From e8bc86d1fedfc6be5a99d426ffc236c4fcf494f4 Mon Sep 17 00:00:00 2001 From: mid-kid Date: Thu, 22 Feb 2018 17:13:29 +0100 Subject: Pkmn -> Mon MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Since we're aiming for consistency across the codebase, I believe it includes a uniform way to refer to the creatures this game consists of in the labels of the code. The only exceptions to this rule are labels referring to things named through the use of the or characters, in which case PKMN is used. Most of this was already consistent enough™, I just picked the convention with the most occurences and fixed the outliers. --- data/radio/oaks_pkmn_talk_routes.asm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'data/radio') diff --git a/data/radio/oaks_pkmn_talk_routes.asm b/data/radio/oaks_pkmn_talk_routes.asm index ad7b6529d..56b679741 100644 --- a/data/radio/oaks_pkmn_talk_routes.asm +++ b/data/radio/oaks_pkmn_talk_routes.asm @@ -1,6 +1,6 @@ ; Oak's Pokémon Talk will list wild Pokémon on these maps. -OaksPkmnTalkRoutes: +OaksPKMNTalkRoutes: map ROUTE_29 map ROUTE_46 map ROUTE_30 @@ -16,4 +16,4 @@ OaksPkmnTalkRoutes: map ROUTE_45 map ROUTE_36 map ROUTE_31 -OaksPkmnTalkRoutesEnd +OaksPKMNTalkRoutesEnd -- cgit v1.2.3