0170d5700 --- /dev/null +++ b/constants/battle_anim_constants.asm @@ -0,0 +1,835 @@ +; battle_anim_struct members (see macros/wram.asm) + const_def + const BATTLEANIMSTRUCT_INDEX + const BATTLEANIMSTRUCT_01 + const BATTLEANIMSTRUCT_02 + const BATTLEANIMSTRUCT_FRAMESET_ID + const BATTLEANIMSTRUCT_FUNCTION + const BATTLEANIMSTRUCT_PALETTE + const BATTLEANIMSTRUCT_TILEID + const BATTLEANIMSTRUCT_XCOORD + const BATTLEANIMSTRUCT_YCOORD + const BATTLEANIMSTRUCT_XOFFSET + const BATTLEANIMSTRUCT_YOFFSET + const BATTLEANIMSTRUCT_0B + const BATTLEANIMSTRUCT_DURATION + const BATTLEANIMSTRUCT_FRAME + const BATTLEANIMSTRUCT_ANON_JT_INDEX + const BATTLEANIMSTRUCT_0F + const BATTLEANIMSTRUCT_10 + const BATTLEANIMSTRUCT_11 + const BATTLEANIMSTRUCT_12 + const BATTLEANIMSTRUCT_13 + const BATTLEANIMSTRUCT_14 + const BATTLEANIMSTRUCT_15 + const BATTLEANIMSTRUCT_16 + const BATTLEANIMSTRUCT_17 +BATTLEANIMSTRUCT_LENGTH EQU const_value + +; BattleAnimObjects indexes (see data/battle_anims/objects.asm) + const_def + const ANIM_OBJ_00 + const ANIM_OBJ_01 + const ANIM_OBJ_02 + const ANIM_OBJ_03 + const ANIM_OBJ_04 + const ANIM_OBJ_05 + const ANIM_OBJ_06 + const ANIM_OBJ_07 + const ANIM_OBJ_08 + const ANIM_OBJ_09 + const ANIM_OBJ_0A + const ANIM_OBJ_0B + const ANIM_OBJ_0C + const ANIM_OBJ_0D + const ANIM_OBJ_0E + const ANIM_OBJ_0F + const ANIM_OBJ_BURNED + const ANIM_OBJ_BLIZZARD + const ANIM_OBJ_12 + const ANIM_OBJ_ICE_BEAM + const ANIM_OBJ_RAZOR_LEAF + const ANIM_OBJ_POKE_BALL + const ANIM_OBJ_POKE_BALL_BLOCKED + const ANIM_OBJ_17 + const ANIM_OBJ_18 + const ANIM_OBJ_19 + const ANIM_OBJ_1A + const ANIM_OBJ_1B + const ANIM_OBJ_BALL_POOF + const ANIM_OBJ_1D + const ANIM_OBJ_1E + const ANIM_OBJ_1F + const ANIM_OBJ_20 + const ANIM_OBJ_BUBBLE + const ANIM_OBJ_22 + const ANIM_OBJ_23 + const ANIM_OBJ_24 + const ANIM_OBJ_25 + const ANIM_OBJ_26 + const ANIM_OBJ_27 + const ANIM_OBJ_28 + const ANIM_OBJ_ICE_BUILDUP + const ANIM_OBJ_FROZEN + const ANIM_OBJ_MASTER_BALL_SPARKLE + const ANIM_OBJ_2C + const ANIM_OBJ_2D + const ANIM_OBJ_2E + const ANIM_OBJ_2F + const ANIM_OBJ_30 + const ANIM_OBJ_31 + const ANIM_OBJ_LIGHTNING_BOLT + const ANIM_OBJ_33 + const ANIM_OBJ_34 + const ANIM_OBJ_35 + const ANIM_OBJ_36 + const ANIM_OBJ_37 + const ANIM_OBJ_38 + const ANIM_OBJ_39 + const ANIM_OBJ_3A + const ANIM_OBJ_3B + const ANIM_OBJ_3C + const ANIM_OBJ_3D + const ANIM_OBJ_GUST + const ANIM_OBJ_3F + const ANIM_OBJ_40 + const ANIM_OBJ_41 + const ANIM_OBJ_42 + const ANIM_OBJ_43 + const ANIM_OBJ_44 + const ANIM_OBJ_ABSORB + const ANIM_OBJ_46 + const ANIM_OBJ_47 + const ANIM_OBJ_48 + const ANIM_OBJ_49 + const ANIM_OBJ_LEECH_SEED + const ANIM_OBJ_4B + const ANIM_OBJ_4C + const ANIM_OBJ_4D + const ANIM_OBJ_4E + const ANIM_OBJ_4F + const ANIM_OBJ_50 + const ANIM_OBJ_51 + const ANIM_OBJ_CHICK + const ANIM_OBJ_53 + const ANIM_OBJ_54 + const ANIM_OBJ_SKULL + const ANIM_OBJ_56 + const ANIM_OBJ_57 + const ANIM_OBJ_58 + const ANIM_OBJ_PARALYZED + const ANIM_OBJ_5A + const ANIM_OBJ_HAZE + const ANIM_OBJ_MIST + const ANIM_OBJ_SMOG + const ANIM_OBJ_POISON_GAS + const ANIM_OBJ_HORN + const ANIM_OBJ_60 + const ANIM_OBJ_61 + const ANIM_OBJ_62 + const ANIM_OBJ_63 + const ANIM_OBJ_64 + const ANIM_OBJ_65 + const ANIM_OBJ_66 + const ANIM_OBJ_67 + const ANIM_OBJ_68 + const ANIM_OBJ_69 + const ANIM_OBJ_6A + const ANIM_OBJ_6B + const ANIM_OBJ_6C + const ANIM_OBJ_6D + const ANIM_OBJ_SKY_ATTACK_FEAROW + const ANIM_OBJ_LICK + const ANIM_OBJ_WITHDRAW + const ANIM_OBJ_71 + const ANIM_OBJ_72 + const ANIM_OBJ_73 + const ANIM_OBJ_74 + const ANIM_OBJ_75 + const ANIM_OBJ_76 + const ANIM_OBJ_77 + const ANIM_OBJ_78 + const ANIM_OBJ_79 + const ANIM_OBJ_7A + const ANIM_OBJ_7B + const ANIM_OBJ_7C + const ANIM_OBJ_7D + const ANIM_OBJ_HEART + const ANIM_OBJ_7F + const ANIM_OBJ_80 + const ANIM_OBJ_COTTON_SPORE + const ANIM_OBJ_82 + const ANIM_OBJ_83 + const ANIM_OBJ_84 + const ANIM_OBJ_85 + const ANIM_OBJ_86 + const ANIM_OBJ_87 + const ANIM_OBJ_88 + const ANIM_OBJ_89 + const ANIM_OBJ_8A + const ANIM_OBJ_8B + const ANIM_OBJ_8C + const ANIM_OBJ_8D + const ANIM_OBJ_SPIKES + const ANIM_OBJ_8F + const ANIM_OBJ_90 + const ANIM_OBJ_91 + const ANIM_OBJ_92 + const ANIM_OBJ_93 + const ANIM_OBJ_94 + const ANIM_OBJ_95 + const ANIM_OBJ_96 + const ANIM_OBJ_97 + const ANIM_OBJ_98 + const ANIM_OBJ_99 + const ANIM_OBJ_9A + const ANIM_OBJ_9B + const ANIM_OBJ_9C + const ANIM_OBJ_9D + const ANIM_OBJ_9E + const ANIM_OBJ_9F + const ANIM_OBJ_A0 + const ANIM_OBJ_A1 + const ANIM_OBJ_A2 + const ANIM_OBJ_A3 + const ANIM_OBJ_A4 + const ANIM_OBJ_A5 + const ANIM_OBJ_PERISH_SONG + const ANIM_OBJ_A7 + const ANIM_OBJ_A8 + const ANIM_OBJ_A9 + const ANIM_OBJ_AA + const ANIM_OBJ_AB + const ANIM_OBJ_AC + const ANIM_OBJ_AD + const ANIM_OBJ_AE + const ANIM_OBJ_AF + const ANIM_OBJ_B0 + const ANIM_OBJ_B1 + const ANIM_OBJ_B2 + const ANIM_OBJ_B3 + const ANIM_OBJ_B4 + const ANIM_OBJ_B5 + const ANIM_OBJ_FLOWER + const ANIM_OBJ_COTTON + const ANIM_OBJ_PLAYERFEETFOLLOW + const ANIM_OBJ_ENEMYFEETFOLLOW + const ANIM_OBJ_BA + const ANIM_OBJ_BB + +; DoBattleAnimFrame arguments (see engine/battle_anims/functions.asm) + const_def + const BATTLEANIMFUNC_00 + const BATTLEANIMFUNC_01 + const BATTLEANIMFUNC_02 + const BATTLEANIMFUNC_03 + const BATTLEANIMFUNC_04 + const BATTLEANIMFUNC_05 + const BATTLEANIMFUNC_06 + const BATTLEANIMFUNC_07 + const BATTLEANIMFUNC_08 + const BATTLEANIMFUNC_09 + const BATTLEANIMFUNC_0A + const BATTLEANIMFUNC_RAZOR_LEAF + const BATTLEANIMFUNC_0C + const BATTLEANIMFUNC_0D + const BATTLEANIMFUNC_0E + const BATTLEANIMFUNC_0F + const BATTLEANIMFUNC_10 + const BATTLEANIMFUNC_11 + const BATTLEANIMFUNC_12 + const BATTLEANIMFUNC_13 + const BATTLEANIMFUNC_14 + const BATTLEANIMFUNC_15 + const BATTLEANIMFUNC_16 + const BATTLEANIMFUNC_17 + const BATTLEANIMFUNC_18 + const BATTLEANIMFUNC_19 + const BATTLEANIMFUNC_1A + const BATTLEANIMFUNC_1B + const BATTLEANIMFUNC_1C + const BATTLEANIMFUNC_1D + const BATTLEANIMFUNC_1E + const BATTLEANIMFUNC_1F + const BATTLEANIMFUNC_LEECH_SEED + const BATTLEANIMFUNC_21 + const BATTLEANIMFUNC_22 + const BATTLEANIMFUNC_23 + const BATTLEANIMFUNC_24 + const BATTLEANIMFUNC_25 + const BATTLEANIMFUNC_26 + const BATTLEANIMFUNC_27 + const BATTLEANIMFUNC_28 + const BATTLEANIMFUNC_SPRIAL_DESCENT + const BATTLEANIMFUNC_POISON_GAS + const BATTLEANIMFUNC_HORN + const BATTLEANIMFUNC_2C + const BATTLEANIMFUNC_2D + const BATTLEANIMFUNC_2E + const BATTLEANIMFUNC_2F + const BATTLEANIMFUNC_30 + const BATTLEANIMFUNC_31 + const BATTLEANIMFUNC_32 + const BATTLEANIMFUNC_33 + const BATTLEANIMFUNC_34 + const BATTLEANIMFUNC_35 + const BATTLEANIMFUNC_36 + const BATTLEANIMFUNC_37 + const BATTLEANIMFUNC_38 + const BATTLEANIMFUNC_39 + const BATTLEANIMFUNC_3A + const BATTLEANIMFUNC_3B + const BATTLEANIMFUNC_3C + const BATTLEANIMFUNC_3D + const BATTLEANIMFUNC_3E + const BATTLEANIMFUNC_3F + const BATTLEANIMFUNC_40 + const BATTLEANIMFUNC_41 + const BATTLEANIMFUNC_42 + const BATTLEANIMFUNC_43 + const BATTLEANIMFUNC_44 + const BATTLEANIMFUNC_45 + const BATTLEANIMFUNC_46 + const BATTLEANIMFUNC_47 + const BATTLEANIMFUNC_48 + const BATTLEANIMFUNC_49 + const BATTLEANIMFUNC_4A + const BATTLEANIMFUNC_4B + const BATTLEANIMFUNC_4C + const BATTLEANIMFUNC_4D + const BATTLEANIMFUNC_4E + const BATTLEANIMFUNC_4F + +; BattleAnimFrameData indexes (see data/battle_anims/framesets.asm) + const_def + const BATTLEANIMFRAMESET_00 + const BATTLEANIMFRAMESET_01 + const BATTLEANIMFRAMESET_02 + const BATTLEANIMFRAMESET_03 + const BATTLEANIMFRAMESET_04 + const BATTLEANIMFRAMESET_05 + const BATTLEANIMFRAMESET_06 + const BATTLEANIMFRAMESET_07 + const BATTLEANIMFRAMESET_08 + const BATTLEANIMFRAMESET_09 + const BATTLEANIMFRAMESET_0A + const BATTLEANIMFRAMESET_0B + const BATTLEANIMFRAMESET_0C + const BATTLEANIMFRAMESET_0D + const BATTLEANIMFRAMESET_0E + const BATTLEANIMFRAMESET_0F + const BATTLEANIMFRAMESET_10 + const BATTLEANIMFRAMESET_11 + const BATTLEANIMFRAMESET_12 + const BATTLEANIMFRAMESET_13 + const BATTLEANIMFRAMESET_14 + const BATTLEANIMFRAMESET_15 + const BATTLEANIMFRAMESET_16 + const BATTLEANIMFRAMESET_17 + const BATTLEANIMFRAMESET_18 + const BATTLEANIMFRAMESET_19 + const BATTLEANIMFRAMESET_1A + const BATTLEANIMFRAMESET_1B + const BATTLEANIMFRAMESET_1C + const BATTLEANIMFRAMESET_1D + const BATTLEANIMFRAMESET_1E + const BATTLEANIMFRAMESET_1F + const BATTLEANIMFRAMESET_20 + const BATTLEANIMFRAMESET_21 + const BATTLEANIMFRAMESET_22 + const BATTLEANIMFRAMESET_23 + const BATTLEANIMFRAMESET_24 + const BATTLEANIMFRAMESET_25 + const BATTLEANIMFRAMESET_26 + const BATTLEANIMFRAMESET_27 + const BATTLEANIMFRAMESET_28 + const BATTLEANIMFRAMESET_29 + const BATTLEANIMFRAMESET_2A + const BATTLEANIMFRAMESET_2B + const BATTLEANIMFRAMESET_2C + const BATTLEANIMFRAMESET_2D + const BATTLEANIMFRAMESET_2E + const BATTLEANIMFRAMESET_2F + const BATTLEANIMFRAMESET_30 + const BATTLEANIMFRAMESET_31 + const BATTLEANIMFRAMESET_32 + const BATTLEANIMFRAMESET_33 + const BATTLEANIMFRAMESET_34 + const BATTLEANIMFRAMESET_35 + const BATTLEANIMFRAMESET_36 + const BATTLEANIMFRAMESET_37 + const BATTLEANIMFRAMESET_38 + const BATTLEANIMFRAMESET_39 + const BATTLEANIMFRAMESET_3A + const BATTLEANIMFRAMESET_3B + const BATTLEANIMFRAMESET_3C + const BATTLEANIMFRAMESET_3D + const BATTLEANIMFRAMESET_3E + const BATTLEANIMFRAMESET_3F + const BATTLEANIMFRAMESET_40 + const BATTLEANIMFRAMESET_41 + const BATTLEANIMFRAMESET_42 + const BATTLEANIMFRAMESET_43 + const BATTLEANIMFRAMESET_44 + const BATTLEANIMFRAMESET_45 + const BATTLEANIMFRAMESET_46 + const BATTLEANIMFRAMESET_47 + const BATTLEANIMFRAMESET_48 + const BATTLEANIMFRAMESET_49 + const BATTLEANIMFRAMESET_4A + const BATTLEANIMFRAMESET_4B + const BATTLEANIMFRAMESET_4C + const BATTLEANIMFRAMESET_4D + const BATTLEANIMFRAMESET_4E + const BATTLEANIMFRAMESET_4F + const BATTLEANIMFRAMESET_50 + const BATTLEANIMFRAMESET_51 + const BATTLEANIMFRAMESET_52 + const BATTLEANIMFRAMESET_53 + const BATTLEANIMFRAMESET_54 + const BATTLEANIMFRAMESET_55 + const BATTLEANIMFRAMESET_56 + const BATTLEANIMFRAMESET_57 + const BATTLEANIMFRAMESET_58 + const BATTLEANIMFRAMESET_59 + const BATTLEANIMFRAMESET_5A + const BATTLEANIMFRAMESET_5B + const BATTLEANIMFRAMESET_5C + const BATTLEANIMFRAMESET_5D + const BATTLEANIMFRAMESET_5E + const BATTLEANIMFRAMESET_5F + const BATTLEANIMFRAMESET_60 + const BATTLEANIMFRAMESET_61 + const BATTLEANIMFRAMESET_62 + const BATTLEANIMFRAMESET_63 + const BATTLEANIMFRAMESET_64 + const BATTLEANIMFRAMESET_65 + const BATTLEANIMFRAMESET_66 + const BATTLEANIMFRAMESET_67 + const BATTLEANIMFRAMESET_68 + const BATTLEANIMFRAMESET_69 + const BATTLEANIMFRAMESET_6A + const BATTLEANIMFRAMESET_6B + const BATTLEANIMFRAMESET_6C + const BATTLEANIMFRAMESET_6D + const BATTLEANIMFRAMESET_6E + const BATTLEANIMFRAMESET_6F + const BATTLEANIMFRAMESET_70 + const BATTLEANIMFRAMESET_71 + const BATTLEANIMFRAMESET_72 + const BATTLEANIMFRAMESET_73 + const BATTLEANIMFRAMESET_74 + const BATTLEANIMFRAMESET_75 + const BATTLEANIMFRAMESET_76 + const BATTLEANIMFRAMESET_77 + const BATTLEANIMFRAMESET_78 + const BATTLEANIMFRAMESET_79 + const BATTLEANIMFRAMESET_7A + const BATTLEANIMFRAMESET_7B + const BATTLEANIMFRAMESET_7C + const BATTLEANIMFRAMESET_7D + const BATTLEANIMFRAMESET_7E + const BATTLEANIMFRAMESET_7F + const BATTLEANIMFRAMESET_80 + const BATTLEANIMFRAMESET_81 + const BATTLEANIMFRAMESET_82 + const BATTLEANIMFRAMESET_83 + const BATTLEANIMFRAMESET_84 + const BATTLEANIMFRAMESET_85 + const BATTLEANIMFRAMESET_86 + const BATTLEANIMFRAMESET_87 + const BATTLEANIMFRAMESET_88 + const BATTLEANIMFRAMESET_89 + const BATTLEANIMFRAMESET_8A + const BATTLEANIMFRAMESET_8B + const BATTLEANIMFRAMESET_8C + const BATTLEANIMFRAMESET_8D + const BATTLEANIMFRAMESET_8E + const BATTLEANIMFRAMESET_8F + const BATTLEANIMFRAMESET_90 + const BATTLEANIMFRAMESET_91 + const BATTLEANIMFRAMESET_92 + const BATTLEANIMFRAMESET_93 + const BATTLEANIMFRAMESET_94 + const BATTLEANIMFRAMESET_95 + const BATTLEANIMFRAMESET_96 + const BATTLEANIMFRAMESET_97 + const BATTLEANIMFRAMESET_98 + const BATTLEANIMFRAMESET_99 + const BATTLEANIMFRAMESET_9A + const BATTLEANIMFRAMESET_9B + const BATTLEANIMFRAMESET_9C + const BATTLEANIMFRAMESET_9D + const BATTLEANIMFRAMESET_9E + const BATTLEANIMFRAMESET_9F + const BATTLEANIMFRAMESET_A0 + const BATTLEANIMFRAMESET_A1 + const BATTLEANIMFRAMESET_A2 + const BATTLEANIMFRAMESET_A3 + const BATTLEANIMFRAMESET_A4 + const BATTLEANIMFRAMESET_A5 + const BATTLEANIMFRAMESET_A6 + const BATTLEANIMFRAMESET_A7 + const BATTLEANIMFRAMESET_A8 + const BATTLEANIMFRAMESET_A9 + const BATTLEANIMFRAMESET_AA + const BATTLEANIMFRAMESET_AB + const BATTLEANIMFRAMESET_AC + const BATTLEANIMFRAMESET_AD + const BATTLEANIMFRAMESET_AE + const BATTLEANIMFRAMESET_AF + const BATTLEANIMFRAMESET_B0 + const BATTLEANIMFRAMESET_B1 + const BATTLEANIMFRAMESET_B2 + const BATTLEANIMFRAMESET_B3 + const BATTLEANIMFRAMESET_B4 + const BATTLEANIMFRAMESET_B5 + const BATTLEANIMFRAMESET_B6 + const BATTLEANIMFRAMESET_B7 + const BATTLEANIMFRAMESET_B8 + +; BattleAnimOAMData indexes (see data/battle_anims/oam.asm) + const_def + const BATTLEANIMOAMSET_00 + const BATTLEANIMOAMSET_01 + const BATTLEANIMOAMSET_02 + const BATTLEANIMOAMSET_03 + const BATTLEANIMOAMSET_04 + const BATTLEANIMOAMSET_05 + const BATTLEANIMOAMSET_06 + const BATTLEANIMOAMSET_07 + const