From 21607bdd1fc4950ab711bcc2f507add524d9d07b Mon Sep 17 00:00:00 2001 From: mid-kid Date: Wed, 13 Dec 2017 15:22:01 +0100 Subject: HELD_TRADE_EVOLVE -> HELD_FLINCH This item effect effectively causes the target to flinch (sometimes). It's not exclusive to trade evolve items in later generations either. --- data/items/item_attributes.asm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'data') diff --git a/data/items/item_attributes.asm b/data/items/item_attributes.asm index d6d272107..dc2842760 100644 --- a/data/items/item_attributes.asm +++ b/data/items/item_attributes.asm @@ -170,7 +170,7 @@ ItemAttributes: ; 67c1 ; POISON BARB item_attribute 100, HELD_POISON_BOOST, 10, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE ; KING'S ROCK - item_attribute 100, HELD_TRADE_EVOLVE, 30, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE + item_attribute 100, HELD_FLINCH, 30, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE ; BITTER BERRY item_attribute 10, HELD_HEAL_CONFUSION, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_PARTY ; MINT BERRY -- cgit v1.2.3