From d91e42ca5e3796108b01df9e6535e84892cbf9cc Mon Sep 17 00:00:00 2001 From: Remy Oukaour Date: Wed, 10 Jan 2018 18:10:01 -0500 Subject: Group some mutually edited files in data/sprites/ --- data/emotes.asm | 22 ---- data/facings.asm | 264 ------------------------------------------- data/map_objects.asm | 47 -------- data/sprite_mons.asm | 38 ------- data/sprites.asm | 111 ------------------ data/sprites/emotes.asm | 22 ++++ data/sprites/facings.asm | 264 +++++++++++++++++++++++++++++++++++++++++++ data/sprites/map_objects.asm | 47 ++++++++ data/sprites/sprite_mons.asm | 38 +++++++ data/sprites/sprites.asm | 111 ++++++++++++++++++ 10 files changed, 482 insertions(+), 482 deletions(-) delete mode 100644 data/emotes.asm delete mode 100644 data/facings.asm delete mode 100755 data/map_objects.asm delete mode 100644 data/sprite_mons.asm delete mode 100644 data/sprites.asm create mode 100644 data/sprites/emotes.asm create mode 100644 data/sprites/facings.asm create mode 100755 data/sprites/map_objects.asm create mode 100644 data/sprites/sprite_mons.asm create mode 100644 data/sprites/sprites.asm (limited to 'data') diff --git a/data/emotes.asm b/data/emotes.asm deleted file mode 100644 index 2e25e52b5..000000000 --- a/data/emotes.asm +++ /dev/null @@ -1,22 +0,0 @@ -emote: MACRO -; graphics pointer, length, starting tile - dw \1 - db \2 tiles, BANK(\1) - dw vTiles1 tile \3 -ENDM - -Emotes: ; 144d -; entries correspond to EMOTE_* constants - emote ShockEmote, 4, $78 - emote QuestionEmote, 4, $78 - emote HappyEmote, 4, $78 - emote SadEmote, 4, $78 - emote HeartEmote, 4, $78 - emote BoltEmote, 4, $78 - emote SleepEmote, 4, $78 - emote FishEmote, 4, $78 - emote JumpShadowGFX, 1, $7c - emote FishingRodGFX, 2, $7c - emote BoulderDustGFX, 2, $7e - emote GrassRustleGFX, 1, $7e -; 14495 diff --git a/data/facings.asm b/data/facings.asm deleted file mode 100644 index 4d2a55364..000000000 --- a/data/facings.asm +++ /dev/null @@ -1,264 +0,0 @@ -Facings: ; 4049 -; entries correspond to FACING_* constants - dw FacingStepDown0 - dw FacingStepDown1 - dw FacingStepDown2 - dw FacingStepDown3 - dw FacingStepUp0 - dw FacingStepUp1 - dw FacingStepUp2 - dw FacingStepUp3 - dw FacingStepLeft0 - dw FacingStepLeft1 - dw FacingStepLeft2 - dw FacingStepLeft3 - dw FacingStepRight0 - dw FacingStepRight1 - dw FacingStepRight2 - dw FacingStepRight3 - dw FacingFishDown - dw FacingFishUp - dw FacingFishLeft - dw FacingFishRight - dw FacingEmote - dw FacingShadow - dw FacingBigDollAsymmetric - dw FacingBigDollSymmetric - dw FacingWeirdTree0 - dw FacingWeirdTree1 - dw FacingWeirdTree2 - dw FacingWeirdTree3 - dw FacingBoulderDust1 - dw FacingBoulderDust2 - dw FacingGrass1 - dw FacingGrass2 -FacingsEnd: - dw 0 - -NUM_FACINGS EQU (FacingsEnd - Facings) / 2 - - -; Tables used as a reference to transform OAM data. - -; Format: -; db y, x, attributes, tile index - -FacingStepDown0: -FacingStepDown2: -FacingWeirdTree0: -FacingWeirdTree2: ; standing down - db 4 ; # - db 0, 0, 0, $00 - db 0, 8, 0, $01 - db 8, 0, 2, $02 - db 8, 8, 2, $03 -; 409c - -FacingStepDown1: ; walking down 1 - db 4 ; # - db 0, 0, 0, $80 - db 0, 8, 0, $81 - db 8, 0, 2, $82 - db 8, 8, 2, $83 -; 40ad - -FacingStepDown3: ; walking down 2 - db 4 ; # - db 0, 8, X_FLIP, $80 - db 0, 0, X_FLIP, $81 - db 8, 8, 2 | X_FLIP, $82 - db 8, 0, 2 | X_FLIP, $83 -; 40be - -FacingStepUp0: -FacingStepUp2: ; standing up - db 4 ; # - db 0, 0, 0, $04 - db 0, 8, 0, $05 - db 8, 0, 2, $06 - db 8, 8, 2, $07 -; 40cf - -FacingStepUp1: ; walking up 1 - db 4 ; # - db 0, 0, 0, $84 - db 0, 8, 0, $85 - db 8, 0, 2, $86 - db 8, 8, 2, $87 -; 40e0 - -FacingStepUp3: ; walking up 2 - db 4 ; # - db 0, 8, X_FLIP, $84 - db 0, 0, X_FLIP, $85 - db 8, 8, 2 | X_FLIP, $86 - db 8, 0, 2 | X_FLIP, $87 -; 40f1 - -FacingStepLeft0: -FacingStepLeft2: ; standing left - db 4 ; # - db 0, 0, 0, $08 - db 0, 8, 0, $09 - db 8, 0, 2, $0a - db 8, 8, 2, $0b -; 4102 - -FacingStepRight0: -FacingStepRight2: ; standing right - db 4 ; # - db 0, 8, X_FLIP, $08 - db 0, 0, X_FLIP, $09 - db 8, 8, 2 | X_FLIP, $0a - db 8, 0, 2 | X_FLIP, $0b -; 4113 - -FacingStepLeft1: -FacingStepLeft3: ; walking left - db 4 ; # - db 0, 0, 0, $88 - db 0, 8, 0, $89 - db 8, 0, 2, $8a - db 8, 8, 2, $8b -; 4124 - -FacingStepRight1: -FacingStepRight3: ; walking right - db 4 ; # - db 0, 8, X_FLIP, $88 - db 0, 0, X_FLIP, $89 - db 8, 8, 2 | X_FLIP, $8a - db 8, 0, 2 | X_FLIP, $8b -; 4135 - -FacingFishDown: ; fishing down - db 5 ; # - db 0, 0, 0, $00 - db 0, 8, 0, $01 - db 8, 0, 2, $02 - db 8, 8, 2, $03 - db 16, 0, 4, $fc -; 414a - -FacingFishUp: ; fishing up - db 5 ; # - db 0, 0, 0, $04 - db 0, 8, 0, $05 - db 8, 0, 2, $06 - db 8, 8, 2, $07 - db -8, 0, 4, $fc -; 415f - -FacingFishLeft: ; fishing left - db 5 ; # - db 0, 0, 0, $08 - db 0, 8, 0, $09 - db 8, 0, 2, $0a - db 8, 8, 2, $0b - db 5, -8, 4 | X_FLIP, $fd -; 4174 - -FacingFishRight: ; fishing right - db 5 ; # - db 0, 8, X_FLIP, $08 - db 0, 0, X_FLIP, $09 - db 8, 8, 2 | X_FLIP, $0a - db 8, 0, 2 | X_FLIP, $0b - db 5, 16, 4, $fd -; 4189 - -FacingEmote: ; emote - db 4 ; # - db 0, 0, 4, $f8 - db 0, 8, 4, $f9 - db 8, 0, 4, $fa - db 8, 8, 4, $fb -; 419a - -FacingShadow: ; shadow - db 2 ; # - db 0, 0, 4, $fc - db 0, 8, 4 | X_FLIP, $fc -; 41a3 - -FacingBigDollSymmetric: ; big snorlax or lapras doll - db 16 ; # - db 0, 0, 0, $00 - db 0, 8, 0, $01 - db 8, 0, 0, $02 - db 8, 8, 0, $03 - db 16, 0, 0, $04 - db 16, 8, 0, $05 - db 24, 0, 0, $06 - db 24, 8, 0, $07 - db 0, 24, X_FLIP, $00 - db 0, 16, X_FLIP, $01 - db 8, 24, X_FLIP, $02 - db 8, 16, X_FLIP, $03 - db 16, 24, X_FLIP, $04 - db 16, 16, X_FLIP, $05 - db 24, 24, X_FLIP, $06 - db 24, 16, X_FLIP, $07 -; 41e4 - -FacingWeirdTree1: ; 41e4 - db 4 ; # - db 0, 0, 0, $04 - db 0, 8, 0, $05 - db 8, 0, 0, $06 - db 8, 8, 0, $07 -; 41f5 - -FacingWeirdTree3: ; 41f5 - db 4 ; # - db 0, 8, X_FLIP, $04 - db 0, 0, X_FLIP, $05 - db 8, 8, X_FLIP, $06 - db 8, 0, X_FLIP, $07 -; 4206 - -FacingBigDollAsymmetric: ; big doll other than snorlax or lapras - db 14 ; # - db 0, 0, 0, $00 - db 0, 8, 0, $01 - db 8, 0, 0, $04 - db 8, 8, 0, $05 - db 16, 8, 0, $07 - db 24, 8, 0, $0a - db 0, 24, 0, $03 - db 0, 16, 0, $02 - db 8, 24, X_FLIP, $02 - db 8, 16, 0, $06 - db 16, 24, 0, $09 - db 16, 16, 0, $08 - db 24, 24, X_FLIP, $04 - db 24, 16, 0, $0b -; 423f - -FacingBoulderDust1: ; boulder dust 1 - db 4 ; # - db 0, 0, 4, $fe - db 0, 8, 4, $fe - db 8, 0, 4, $fe - db 8, 8, 4, $fe -; 4250 - -FacingBoulderDust2: ; boulder dust 2 - db 4 ; # - db 0, 0, 4, $ff - db 0, 8, 4, $ff - db 8, 0, 4, $ff - db 8, 8, 4, $ff -; 4261 - -FacingGrass1: ; 4261 - db 2 ; # - db 8, 0, 4, $fe - db 8, 8, 4 | X_FLIP, $fe -; 426a - -FacingGrass2: ; 426a - db 2 ; # - db 9, -1, 4, $fe - db 9, 9, 4 | X_FLIP, $fe -; 4273 diff --git a/data/map_objects.asm b/data/map_objects.asm deleted file mode 100755 index 19a7c8d27..000000000 --- a/data/map_objects.asm +++ /dev/null @@ -1,47 +0,0 @@ -sprite_movement_data: MACRO - db \1, \2, \3, \4, \5 - dn \6, 0 -ENDM - -SpriteMovementData:: ; 4273 -; entries correspond to SPRITEMOVEDATA_* constants - ; function, facing, action, flags1, flags2, palette flags - sprite_movement_data SPRITEMOVEFN_00, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_00 - sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $0c, $00, %0000 ; SPRITEMOVEDATA_ITEM_TREE - sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WANDER - sprite_movement_data SPRITEMOVEFN_SLOW_RANDOM_SPIN, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINRANDOM_SLOW - sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_Y, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WALK_UP_DOWN - sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_X, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WALK_LEFT_RIGHT - sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_DOWN - sprite_movement_data SPRITEMOVEFN_STANDING, UP, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_UP - sprite_movement_data SPRITEMOVEFN_STANDING, LEFT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_LEFT - sprite_movement_data SPRITEMOVEFN_STANDING, RIGHT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_RIGHT - sprite_movement_data SPRITEMOVEFN_FAST_RANDOM_SPIN, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINRANDOM_FAST - sprite_movement_data SPRITEMOVEFN_OBEY_DPAD, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_PLAYER - sprite_movement_data SPRITEMOVEFN_08, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0C - sprite_movement_data SPRITEMOVEFN_09, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0D - sprite_movement_data SPRITEMOVEFN_0A, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0E - sprite_movement_data SPRITEMOVEFN_0B, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0F - sprite_movement_data SPRITEMOVEFN_0C, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_10 - sprite_movement_data SPRITEMOVEFN_0D, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_11 - sprite_movement_data SPRITEMOVEFN_0E, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_12 - sprite_movement_data SPRITEMOVEFN_FOLLOW, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_FOLLOWING - sprite_movement_data SPRITEMOVEFN_SCRIPTED, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_SCRIPTED - sprite_movement_data SPRITEMOVEFN_BIG_SNORLAX, DOWN, OBJECT_ACTION_BIG_SNORLAX, $2e, $01, %1100 ; SPRITEMOVEDATA_SNORLAX - sprite_movement_data SPRITEMOVEFN_BOUNCE, DOWN, OBJECT_ACTION_BOUNCE, $2e, $00, %0000 ; SPRITEMOVEDATA_POKEMON - sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $0c, $00, %0000 ; SPRITEMOVEDATA_SUDOWOODO - sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $2e, $10, %0000 ; SPRITEMOVEDATA_SMASHABLE_ROCK - sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_STAND, $2e, $00, %0100 ; SPRITEMOVEDATA_STRENGTH_BOULDER - sprite_movement_data SPRITEMOVEFN_FOLLOWNOTEXACT, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_FOLLOWNOTEXACT - sprite_movement_data SPRITEMOVEFN_SHADOW, DOWN, OBJECT_ACTION_00, $8e, $01, %0000 ; SPRITEMOVEDATA_SHADOW - sprite_movement_data SPRITEMOVEFN_EMOTE, DOWN, OBJECT_ACTION_EMOTE, $8e, $02, %0000 ; SPRITEMOVEDATA_EMOTE - sprite_movement_data SPRITEMOVEFN_SCREENSHAKE, DOWN, OBJECT_ACTION_00, $82, $00, %0000 ; SPRITEMOVEDATA_SCREENSHAKE - sprite_movement_data SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE - sprite_movement_data SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINCLOCKWISE - sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_BIG_LAPRAS, $2e, $01, %1100 ; SPRITEMOVEDATA_20 - sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_BIG_DOLL, $2e, $01, %1100 ; SPRITEMOVEDATA_BIGDOLL - sprite_movement_data SPRITEMOVEFN_BOULDERDUST, DOWN, OBJECT_ACTION_BOULDER_DUST, $8e, $01, %0000 ; SPRITEMOVEDATA_BOULDERDUST - sprite_movement_data SPRITEMOVEFN_GRASS, DOWN, OBJECT_ACTION_GRASS_SHAKE, $8e, $02, %0000 ; SPRITEMOVEDATA_GRASS - sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, OBJECT_ACTION_STAND, $00, $00, %0010 ; SPRITEMOVEDATA_LAPRAS - sprite_movement_data SPRITEMOVEFN_00, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 25 -; 4357 diff --git a/data/sprite_mons.asm b/data/sprite_mons.asm deleted file mode 100644 index d3000e2b7..000000000 --- a/data/sprite_mons.asm +++ /dev/null @@ -1,38 +0,0 @@ -SpriteMons: ; 14495 -; entries correspond to SPRITE_* constants past SPRITE_POKEMON - db UNOWN - db GEODUDE - db GROWLITHE - db WEEDLE - db SHELLDER - db ODDISH - db GENGAR - db ZUBAT - db MAGIKARP - db SQUIRTLE - db TOGEPI - db BUTTERFREE - db DIGLETT - db POLIWAG - db PIKACHU - db CLEFAIRY - db CHARMANDER - db JYNX - db STARMIE - db BULBASAUR - db JIGGLYPUFF - db GRIMER - db EKANS - db PARAS - db TENTACOOL - db TAUROS - db MACHOP - db VOLTORB - db LAPRAS - db RHYDON - db MOLTRES - db SNORLAX - db GYARADOS - db LUGIA - db HO_OH -; 144b8 diff --git a/data/sprites.asm b/data/sprites.asm deleted file mode 100644 index 214b14757..000000000 --- a/data/sprites.asm +++ /dev/null @@ -1,111 +0,0 @@ -overworld_sprite: MACRO -; pointer, length, type, palette - dw \1 - db \2 * 4 tiles, BANK(\1) - db \3, \4 -ENDM - -OverworldSprites: ; 14736 -; entries correspond to SPRITE_* constants - overworld_sprite ChrisSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite ChrisBikeSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite GameboyKidSpriteGFX, 3, STANDING_SPRITE, PAL_OW_GREEN - overworld_sprite SilverSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite OakSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite RedSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite BlueSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite BillSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite ElderSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite JanineSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite KurtSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite MomSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite BlaineSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite RedsMomSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite DaisySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite ElmSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite WillSpriteGFX, 3, STANDING_SPRITE, PAL_OW_RED - overworld_sprite FalknerSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite WhitneySpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite BugsySpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN - overworld_sprite MortySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite ChuckSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite JasmineSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN - overworld_sprite PryceSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite ClairSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite BrockSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite KarenSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BLUE - overworld_sprite BrunoSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite MistySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite LanceSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite SurgeSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN - overworld_sprite ErikaSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN - overworld_sprite KogaSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite SabrinaSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite CooltrainerMSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite CooltrainerFSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite BugCatcherSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite TwinSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite YoungsterSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite LassSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite TeacherSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite BuenaSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite SuperNerdSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite RockerSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN - overworld_sprite PokefanMSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite PokefanFSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite GrampsSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite GrannySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite SwimmerGuySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite SwimmerGirlSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite BigSnorlaxSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BLUE - overworld_sprite SurfingPikachuSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite RocketSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite RocketGirlSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite NurseSpriteGFX, 3, STANDING_SPRITE, PAL_OW_RED - overworld_sprite LinkReceptionistSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite ClerkSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN - overworld_sprite FisherSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite FishingGuruSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite ScientistSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite KimonoGirlSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite SageSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite UnusedGuySpriteGFX, 3, STANDING_SPRITE, PAL_OW_RED - overworld_sprite GentlemanSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite BlackBeltSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite ReceptionistSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite OfficerSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite CalSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite SlowpokeSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED - overworld_sprite CaptainSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite BigLaprasSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BLUE - overworld_sprite GymGuySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite SailorSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite BikerSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite PharmacistSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite MonsterSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite FairySpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite BirdSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite DragonSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite BigOnixSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BROWN - overworld_sprite N64SpriteGFX, 1, STILL_SPRITE, PAL_OW_BROWN - overworld_sprite SudowoodoSpriteGFX, 3, STANDING_SPRITE, PAL_OW_GREEN - overworld_sprite SurfSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite PokeBallSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED - overworld_sprite PokedexSpriteGFX, 1, STILL_SPRITE, PAL_OW_BROWN - overworld_sprite PaperSpriteGFX, 1, STILL_SPRITE, PAL_OW_BLUE - overworld_sprite VirtualBoySpriteGFX, 1, STILL_SPRITE, PAL_OW_RED - overworld_sprite OldLinkReceptionistSpriteGFX, 3, STANDING_SPRITE, PAL_OW_RED - overworld_sprite RockSpriteGFX, 1, STILL_SPRITE, PAL_OW_ROCK - overworld_sprite BoulderSpriteGFX, 1, STILL_SPRITE, PAL_OW_ROCK - overworld_sprite SnesSpriteGFX, 1, STILL_SPRITE, PAL_OW_BLUE - overworld_sprite FamicomSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED - overworld_sprite FruitTreeSpriteGFX, 1, STILL_SPRITE, PAL_OW_TREE - overworld_sprite GoldTrophySpriteGFX, 1, STILL_SPRITE, PAL_OW_BROWN - overworld_sprite SilverTrophySpriteGFX, 1, STILL_SPRITE, PAL_OW_SILVER - overworld_sprite KrisSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite KrisBikeSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite KurtOutsideSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BROWN - overworld_sprite SuicuneSpriteGFX, 1, STILL_SPRITE, PAL_OW_BLUE - overworld_sprite EnteiSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED - overworld_sprite RaikouSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED - overworld_sprite StandingYoungsterSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BLUE diff --git a/data/sprites/emotes.asm b/data/sprites/emotes.asm new file mode 100644 index 000000000..2e25e52b5 --- /dev/null +++ b/data/sprites/emotes.asm @@ -0,0 +1,22 @@ +emote: MACRO +; graphics pointer, length, starting tile + dw \1 + db \2 tiles, BANK(\1) + dw vTiles1 tile \3 +ENDM + +Emotes: ; 144d +; entries correspond to EMOTE_* constants + emote ShockEmote, 4, $78 + emote QuestionEmote, 4, $78 + emote HappyEmote, 4, $78 + emote SadEmote, 4, $78 + emote HeartEmote, 4, $78 + emote BoltEmote, 4, $78 + emote SleepEmote, 4, $78 + emote FishEmote, 4, $78 + emote JumpShadowGFX, 1, $7c + emote FishingRodGFX, 2, $7c + emote BoulderDustGFX, 2, $7e + emote GrassRustleGFX, 1, $7e +; 14495 diff --git a/data/sprites/facings.asm b/data/sprites/facings.asm new file mode 100644 index 000000000..4d2a55364 --- /dev/null +++ b/data/sprites/facings.asm @@ -0,0 +1,264 @@ +Facings: ; 4049 +; entries correspond to FACING_* constants + dw FacingStepDown0 + dw FacingStepDown1 + dw FacingStepDown2 + dw FacingStepDown3 + dw FacingStepUp0 + dw FacingStepUp1 + dw FacingStepUp2 + dw FacingStepUp3 + dw FacingStepLeft0 + dw FacingStepLeft1 + dw FacingStepLeft2 + dw FacingStepLeft3 + dw FacingStepRight0 + dw FacingStepRight1 + dw FacingStepRight2 + dw FacingStepRight3 + dw FacingFishDown + dw FacingFishUp + dw FacingFishLeft + dw FacingFishRight + dw FacingEmote + dw FacingShadow + dw FacingBigDollAsymmetric + dw FacingBigDollSymmetric + dw FacingWeirdTree0 + dw FacingWeirdTree1 + dw FacingWeirdTree2 + dw FacingWeirdTree3 + dw FacingBoulderDust1 + dw FacingBoulderDust2 + dw FacingGrass1 + dw FacingGrass2 +FacingsEnd: + dw 0 + +NUM_FACINGS EQU (FacingsEnd - Facings) / 2 + + +; Tables used as a reference to transform OAM data. + +; Format: +; db y, x, attributes, tile index + +FacingStepDown0: +FacingStepDown2: +FacingWeirdTree0: +FacingWeirdTree2: ; standing down + db 4 ; # + db 0, 0, 0, $00 + db 0, 8, 0, $01 + db 8, 0, 2, $02 + db 8, 8, 2, $03 +; 409c + +FacingStepDown1: ; walking down 1 + db 4 ; # + db 0, 0, 0, $80 + db 0, 8, 0, $81 + db 8, 0, 2, $82 + db 8, 8, 2, $83 +; 40ad + +FacingStepDown3: ; walking down 2 + db 4 ; # + db 0, 8, X_FLIP, $80 + db 0, 0, X_FLIP, $81 + db 8, 8, 2 | X_FLIP, $82 + db 8, 0, 2 | X_FLIP, $83 +; 40be + +FacingStepUp0: +FacingStepUp2: ; standing up + db 4 ; # + db 0, 0, 0, $04 + db 0, 8, 0, $05 + db 8, 0, 2, $06 + db 8, 8, 2, $07 +; 40cf + +FacingStepUp1: ; walking up 1 + db 4 ; # + db 0, 0, 0, $84 + db 0, 8, 0, $85 + db 8, 0, 2, $86 + db 8, 8, 2, $87 +; 40e0 + +FacingStepUp3: ; walking up 2 + db 4 ; # + db 0, 8, X_FLIP, $84 + db 0, 0, X_FLIP, $85 + db 8, 8, 2 | X_FLIP, $86 + db 8, 0, 2 | X_FLIP, $87 +; 40f1 + +FacingStepLeft0: +FacingStepLeft2: ; standing left + db 4 ; # + db 0, 0, 0, $08 + db 0, 8, 0, $09 + db 8, 0, 2, $0a + db 8, 8, 2, $0b +; 4102 + +FacingStepRight0: +FacingStepRight2: ; standing right + db 4 ; # + db 0, 8, X_FLIP, $08 + db 0, 0, X_FLIP, $09 + db 8, 8, 2 | X_FLIP, $0a + db 8, 0, 2 | X_FLIP, $0b +; 4113 + +FacingStepLeft1: +FacingStepLeft3: ; walking left + db 4 ; # + db 0, 0, 0, $88 + db 0, 8, 0, $89 + db 8, 0, 2, $8a + db 8, 8, 2, $8b +; 4124 + +FacingStepRight1: +FacingStepRight3: ; walking right + db 4 ; # + db 0, 8, X_FLIP, $88 + db 0, 0, X_FLIP, $89 + db 8, 8, 2 | X_FLIP, $8a + db 8, 0, 2 | X_FLIP, $8b +; 4135 + +FacingFishDown: ; fishing down + db 5 ; # + db 0, 0, 0, $00 + db 0, 8, 0, $01 + db 8, 0, 2, $02 + db 8, 8, 2, $03 + db 16, 0, 4, $fc +; 414a + +FacingFishUp: ; fishing up + db 5 ; # + db 0, 0, 0, $04 + db 0, 8, 0, $05 + db 8, 0, 2, $06 + db 8, 8, 2, $07 + db -8, 0, 4, $fc +; 415f + +FacingFishLeft: ; fishing left + db 5 ; # + db 0, 0, 0, $08 + db 0, 8, 0, $09 + db 8, 0, 2, $0a + db 8, 8, 2, $0b + db 5, -8, 4 | X_FLIP, $fd +; 4174 + +FacingFishRight: ; fishing right + db 5 ; # + db 0, 8, X_FLIP, $08 + db 0, 0, X_FLIP, $09 + db 8, 8, 2 | X_FLIP, $0a + db 8, 0, 2 | X_FLIP, $0b + db 5, 16, 4, $fd +; 4189 + +FacingEmote: ; emote + db 4 ; # + db 0, 0, 4, $f8 + db 0, 8, 4, $f9 + db 8, 0, 4, $fa + db 8, 8, 4, $fb +; 419a + +FacingShadow: ; shadow + db 2 ; # + db 0, 0, 4, $fc + db 0, 8, 4 | X_FLIP, $fc +; 41a3 + +FacingBigDollSymmetric: ; big snorlax or lapras doll + db 16 ; # + db 0, 0, 0, $00 + db 0, 8, 0, $01 + db 8, 0, 0, $02 + db 8, 8, 0, $03 + db 16, 0, 0, $04 + db 16, 8, 0, $05 + db 24, 0, 0, $06 + db 24, 8, 0, $07 + db 0, 24, X_FLIP, $00 + db 0, 16, X_FLIP, $01 + db 8, 24, X_FLIP, $02 + db 8, 16, X_FLIP, $03 + db 16, 24, X_FLIP, $04 + db 16, 16, X_FLIP, $05 + db 24, 24, X_FLIP, $06 + db 24, 16, X_FLIP, $07 +; 41e4 + +FacingWeirdTree1: ; 41e4 + db 4 ; # + db 0, 0, 0, $04 + db 0, 8, 0, $05 + db 8, 0, 0, $06 + db 8, 8, 0, $07 +; 41f5 + +FacingWeirdTree3: ; 41f5 + db 4 ; # + db 0, 8, X_FLIP, $04 + db 0, 0, X_FLIP, $05 + db 8, 8, X_FLIP, $06 + db 8, 0, X_FLIP, $07 +; 4206 + +FacingBigDollAsymmetric: ; big doll other than snorlax or lapras + db 14 ; # + db 0, 0, 0, $00 + db 0, 8, 0, $01 + db 8, 0, 0, $04 + db 8, 8, 0, $05 + db 16, 8, 0, $07 + db 24, 8, 0, $0a + db 0, 24, 0, $03 + db 0, 16, 0, $02 + db 8, 24, X_FLIP, $02 + db 8, 16, 0, $06 + db 16, 24, 0, $09 + db 16, 16, 0, $08 + db 24, 24, X_FLIP, $04 + db 24, 16, 0, $0b +; 423f + +FacingBoulderDust1: ; boulder dust 1 + db 4 ; # + db 0, 0, 4, $fe + db 0, 8, 4, $fe + db 8, 0, 4, $fe + db 8, 8, 4, $fe +; 4250 + +FacingBoulderDust2: ; boulder dust 2 + db 4 ; # + db 0, 0, 4, $ff + db 0, 8, 4, $ff + db 8, 0, 4, $ff + db 8, 8, 4, $ff +; 4261 + +FacingGrass1: ; 4261 + db 2 ; # + db 8, 0, 4, $fe + db 8, 8, 4 | X_FLIP, $fe +; 426a + +FacingGrass2: ; 426a + db 2 ; # + db 9, -1, 4, $fe + db 9, 9, 4 | X_FLIP, $fe +; 4273 diff --git a/data/sprites/map_objects.asm b/data/sprites/map_objects.asm new file mode 100755 index 000000000..19a7c8d27 --- /dev/null +++ b/data/sprites/map_objects.asm @@ -0,0 +1,47 @@ +sprite_movement_data: MACRO + db \1, \2, \3, \4, \5 + dn \6, 0 +ENDM + +SpriteMovementData:: ; 4273 +; entries correspond to SPRITEMOVEDATA_* constants + ; function, facing, action, flags1, flags2, palette flags + sprite_movement_data SPRITEMOVEFN_00, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_00 + sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $0c, $00, %0000 ; SPRITEMOVEDATA_ITEM_TREE + sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WANDER + sprite_movement_data SPRITEMOVEFN_SLOW_RANDOM_SPIN, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINRANDOM_SLOW + sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_Y, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WALK_UP_DOWN + sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_X, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WALK_LEFT_RIGHT + sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_DOWN + sprite_movement_data SPRITEMOVEFN_STANDING, UP, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_UP + sprite_movement_data SPRITEMOVEFN_STANDING, LEFT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_LEFT + sprite_movement_data SPRITEMOVEFN_STANDING, RIGHT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_RIGHT + sprite_movement_data SPRITEMOVEFN_FAST_RANDOM_SPIN, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINRANDOM_FAST + sprite_movement_data SPRITEMOVEFN_OBEY_DPAD, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_PLAYER + sprite_movement_data SPRITEMOVEFN_08, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0C + sprite_movement_data SPRITEMOVEFN_09, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0D + sprite_movement_data SPRITEMOVEFN_0A, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0E + sprite_movement_data SPRITEMOVEFN_0B, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0F + sprite_movement_data SPRITEMOVEFN_0C, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_10 + sprite_movement_data SPRITEMOVEFN_0D, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_11 + sprite_movement_data SPRITEMOVEFN_0E, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_12 + sprite_movement_data SPRITEMOVEFN_FOLLOW, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_FOLLOWING + sprite_movement_data SPRITEMOVEFN_SCRIPTED, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_SCRIPTED + sprite_movement_data SPRITEMOVEFN_BIG_SNORLAX, DOWN, OBJECT_ACTION_BIG_SNORLAX, $2e, $01, %1100 ; SPRITEMOVEDATA_SNORLAX + sprite_movement_data SPRITEMOVEFN_BOUNCE, DOWN, OBJECT_ACTION_BOUNCE, $2e, $00, %0000 ; SPRITEMOVEDATA_POKEMON + sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $0c, $00, %0000 ; SPRITEMOVEDATA_SUDOWOODO + sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $2e, $10, %0000 ; SPRITEMOVEDATA_SMASHABLE_ROCK + sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_STAND, $2e, $00, %0100 ; SPRITEMOVEDATA_STRENGTH_BOULDER + sprite_movement_data SPRITEMOVEFN_FOLLOWNOTEXACT, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_FOLLOWNOTEXACT + sprite_movement_data SPRITEMOVEFN_SHADOW, DOWN, OBJECT_ACTION_00, $8e, $01, %0000 ; SPRITEMOVEDATA_SHADOW + sprite_movement_data SPRITEMOVEFN_EMOTE, DOWN, OBJECT_ACTION_EMOTE, $8e, $02, %0000 ; SPRITEMOVEDATA_EMOTE + sprite_movement_data SPRITEMOVEFN_SCREENSHAKE, DOWN, OBJECT_ACTION_00, $82, $00, %0000 ; SPRITEMOVEDATA_SCREENSHAKE + sprite_movement_data SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE + sprite_movement_data SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINCLOCKWISE + sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_BIG_LAPRAS, $2e, $01, %1100 ; SPRITEMOVEDATA_20 + sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_BIG_DOLL, $2e, $01, %1100 ; SPRITEMOVEDATA_BIGDOLL + sprite_movement_data SPRITEMOVEFN_BOULDERDUST, DOWN, OBJECT_ACTION_BOULDER_DUST, $8e, $01, %0000 ; SPRITEMOVEDATA_BOULDERDUST + sprite_movement_data SPRITEMOVEFN_GRASS, DOWN, OBJECT_ACTION_GRASS_SHAKE, $8e, $02, %0000 ; SPRITEMOVEDATA_GRASS + sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, OBJECT_ACTION_STAND, $00, $00, %0010 ; SPRITEMOVEDATA_LAPRAS + sprite_movement_data SPRITEMOVEFN_00, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 25 +; 4357 diff --git a/data/sprites/sprite_mons.asm b/data/sprites/sprite_mons.asm new file mode 100644 index 000000000..d3000e2b7 --- /dev/null +++ b/data/sprites/sprite_mons.asm @@ -0,0 +1,38 @@ +SpriteMons: ; 14495 +; entries correspond to SPRITE_* constants past SPRITE_POKEMON + db UNOWN + db GEODUDE + db GROWLITHE + db WEEDLE + db SHELLDER + db ODDISH + db GENGAR + db ZUBAT + db MAGIKARP + db SQUIRTLE + db TOGEPI + db BUTTERFREE + db DIGLETT + db POLIWAG + db PIKACHU + db CLEFAIRY + db CHARMANDER + db JYNX + db STARMIE + db BULBASAUR + db JIGGLYPUFF + db GRIMER + db EKANS + db PARAS + db TENTACOOL + db TAUROS + db MACHOP + db VOLTORB + db LAPRAS + db RHYDON + db MOLTRES + db SNORLAX + db GYARADOS + db LUGIA + db HO_OH +; 144b8 diff --git a/data/sprites/sprites.asm b/data/sprites/sprites.asm new file mode 100644 index 000000000..214b14757 --- /dev/null +++ b/data/sprites/sprites.asm @@ -0,0 +1,111 @@ +overworld_sprite: MACRO +; pointer, length, type, palette + dw \1 + db \2 * 4 tiles, BANK(\1) + db \3, \4 +ENDM + +OverworldSprites: ; 14736 +; entries correspond to SPRITE_* constants + overworld_sprite ChrisSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite ChrisBikeSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite GameboyKidSpriteGFX, 3, STANDING_SPRITE, PAL_OW_GREEN + overworld_sprite SilverSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite OakSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite RedSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite BlueSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite BillSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite ElderSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite JanineSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite KurtSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite MomSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite BlaineSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite RedsMomSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite DaisySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite ElmSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite WillSpriteGFX, 3, STANDING_SPRITE, PAL_OW_RED + overworld_sprite FalknerSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite WhitneySpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite BugsySpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN + overworld_sprite MortySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite ChuckSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite JasmineSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN + overworld_sprite PryceSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite ClairSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite BrockSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite KarenSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BLUE + overworld_sprite BrunoSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite MistySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite LanceSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite SurgeSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN + overworld_sprite ErikaSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN + overworld_sprite KogaSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite SabrinaSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite CooltrainerMSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite CooltrainerFSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite BugCatcherSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite TwinSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite YoungsterSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite LassSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite TeacherSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite BuenaSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite SuperNerdSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite RockerSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN + overworld_sprite PokefanMSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite PokefanFSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite GrampsSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite GrannySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite SwimmerGuySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite SwimmerGirlSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite BigSnorlaxSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BLUE + overworld_sprite SurfingPikachuSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite RocketSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite RocketGirlSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite NurseSpriteGFX, 3, STANDING_SPRITE, PAL_OW_RED + overworld_sprite LinkReceptionistSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite ClerkSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN + overworld_sprite FisherSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite FishingGuruSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite ScientistSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite KimonoGirlSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite SageSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite UnusedGuySpriteGFX, 3, STANDING_SPRITE, PAL_OW_RED + overworld_sprite GentlemanSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite BlackBeltSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite ReceptionistSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite OfficerSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite CalSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite SlowpokeSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED + overworld_sprite CaptainSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite BigLaprasSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BLUE + overworld_sprite GymGuySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite SailorSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite BikerSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite PharmacistSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite MonsterSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite FairySpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite BirdSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite DragonSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite BigOnixSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BROWN + overworld_sprite N64SpriteGFX, 1, STILL_SPRITE, PAL_OW_BROWN + overworld_sprite SudowoodoSpriteGFX, 3, STANDING_SPRITE, PAL_OW_GREEN + overworld_sprite SurfSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite PokeBallSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED + overworld_sprite PokedexSpriteGFX, 1, STILL_SPRITE, PAL_OW_BROWN + overworld_sprite PaperSpriteGFX, 1, STILL_SPRITE, PAL_OW_BLUE + overworld_sprite VirtualBoySpriteGFX, 1, STILL_SPRITE, PAL_OW_RED + overworld_sprite OldLinkReceptionistSpriteGFX, 3, STANDING_SPRITE, PAL_OW_RED + overworld_sprite RockSpriteGFX, 1, STILL_SPRITE, PAL_OW_ROCK + overworld_sprite BoulderSpriteGFX, 1, STILL_SPRITE, PAL_OW_ROCK + overworld_sprite SnesSpriteGFX, 1, STILL_SPRITE, PAL_OW_BLUE + overworld_sprite FamicomSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED + overworld_sprite FruitTreeSpriteGFX, 1, STILL_SPRITE, PAL_OW_TREE + overworld_sprite GoldTrophySpriteGFX, 1, STILL_SPRITE, PAL_OW_BROWN + overworld_sprite SilverTrophySpriteGFX, 1, STILL_SPRITE, PAL_OW_SILVER + overworld_sprite KrisSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite KrisBikeSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite KurtOutsideSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BROWN + overworld_sprite SuicuneSpriteGFX, 1, STILL_SPRITE, PAL_OW_BLUE + overworld_sprite EnteiSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED + overworld_sprite RaikouSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED + overworld_sprite StandingYoungsterSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BLUE -- cgit v1.2.3