From 2f9f2317a3e02808a20449e8b9ed55d0718e5f0b Mon Sep 17 00:00:00 2001 From: Remy Oukaour Date: Sat, 23 Dec 2017 01:19:34 -0500 Subject: Document the meaning of hour and daytime values for person_events --- macros/scripts/maps.asm | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'macros/scripts/maps.asm') diff --git a/macros/scripts/maps.asm b/macros/scripts/maps.asm index 010506544..6c1e0b6b6 100644 --- a/macros/scripts/maps.asm +++ b/macros/scripts/maps.asm @@ -43,8 +43,12 @@ person_event: macro ;\3: x: left to right, starts at 0 ;\4: movement function: a SPRITEMOVEDATA_* constant ;\5, \6: movement radius: y, x -;\7: clock hour: ??? -;\8: clock daytime: sum of MORN, DAY, and/or NITE, or 0 for always +;\7, \8: hour1 and hour2: control the hours a person_event is visible (0-23) +; * if hour1 < hour2, the person_event will only appear from hour1 to hour2 +; * if hour1 > hour2, the person_event will not appear from hour2 to hour1 +; * if hour1 == hour2, the person_event will always appear +; * if hour1 == -1, hour2 is treated as a time-of-day value: +; a combo of MORN, DAY, and/or NITE, or -1 to always appear ;\9: color: a PAL_NPC_* constant, or 0 for sprite default ;\10: function: a PERSONTYPE_* constant ;\11: sight range: applies to PERSONTYPE_TRAINER -- cgit v1.2.3