From e8bc86d1fedfc6be5a99d426ffc236c4fcf494f4 Mon Sep 17 00:00:00 2001 From: mid-kid Date: Thu, 22 Feb 2018 17:13:29 +0100 Subject: Pkmn -> Mon MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Since we're aiming for consistency across the codebase, I believe it includes a uniform way to refer to the creatures this game consists of in the labels of the code. The only exceptions to this rule are labels referring to things named through the use of the or characters, in which case PKMN is used. Most of this was already consistent enoughâ„¢, I just picked the convention with the most occurences and fixed the outliers. --- engine/start_menu.asm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engine/start_menu.asm') diff --git a/engine/start_menu.asm b/engine/start_menu.asm index f0cacc5b1..e63e18bed 100755 --- a/engine/start_menu.asm +++ b/engine/start_menu.asm @@ -1788,7 +1788,7 @@ SetUpMoveScreenBG: ; 13172 hlcoord 5, 1 call PlaceString push bc - farcall CopyPkmnToTempMon + farcall CopyMonToTempMon pop hl call PrintLevel ld hl, wPlayerHPPal @@ -1805,7 +1805,7 @@ SetUpMoveList: ; 131ef ld [hBGMapMode], a ld [wMoveSwapBuffer], a ld [wMonType], a - predef CopyPkmnToTempMon + predef CopyMonToTempMon ld hl, wTempMonMoves ld de, wListMoves_MoveIndicesBuffer ld bc, NUM_MOVES -- cgit v1.2.3