BATTLEANIMOAMSET_08 + const BATTLEANIMOAMSET_09 + const BATTLEANIMOAMSET_0A + const BATTLEANIMOAMSET_0B + const BATTLEANIMOAMSET_0C + const BATTLEANIMOAMSET_0D + const BATTLEANIMOAMSET_0E + const BATTLEANIMOAMSET_0F + const BATTLEANIMOAMSET_10 + const BATTLEANIMOAMSET_11 + const BATTLEANIMOAMSET_12 + const BATTLEANIMOAMSET_13 + const BATTLEANIMOAMSET_14 + const BATTLEANIMOAMSET_15 + const BATTLEANIMOAMSET_16 + const BATTLEANIMOAMSET_17 + const BATTLEANIMOAMSET_18 + const BATTLEANIMOAMSET_19 + const BATTLEANIMOAMSET_1A + const BATTLEANIMOAMSET_1B + const BATTLEANIMOAMSET_1C + const BATTLEANIMOAMSET_1D + const BATTLEANIMOAMSET_1E + const BATTLEANIMOAMSET_1F + const BATTLEANIMOAMSET_20 + const BATTLEANIMOAMSET_21 + const BATTLEANIMOAMSET_22 + const BATTLEANIMOAMSET_23 + const BATTLEANIMOAMSET_24 + const BATTLEANIMOAMSET_25 + const BATTLEANIMOAMSET_26 + const BATTLEANIMOAMSET_27 + const BATTLEANIMOAMSET_28 + const BATTLEANIMOAMSET_29 + const BATTLEANIMOAMSET_2A + const BATTLEANIMOAMSET_2B + const BATTLEANIMOAMSET_2C + const BATTLEANIMOAMSET_2D + const BATTLEANIMOAMSET_2E + const BATTLEANIMOAMSET_2F + const BATTLEANIMOAMSET_30 + const BATTLEANIMOAMSET_31 + const BATTLEANIMOAMSET_32 + const BATTLEANIMOAMSET_33 + const BATTLEANIMOAMSET_34 + const BATTLEANIMOAMSET_35 + const BATTLEANIMOAMSET_36 + const BATTLEANIMOAMSET_37 + const BATTLEANIMOAMSET_38 + const BATTLEANIMOAMSET_39 + const BATTLEANIMOAMSET_3A + const BATTLEANIMOAMSET_3B + const BATTLEANIMOAMSET_3C + const BATTLEANIMOAMSET_3D + const BATTLEANIMOAMSET_3E + const BATTLEANIMOAMSET_3F + const BATTLEANIMOAMSET_40 + const BATTLEANIMOAMSET_41 + const BATTLEANIMOAMSET_42 + const BATTLEANIMOAMSET_43 + const BATTLEANIMOAMSET_44 + const BATTLEANIMOAMSET_45 + const BATTLEANIMOAMSET_46 + const BATTLEANIMOAMSET_47 + const BATTLEANIMOAMSET_48 + const BATTLEANIMOAMSET_49 + const BATTLEANIMOAMSET_4A + const BATTLEANIMOAMSET_4B + const BATTLEANIMOAMSET_4C + const BATTLEANIMOAMSET_4D + const BATTLEANIMOAMSET_4E + const BATTLEANIMOAMSET_4F + const BATTLEANIMOAMSET_50 + const BATTLEANIMOAMSET_51 + const BATTLEANIMOAMSET_52 + const BATTLEANIMOAMSET_53 + const BATTLEANIMOAMSET_54 + const BATTLEANIMOAMSET_55 + const BATTLEANIMOAMSET_56 + const BATTLEANIMOAMSET_57 + const BATTLEANIMOAMSET_58 + const BATTLEANIMOAMSET_59 + const BATTLEANIMOAMSET_5A + const BATTLEANIMOAMSET_5B + const BATTLEANIMOAMSET_5C + const BATTLEANIMOAMSET_5D + const BATTLEANIMOAMSET_5E + const BATTLEANIMOAMSET_5F + const BATTLEANIMOAMSET_60 + const BATTLEANIMOAMSET_61 + const BATTLEANIMOAMSET_62 + const BATTLEANIMOAMSET_63 + const BATTLEANIMOAMSET_64 + const BATTLEANIMOAMSET_65 + const BATTLEANIMOAMSET_66 + const BATTLEANIMOAMSET_67 + const BATTLEANIMOAMSET_68 + const BATTLEANIMOAMSET_69 + const BATTLEANIMOAMSET_6A + const BATTLEANIMOAMSET_6B + const BATTLEANIMOAMSET_6C + const BATTLEANIMOAMSET_6D + const BATTLEANIMOAMSET_6E + const BATTLEANIMOAMSET_6F + const BATTLEANIMOAMSET_70 + const BATTLEANIMOAMSET_71 + const BATTLEANIMOAMSET_72 + const BATTLEANIMOAMSET_73 + const BATTLEANIMOAMSET_74 + const BATTLEANIMOAMSET_75 + const BATTLEANIMOAMSET_76 + const BATTLEANIMOAMSET_77 + const BATTLEANIMOAMSET_78 + const BATTLEANIMOAMSET_79 + const BATTLEANIMOAMSET_7A + const BATTLEANIMOAMSET_7B + const BATTLEANIMOAMSET_7C + const