From e8bc86d1fedfc6be5a99d426ffc236c4fcf494f4 Mon Sep 17 00:00:00 2001 From: mid-kid Date: Thu, 22 Feb 2018 17:13:29 +0100 Subject: Pkmn -> Mon MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Since we're aiming for consistency across the codebase, I believe it includes a uniform way to refer to the creatures this game consists of in the labels of the code. The only exceptions to this rule are labels referring to things named through the use of the or characters, in which case PKMN is used. Most of this was already consistent enoughâ„¢, I just picked the convention with the most occurences and fixed the outliers. --- docs/bugs_and_glitches.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'docs/bugs_and_glitches.md') diff --git a/docs/bugs_and_glitches.md b/docs/bugs_and_glitches.md index 5abf9d08a..24b147942 100644 --- a/docs/bugs_and_glitches.md +++ b/docs/bugs_and_glitches.md @@ -261,7 +261,7 @@ This is a bug with `CheckPlayerHasUsableMoves` in [engine/battle/core.asm](/engi ret nz .force_struggle - ld hl, BattleText_PkmnHasNoMovesLeft + ld hl, BattleText_MonHasNoMovesLeft call StdBattleTextBox ld c, 60 call DelayFrames -- cgit v1.2.3