From 09d9f2c1ef48b0e33ba1616d7a3459f5d4431ce3 Mon Sep 17 00:00:00 2001 From: mid-kid Date: Sun, 26 Nov 2017 11:35:13 +0100 Subject: Add MobileError-related labels MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This function is called from a few different places in the mobile code, including from one special that is only executed when the BattleTowerRoomMenu special returns with a non-zero code. Since that special causes a blue "error" screen to appear, that looks the exact same as the one you'd get when trying to connect from the mobile trade corner/battle colosseum in a Pokémon Center's top floor, and this function contains a bunch of japanese strings in a jumptable, I think it's reasonable to assume it should be called "DisplayMobileError". --- engine/specials.asm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engine') diff --git a/engine/specials.asm b/engine/specials.asm index eeb012f7a..2548cf076 100644 --- a/engine/specials.asm +++ b/engine/specials.asm @@ -161,7 +161,7 @@ SpecialsPointers:: ; c029 add_special Special_Menu_ChallengeExplanationCancel add_special Function17d2b6 add_special Function17d2ce - add_special Function17f53d + add_special BattleTowerMobileError add_special AskMobileOrCable add_special SpecialHoOhChamber add_special Function102142 -- cgit v1.2.3