BATTLEANIMOAMSET_7D + const BATTLEANIMOAMSET_7E + const BATTLEANIMOAMSET_7F + const BATTLEANIMOAMSET_80 + const BATTLEANIMOAMSET_81 + const BATTLEANIMOAMSET_82 + const BATTLEANIMOAMSET_83 + const BATTLEANIMOAMSET_84 + const BATTLEANIMOAMSET_85 + const BATTLEANIMOAMSET_86 + const BATTLEANIMOAMSET_87 + const BATTLEANIMOAMSET_88 + const BATTLEANIMOAMSET_89 + const BATTLEANIMOAMSET_8A + const BATTLEANIMOAMSET_8B + const BATTLEANIMOAMSET_8C + const BATTLEANIMOAMSET_8D + const BATTLEANIMOAMSET_8E + const BATTLEANIMOAMSET_8F + const BATTLEANIMOAMSET_90 + const BATTLEANIMOAMSET_91 + const BATTLEANIMOAMSET_92 + const BATTLEANIMOAMSET_93 + const BATTLEANIMOAMSET_94 + const BATTLEANIMOAMSET_95 + const BATTLEANIMOAMSET_96 + const BATTLEANIMOAMSET_97 + const BATTLEANIMOAMSET_98 + const BATTLEANIMOAMSET_99 + const BATTLEANIMOAMSET_9A + const BATTLEANIMOAMSET_9B + const BATTLEANIMOAMSET_9C + const BATTLEANIMOAMSET_9D + const BATTLEANIMOAMSET_9E + const BATTLEANIMOAMSET_9F + const BATTLEANIMOAMSET_A0 + const BATTLEANIMOAMSET_A1 + const BATTLEANIMOAMSET_A2 + const BATTLEANIMOAMSET_A3 + const BATTLEANIMOAMSET_A4 + const BATTLEANIMOAMSET_A5 + const BATTLEANIMOAMSET_A6 + const BATTLEANIMOAMSET_A7 + const BATTLEANIMOAMSET_A8 + const BATTLEANIMOAMSET_A9 + const BATTLEANIMOAMSET_AA + const BATTLEANIMOAMSET_AB + const BATTLEANIMOAMSET_AC + const BATTLEANIMOAMSET_AD + const BATTLEANIMOAMSET_AE + const BATTLEANIMOAMSET_AF + const BATTLEANIMOAMSET_B0 + const BATTLEANIMOAMSET_B1 + const BATTLEANIMOAMSET_B2 + const BATTLEANIMOAMSET_B3 + const BATTLEANIMOAMSET_B4 + const BATTLEANIMOAMSET_B5 + const BATTLEANIMOAMSET_B6 + const BATTLEANIMOAMSET_B7 + const BATTLEANIMOAMSET_B8 + const BATTLEANIMOAMSET_B9 + const BATTLEANIMOAMSET_BA + const BATTLEANIMOAMSET_BB + const BATTLEANIMOAMSET_BC + const BATTLEANIMOAMSET_BD + const BATTLEANIMOAMSET_BE + const BATTLEANIMOAMSET_BF + const BATTLEANIMOAMSET_C0 + const BATTLEANIMOAMSET_C1 + const BATTLEANIMOAMSET_C2 + const BATTLEANIMOAMSET_C3 + const BATTLEANIMOAMSET_C4 + const BATTLEANIMOAMSET_C5 + const BATTLEANIMOAMSET_C6 + const BATTLEANIMOAMSET_C7 + const BATTLEANIMOAMSET_C8 + const BATTLEANIMOAMSET_C9 + const BATTLEANIMOAMSET_CA + const BATTLEANIMOAMSET_CB + const BATTLEANIMOAMSET_CC + const BATTLEANIMOAMSET_CD + const BATTLEANIMOAMSET_CE + const BATTLEANIMOAMSET_CF + const BATTLEANIMOAMSET_D0 + const BATTLEANIMOAMSET_D1 + const BATTLEANIMOAMSET_D2 + const BATTLEANIMOAMSET_D3 + const BATTLEANIMOAMSET_D4 + const BATTLEANIMOAMSET_D5 + const BATTLEANIMOAMSET_D6 + const BATTLEANIMOAMSET_D7 + +; BattleBGEffects indexes (see engine/battle_anims/bg_effects.asm) +const_value SET 1 + const ANIM_BG_FLASH_INVERTED + const ANIM_BG_FLASH_WHITE + const ANIM_BG_WHITE_HUES + const ANIM_BG_BLACK_HUES + const ANIM_BG_ALTERNATE_HUES + const ANIM_BG_06 + const ANIM_BG_07 + const ANIM_BG_08 + const ANIM_BG_HIDE_MON + const ANIM_BG_SHOW_MON + const ANIM_BG_ENTER_MON + const ANIM_BG_RETURN_MON + const ANIM_BG_SURF + const ANIM_BG_WHIRLPOOL + const ANIM_BG_TELEPORT + const ANIM_BG_NIGHT_SHADE + const ANIM_BG_FEET_FOLLOW + const ANIM_BG_HEAD_FOLLOW + const ANIM_BG_DOUBLE_TEAM + const ANIM_BG_ACID_ARMOR + const ANIM_BG_RAPID_FLASH + const ANIM_BG_16 + const ANIM_BG_17 + const ANIM_BG_18 + const ANIM_BG_19 + const ANIM_BG_1A + const ANIM_BG_1B + const ANIM_BG_1C + const ANIM_BG_1D + const ANIM_BG_1E + const ANIM_BG_1F + const ANIM_BG_20 + const ANIM_BG_WITHDRAW + const ANIM_BG_BOUNCE_DOWN + const ANIM_BG_DIG + const ANIM_BG_TACKLE + const ANIM_BG_25 + const ANIM_BG_26 + const ANIM_BG_27 + const ANIM_BG_WAVE_DEFORM_USER + const ANIM_BG_PSYCHIC + const ANIM_BG_2A + const ANIM_BG_2B + const ANIM_BG_2C + const ANIM_BG_2D + const ANIM_BG_2E + const ANIM_BG_2F + const ANIM_BG_30 + const ANIM_BG_31 + const ANIM_BG_32 + const ANIM_BG_VIBRATE_MON + const ANIM_BG_WOBBLE_MON + const ANIM_BG_35 + +; AnimObjGFX indexes (see data/battle_anims/object_gfx.asm) +const_value SET 1 + const ANIM_GFX_HIT + const ANIM_GFX_CUT + const ANIM_GFX_FIRE + const ANIM_GFX_WATER + const ANIM_GFX_LIGHTNING + const ANIM_GFX_PLANT + const ANIM_GFX_SMOKE + const ANIM_GFX_EXPLOSION + const ANIM_GFX_ROCKS + const ANIM_GFX_ICE + const ANIM_GFX_POKE_BALL + const ANIM_GFX_POISON + const ANIM_GFX_BUBBLE + const ANIM_GFX_NOISE + const ANIM_GFX_POWDER + const ANIM_GFX_BEAM + const ANIM_GFX_SPEED + const ANIM_GFX_CHARGE + const ANIM_GFX_WIND + const ANIM_GFX_WHIP + const ANIM_GFX_EGG + const ANIM_GFX_ROPE + const ANIM_GFX_PSYCHIC + const ANIM_GFX_REFLECT + const ANIM_GFX_STATUS + const ANIM_GFX_SAND + const ANIM_GFX_WEB + const ANIM_GFX_HAZE + const ANIM_GFX_HORN + const ANIM_GFX_FLOWER + const ANIM_GFX_MISC + const ANIM_GFX_SKY_ATTACK + const ANIM_GFX_GLOBE + const ANIM_GFX_SHAPES + const ANIM_GFX_OBJECTS + const ANIM_GFX_SHINE + const ANIM_GFX_ANGELS + const ANIM_GFX_WAVE + const ANIM_GFX_AEROBLAST + +; battle_bg_effect struct members (see macros/wram.asm) + const_def + const BG_EFFECT_STRUCT_FUNCTION + const BG_EFFECT_STRUCT_JT_INDEX + const BG_EFFECT_STRUCT_BATTLE_TURN + const BG_EFFECT_STRUCT_03 + +; battle palettes + const_def + const PAL_BATTLE_BG_PLAYER ; 0 + const PAL_BATTLE_BG_ENEMY ; 1 + const PAL_BATTLE_BG_ENEMY_HP ; 2 + const PAL_BATTLE_BG_PLAYER_HP ; 3 + const PAL_BATTLE_BG_EXP ; 4 + const PAL_BATTLE_BG_5 ; 5 + const PAL_BATTLE_BG_6 ; 6 + const PAL_BATTLE_BG_TEXT ; 7 + +; animation object palettes + const_def + const PAL_BATTLE_OB_ENEMY ; 0 + const PAL_BATTLE_OB_PLAYER ; 1 + const PAL_BATTLE_OB_GRAY ; 2 + const PAL_BATTLE_OB_YELLOW ; 3 + const PAL_BATTLE_OB_RED ; 4 + const PAL_BATTLE_OB_GREEN ; 5 + const PAL_BATTLE_OB_BLUE ; 6 + const PAL_BATTLE_OB_BROWN ; 7 diff --git a/constants/icon_constants.asm b/constants/icon_constants.asm new file mode 100644 index 000000000..2b0456c1d --- /dev/null +++ b/constants/icon_constants.asm @@ -0,0 +1,41 @@ +; IconPointers indexes (see data/icon_pointers.asm) + const_def + const ICON_NULL + const ICON_POLIWAG + const ICON_JIGGLYPUFF + const ICON_DIGLETT + const ICON_PIKACHU + const ICON_STARYU + const ICON_FISH + const ICON_BIRD + const ICON_MONSTER + const ICON_CLEFAIRY + const ICON_ODDISH + const ICON_BUG + const ICON_GHOST + const ICON_LAPRAS + const ICON_HUMANSHAPE + const ICON_FOX + const ICON_EQUINE + const ICON_SHELL + const ICON_BLOB + const ICON_SERPENT + const ICON_VOLTORB + const ICON_SQUIRTLE + const ICON_BULBASAUR + const ICON_CHARMANDER + const ICON_CATERPILLAR + const ICON_UNOWN + const ICON_GEODUDE + const ICON_FIGHTER + const ICON_EGG + const ICON_JELLYFISH + const ICON_MOTH + const ICON_BAT + const ICON_SNORLAX + const ICON_HO_OH + const