From 1d7b1418d518726517fa0bd04a8cf4e6ce247e70 Mon Sep 17 00:00:00 2001 From: mid-kid Date: Tue, 23 Jan 2018 12:05:16 +0100 Subject: Remove EXIF metadata from images This is just a pet-peeve of mine, but if you're going to have half of the repo filled with clean PNGs, and only have some with this metadata, might as well clean it all right up. --- docs/images/hp_exp_bar_border_fix.png | Bin 187 -> 166 bytes docs/images/port_fix.png | Bin 1547 -> 1526 bytes 2 files changed, 0 insertions(+), 0 deletions(-) (limited to 'docs') diff --git a/docs/images/hp_exp_bar_border_fix.png b/docs/images/hp_exp_bar_border_fix.png index 26135576f..dd79d6636 100644 Binary files a/docs/images/hp_exp_bar_border_fix.png and b/docs/images/hp_exp_bar_border_fix.png differ diff --git a/docs/images/port_fix.png b/docs/images/port_fix.png index 3156b065d..45fa26338 100644 Binary files a/docs/images/port_fix.png and b/docs/images/port_fix.png differ -- cgit v1.2.3 From e8bc86d1fedfc6be5a99d426ffc236c4fcf494f4 Mon Sep 17 00:00:00 2001 From: mid-kid Date: Thu, 22 Feb 2018 17:13:29 +0100 Subject: Pkmn -> Mon MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Since we're aiming for consistency across the codebase, I believe it includes a uniform way to refer to the creatures this game consists of in the labels of the code. The only exceptions to this rule are labels referring to things named through the use of the or characters, in which case PKMN is used. Most of this was already consistent enoughâ„¢, I just picked the convention with the most occurences and fixed the outliers. --- docs/bugs_and_glitches.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'docs') diff --git a/docs/bugs_and_glitches.md b/docs/bugs_and_glitches.md index 5abf9d08a..24b147942 100644 --- a/docs/bugs_and_glitches.md +++ b/docs/bugs_and_glitches.md @@ -261,7 +261,7 @@ This is a bug with `CheckPlayerHasUsableMoves` in [engine/battle/core.asm](/engi ret nz .force_struggle - ld hl, BattleText_PkmnHasNoMovesLeft + ld hl, BattleText_MonHasNoMovesLeft call StdBattleTextBox ld c, 60 call DelayFrames -- cgit v1.2.3