From 67d38da5b01173d2a78a3e083aff505f40276f2e Mon Sep 17 00:00:00 2001 From: IIMarckus Date: Thu, 17 Dec 2015 13:03:36 -0700 Subject: text/common.asm is only for std scripts. --- text/common.asm | 423 ------------------------------------------------------- text/stdtext.asm | 388 ++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 388 insertions(+), 423 deletions(-) delete mode 100644 text/common.asm create mode 100644 text/stdtext.asm (limited to 'text') diff --git a/text/common.asm b/text/common.asm deleted file mode 100644 index 896fdfe24..000000000 --- a/text/common.asm +++ /dev/null @@ -1,423 +0,0 @@ -UnknownText_0x1b0000: ; 0x1b0000 - text "Good morning!" - line "Welcome to our" - cont "#MON CENTER." - done -; 0x1b002b - -UnknownText_0x1b002b: ; 0x1b002b - text "Hello!" - line "Welcome to our" - cont "#MON CENTER." - done -; 0x1b004f - -UnknownText_0x1b004f: ; 0x1b004f - text "Good evening!" - line "You're out late." - - para "Welcome to our" - line "#MON CENTER." - done -; 0x1b008a - -UnknownText_0x1b008a: ; 0x1b008a - text "Good morning!" - - para "This is the #-" - line "MON COMMUNICATION" - - para "CENTER--or the" - line "#COM CENTER." - done -; 0x1b00d6 - -UnknownText_0x1b00d6: ; 0x1b00d6 - text "Hello!" - - para "This is the #-" - line "MON COMMUNICATION" - - para "CENTER--or the" - line "#COM CENTER." - done -; 0x1b011b - -UnknownText_0x1b011b: ; 0x1b011b - text "Good to see you" - line "working so late." - - para "This is the #-" - line "MON COMMUNICATION" - - para "CENTER--or the" - line "#COM CENTER." - done -; 0x1b017a - -UnknownText_0x1b017a: ; 0x1b017a - text "We can heal your" - line "#MON to perfect" - cont "health." - - para "Shall we heal your" - line "#MON?" - done -; 0x1b01bd - -UnknownText_0x1b01bd: ; 0x1b01bd - text "OK, may I see your" - line "#MON?" - done -; 0x1b01d7 - -UnknownText_0x1b01d7: ; 0x1b01d7 - text "Thank you for" - line "waiting." - - para "Your #MON are" - line "fully healed." - done -; 0x1b020b - -UnknownText_0x1b020b: ; 0x1b020b - text "We hope to see you" - line "again." - done -; 0x1b0226 - -UnknownText_0x1b0226: ; 0x1b0226 - text "We hope to see you" - line "again." - done -; 0x1b0241 - -UnknownText_0x1b0241: ; 0x1b0241 - text "Your #MON" - line "appear to be" - - para "infected by tiny" - line "life forms." - - para "Your #MON are" - line "healthy and seem" - cont "to be fine." - - para "But we can't tell" - line "you anything more" - - para "at a #MON" - line "CENTER." - done -; 0x1b02d6 - -UnknownText_0x1b02d6: ; 0x1b02d6 - text "Your #MON" - line "appear to be" - - para "infected by tiny" - line "life forms." - - para "Your #MON are" - line "healthy and seem" - cont "to be fine." - - para "But we can't tell" - line "you anything more." - done -; 0x1b035a - -DifficultBookshelfText: - text "It's full of" - line "difficult books." - done - -PictureBookshelfText: - text "A whole collection" - line "of #MON picture" - cont "books!" - done - -MagazineBookshelfText: - text "#MON magazines…" - line "#MON PAL," - - para "#MON HANDBOOK," - line "#MON GRAPH…" - done - -TeamRocketOathText: - text "TEAM ROCKET OATH" - - para "Steal #MON for" - line "profit!" - - para "Exploit #MON" - line "for profit!" - - para "All #MON exist" - line "for the glory of" - cont "TEAM ROCKET!" - done - -IncenseBurnerText: - text "What is this?" - - para "Oh, it's an" - line "incense burner!" - done - -MerchandiseShelfText: - text "Lots of #MON" - line "merchandise!" - done - -TownMapText: - text "It's the TOWN MAP." - done - -WindowText: - text "My reflection!" - line "Lookin' good!" - done - -TVText: - text "It's a TV." - done - -HomepageText: - text "#MON JOURNAL" - line "HOME PAGE…" - - para "It hasn't been" - line "updated…" - done - -UnknownText_0x1b04f9: ; 0x1b04f9 - text "#MON RADIO!" - - para "Call in with your" - line "requests now!" - done -; 0x1b0526 - -TrashCanText: - text "There's nothing in" - line "here…" - done - -UnknownText_0x1b053f: ; 0x1b053f - text "A #MON may be" - line "able to move this." - done -; 0x1b0561 - -UnknownText_0x1b0561: ; 0x1b0561 - text "Maybe a #MON" - line "can break this." - done -; 0x1b057f - -PokeCenterSignText: - text "Heal Your #MON!" - line "#MON CENTER" - done - -MartSignText: - text "For All Your" - line "#MON Needs" - - para "#MON MART" - done - -ContestResults_ReadyToJudgeText: ; 0x1b05bf - text "We will now judge" - line "the #MON you've" - cont "caught." - - para $56 - line $56 - - para "We have chosen the" - line "winners!" - - para "Are you ready for" - line "this?" - done -; 0x1b0621 - -ContestResults_PlayerWonAPrizeText: ; 0x1b0621 - text ", the No.@" - text_from_ram StringBuffer3 - text "" - line "finisher, wins" - cont "@" - text_from_ram StringBuffer4 - text "!" - done -; 0x1b0648 - -ReceivedItemText: ; 0x1b0648 - text " received" - line "@" - text_from_ram StringBuffer4 - text "." - done -; 0x1b065b - -ContestResults_JoinUsNextTimeText: ; 0x1b065b - text "Please join us for" - line "the next Contest!" - done -; 0x1b0681 - -ContestResults_ConsolationPrizeText: ; 0x1b0681 - text "Everyone else gets" - line "a BERRY as a con-" - cont "solation prize!" - done -; 0x1b06b7 - -ContestResults_DidNotWinText: ; 0x1b06b7 - text "We hope you do" - line "better next time." - done -; 0x1b06d9 - -ContestResults_ReturnPartyText: ; 0x1b06d9 - text "We'll return the" - line "#MON we kept" - - para "for you." - line "Here you go!" - done -; 0x1b070d - -ContestResults_PartyFullText: ; 0x1b070d - text "Your party's full," - line "so the #MON was" - - para "sent to your BOX" - line "in BILL's PC." - done -; 0x1b074e - -GymStatue_CityGymText: ; 0x1b074e - text_from_ram StringBuffer3 - text "" - line "#MON GYM" - done -; 0x1b075c - -GymStatue_WinningTrainersText: ; 0x1b075c - text "LEADER: @" - text_from_ram StringBuffer4 - text "" - para "WINNING TRAINERS:" - line "" - done -; 0x1b077f - -CoinVendor_WelcomeText: ; 0x1b077f - text "Welcome to the" - line "GAME CORNER." - done -; 0x1b079c - -CoinVendor_NoCoinCaseText: ; 0x1b079c - text "Do you need game" - line "coins?" - - para "Oh, you don't have" - line "a COIN CASE for" - cont "your coins." - done -; 0x1b07e3 - -CoinVendor_IntroText: ; 0x1b07e3 - text "Do you need some" - line "game coins?" - - para "It costs ¥1000 for" - line "50 coins. Do you" - cont "want some?" - done -; 0x1b0830 - -CoinVendor_Buy50CoinsText: ; 0x1b0830 - text "Thank you!" - line "Here are 50 coins." - done -; 0x1b084f - -CoinVendor_Buy500CoinsText: ; 0x1b084f - text "Thank you! Here" - line "are 500 coins." - done -; 0x1b086f - -CoinVendor_NotEnoughMoneyText: ; 0x1b086f - text "You don't have" - line "enough money." - done -; 0x1b088c - -CoinVendor_CoinCaseFullText: ; 0x1b088c - text "Whoops! Your COIN" - line "CASE is full." - done -; 0x1b08ad - -CoinVendor_CancelText: ; 0x1b08ad - text "No coins for you?" - line "Come again!" - done -; 0x1b08cc - -UnknownText_0x1b08cc: ; 0x1b08cc - text "Oh? Your PACK is" - line "full." - - para "We'll keep this" - line "for you today, so" - - para "come back when you" - line "make room for it." - done -; 0x1b092a - -HappinessText3: - text "Wow! You and your" - line "#MON are really" - cont "close!" - done - -HappinessText2: - text "#MON get more" - line "friendly if you" - - para "spend time with" - line "them." - done - -HappinessText1: - text "You haven't tamed" - line "your #MON." - - para "If you aren't" - line "nice, it'll pout." - done - -RegisteredNumber1Text: - text " registered" - line "@" - text_from_ram StringBuffer3 - text "'s number." - done - -RegisteredNumber2Text: - text " registered" - line "@" - text_from_ram StringBuffer3 - text "'s number." - done diff --git a/text/stdtext.asm b/text/stdtext.asm new file mode 100644 index 000000000..33827694f --- /dev/null +++ b/text/stdtext.asm @@ -0,0 +1,388 @@ +NurseMornText: + text "Good morning!" + line "Welcome to our" + cont "#MON CENTER." + done + +NurseDayText: + text "Hello!" + line "Welcome to our" + cont "#MON CENTER." + done + +NurseNiteText: + text "Good evening!" + line "You're out late." + + para "Welcome to our" + line "#MON CENTER." + done + +PokeComNurseMornText: + text "Good morning!" + + para "This is the #-" + line "MON COMMUNICATION" + + para "CENTER--or the" + line "#COM CENTER." + done + +PokeComNurseDayText: + text "Hello!" + + para "This is the #-" + line "MON COMMUNICATION" + + para "CENTER--or the" + line "#COM CENTER." + done + +PokeComNurseNiteText: + text "Good to see you" + line "working so late." + + para "This is the #-" + line "MON COMMUNICATION" + + para "CENTER--or the" + line "#COM CENTER." + done + +NurseAskHealText: + text "We can heal your" + line "#MON to perfect" + cont "health." + + para "Shall we heal your" + line "#MON?" + done + +NurseTakePokemonText: + text "OK, may I see your" + line "#MON?" + done + +NurseReturnPokemonText: + text "Thank you for" + line "waiting." + + para "Your #MON are" + line "fully healed." + done + +NurseGoodbyeText: + text "We hope to see you" + line "again." + done + +; not used + text "We hope to see you" + line "again." + done + +NursePokerusText: + text "Your #MON" + line "appear to be" + + para "infected by tiny" + line "life forms." + + para "Your #MON are" + line "healthy and seem" + cont "to be fine." + + para "But we can't tell" + line "you anything more" + + para "at a #MON" + line "CENTER." + done + +PokeComNursePokerusText: + text "Your #MON" + line "appear to be" + + para "infected by tiny" + line "life forms." + + para "Your #MON are" + line "healthy and seem" + cont "to be fine." + + para "But we can't tell" + line "you anything more." + done + +DifficultBookshelfText: + text "It's full of" + line "difficult books." + done + +PictureBookshelfText: + text "A whole collection" + line "of #MON picture" + cont "books!" + done + +MagazineBookshelfText: + text "#MON magazines…" + line "#MON PAL," + + para "#MON HANDBOOK," + line "#MON GRAPH…" + done + +TeamRocketOathText: + text "TEAM ROCKET OATH" + + para "Steal #MON for" + line "profit!" + + para "Exploit #MON" + line "for profit!" + + para "All #MON exist" + line "for the glory of" + cont "TEAM ROCKET!" + done + +IncenseBurnerText: + text "What is this?" + + para "Oh, it's an" + line "incense burner!" + done + +MerchandiseShelfText: + text "Lots of #MON" + line "merchandise!" + done + +TownMapText: + text "It's the TOWN MAP." + done + +WindowText: + text "My reflection!" + line "Lookin' good!" + done + +TVText: + text "It's a TV." + done + +HomepageText: + text "#MON JOURNAL" + line "HOME PAGE…" + + para "It hasn't been" + line "updated…" + done + +; not used + text "#MON RADIO!" + + para "Call in with your" + line "requests now!" + done + +TrashCanText: + text "There's nothing in" + line "here…" + done + +; not used + text "A #MON may be" + line "able to move this." + done + +; not used + text "Maybe a #MON" + line "can break this." + done + +PokeCenterSignText: + text "Heal Your #MON!" + line "#MON CENTER" + done + +MartSignText: + text "For All Your" + line "#MON Needs" + + para "#MON MART" + done + +ContestResults_ReadyToJudgeText: + text "We will now judge" + line "the #MON you've" + cont "caught." + + para $56 + line $56 + + para "We have chosen the" + line "winners!" + + para "Are you ready for" + line "this?" + done + +ContestResults_PlayerWonAPrizeText: + text ", the No.@" + text_from_ram StringBuffer3 + text "" + line "finisher, wins" + cont "@" + text_from_ram StringBuffer4 + text "!" + done + +ReceivedItemText: + text " received" + line "@" + text_from_ram StringBuffer4 + text "." + done + +ContestResults_JoinUsNextTimeText: + text "Please join us for" + line "the next Contest!" + done + +ContestResults_ConsolationPrizeText: + text "Everyone else gets" + line "a BERRY as a con-" + cont "solation prize!" + done + +ContestResults_DidNotWinText: + text "We hope you do" + line "better next time." + done + +ContestResults_ReturnPartyText: + text "We'll return the" + line "#MON we kept" + + para "for you." + line "Here you go!" + done + +ContestResults_PartyFullText: + text "Your party's full," + line "so the #MON was" + + para "sent to your BOX" + line "in BILL's PC." + done + +GymStatue_CityGymText: + text_from_ram StringBuffer3 + text "" + line "#MON GYM" + done + +GymStatue_WinningTrainersText: + text "LEADER: @" + text_from_ram StringBuffer4 + text "" + para "WINNING TRAINERS:" + line "" + done + +CoinVendor_WelcomeText: + text "Welcome to the" + line "GAME CORNER." + done + +CoinVendor_NoCoinCaseText: + text "Do you need game" + line "coins?" + + para "Oh, you don't have" + line "a COIN CASE for" + cont "your coins." + done + +CoinVendor_IntroText: + text "Do you need some" + line "game coins?" + + para "It costs ¥1000 for" + line "50 coins. Do you" + cont "want some?" + done + +CoinVendor_Buy50CoinsText: + text "Thank you!" + line "Here are 50 coins." + done + +CoinVendor_Buy500CoinsText: + text "Thank you! Here" + line "are 500 coins." + done + +CoinVendor_NotEnoughMoneyText: + text "You don't have" + line "enough money." + done + +CoinVendor_CoinCaseFullText: + text "Whoops! Your COIN" + line "CASE is full." + done + +CoinVendor_CancelText: + text "No coins for you?" + line "Come again!" + done + +BugContestPrizeNoRoomText: + text "Oh? Your PACK is" + line "full." + + para "We'll keep this" + line "for you today, so" + + para "come back when you" + line "make room for it." + done + +HappinessText3: + text "Wow! You and your" + line "#MON are really" + cont "close!" + done + +HappinessText2: + text "#MON get more" + line "friendly if you" + + para "spend time with" + line "them." + done + +HappinessText1: + text "You haven't tamed" + line "your #MON." + + para "If you aren't" + line "nice, it'll pout." + done + +RegisteredNumber1Text: + text " registered" + line "@" + text_from_ram StringBuffer3 + text "'s number." + done + +RegisteredNumber2Text: + text " registered" + line "@" + text_from_ram StringBuffer3 + text "'s number." + done -- cgit v1.2.3