ICON_LUGIA + const ICON_GYARADOS + const ICON_SLOWPOKE + const ICON_SUDOWOODO + const ICON_BIGMON diff --git a/constants/pokemon_constants.asm b/constants/pokemon_constants.asm index f6d85f929..559f22fda 100644 --- a/constants/pokemon_constants.asm +++ b/constants/pokemon_constants.asm @@ -10,8 +10,8 @@ ; - BitmasksPointers (see gfx/pokemon/bitmask_pointers.asm) ; - AnimationExtraPointers (see gfx/pokemon/extra_pointers.asm) ; - FramesPointers (see gfx/pokemon/frame_pointers.asm) -; - PokemonPalettes (see gfx/pokemon/palette_pointers.asm) ; - PicPointers (see gfx/pokemon/pic_pointers.asm) +; - PokemonPalettes (see data/palettes/pokemon_palettes.asm) ; - AlphabeticalPokedexOrder (see data/pokemon/dex_order_alpha.asm) ; - NewPokedexOrder (see data/pokemon/dex_order_new.asm) ; - MonMenuIcons (see data/pokemon/menu_icons.asm) diff --git a/constants/pokemon_data_constants.asm b/constants/pokemon_data_constants.asm index c1d0aee17..4fe24b512 100644 --- a/constants/pokemon_data_constants.asm +++ b/constants/pokemon_data_constants.asm @@ -102,49 +102,6 @@ REDMON_STRUCT_LENGTH EQU 44 PARTY_LENGTH EQU 6 -; IconPointers indexes (see gfx/icon_pointers.asm) - const_def - const ICON_NULL - const ICON_POLIWAG - const ICON_JIGGLYPUFF - const ICON_DIGLETT - const ICON_PIKACHU - const ICON_STARYU - const ICON_FISH - const ICON_BIRD - const ICON_MONSTER - const ICON_CLEFAIRY - const ICON_ODDISH - const ICON_BUG - const ICON_GHOST - const ICON_LAPRAS - const ICON_HUMANSHAPE - const ICON_FOX - const ICON_EQUINE - const ICON_SHELL - const ICON_BLOB - const ICON_SERPENT - const ICON_VOLTORB - const ICON_SQUIRTLE - const ICON_BULBASAUR - const ICON_CHARMANDER - const ICON_CATERPILLAR - const ICON_UNOWN - const ICON_GEODUDE - const ICON_FIGHTER - const ICON_EGG - const ICON_JELLYFISH - const ICON_MOTH - const ICON_BAT - const ICON_SNORLAX - const ICON_HO_OH - const ICON_LUGIA - const ICON_GYARADOS - const ICON_SLOWPOKE - const ICON_SUDOWOODO - const ICON_BIGMON - - ; evolution types (used in data/pokemon/evos_attacks.asm) const_value SET 1 const EVOLVE_LEVEL diff --git a/constants/sprite_anim_constants.asm b/constants/sprite_anim_constants.asm index 548c9b8be..8bb2aed35 100644 --- a/constants/sprite_anim_constants.asm +++ b/constants/sprite_anim_constants.asm @@ -17,7 +17,7 @@ const SPRITEANIMSTRUCT_0E ; e const SPRITEANIMSTRUCT_0F ; f -; SpriteAnimSeqData indexes (see data/sprites/sequences.asm) +; SpriteAnimSeqData indexes (see data/sprite_anims/sequences.asm) const_def const SPRITE_ANIM_INDEX_PARTY_MON ; 00 const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 01 @@ -103,7 +103,7 @@ const SPRITE_ANIM_SEQ_INTRO_UNOWN_F ; 21 const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY ; 22 -; SpriteAnimFrameData indexes (see data/sprites/framesets.asm) +; SpriteAnimFrameData indexes (see data/sprite_anims/framesets.asm) const_def const SPRITE_ANIM_FRAMESET_00 const SPRITE_ANIM_FRAMESET_PARTY_MON ; 01 @@ -172,7 +172,7 @@ const SPRITE_ANIM_FRAMESET_CELEBI_LEFT ; 40 const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT ; 41 -; SpriteAnimOAMData indexes (see data/sprites/oam.asm) +; SpriteAnimOAMData indexes (see data/sprite_anims/oam.asm) const_def const SPRITE_ANIM_OAMSET_RED_WALK_1 ; 00 const SPRITE_ANIM_OAMSET_RED_WALK_2 ; 01 -- cgit v1.2.3