From e34e68095df1f91dc5357669c187623d7cba39c6 Mon Sep 17 00:00:00 2001 From: Remy Oukaour Date: Mon, 25 Dec 2017 13:40:10 -0500 Subject: Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff` --- engine/map_objects.asm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'engine/map_objects.asm') diff --git a/engine/map_objects.asm b/engine/map_objects.asm index c37e6d2cf..bfeefa467 100644 --- a/engine/map_objects.asm +++ b/engine/map_objects.asm @@ -2812,7 +2812,7 @@ _UpdateSprites:: ; 5920 .fill ld a, [VramState] bit 1, a - ld b, SpritesEnd % $100 + ld b, LOW(SpritesEnd) jr z, .ok ld b, 28 * 4 .ok @@ -2820,7 +2820,7 @@ _UpdateSprites:: ; 5920 cp b ret nc ld l, a - ld h, Sprites / $100 + ld h, HIGH(Sprites) ld de, 4 ld a, b ld c, SCREEN_HEIGHT_PX + 16 @@ -3032,11 +3032,11 @@ PRIORITY_HIGH EQU $30 ld l, a ld a, [hUsedSpriteIndex] ld c, a - ld b, Sprites / $100 + ld b, HIGH(Sprites) ld a, [hli] ld [hUsedSpriteTile], a add c - cp SpritesEnd % $100 + cp LOW(SpritesEnd) jr nc, .full .addsprite ld a, [hFFC0] -- cgit v1.2.3