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path: root/constants/battle_constants.asm
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MAX_LEVEL EQU 100
MIN_LEVEL EQU 2
EGG_LEVEL EQU 5
NUM_MOVES EQU 4

REST_TURNS EQU 2

	const_def
	const ATTACK
	const DEFENSE
	const SPEED
	const SP_ATTACK
	const SP_DEFENSE
	const ACCURACY
	const EVASION

; move struct
	const_def
	const MOVE_ANIM
	const MOVE_EFFECT
	const MOVE_POWER
	const MOVE_TYPE
	const MOVE_ACC
	const MOVE_PP
	const MOVE_CHANCE
	const MOVE_LENGTH

; stat constants
const_value SET 1
	const STAT_HP
	const STAT_ATK
	const STAT_DEF
	const STAT_SPD
	const STAT_SATK
	const STAT_SDEF
NUM_STATS EQU const_value
STAT_MIN_NORMAL EQU 5
STAT_MIN_HP EQU 10

; shiny dvs
ATKDEFDV_SHINY EQU $EA
SPDSPCDV_SHINY EQU $AA

; battle classes
const_value SET 1
	const WILD_BATTLE
	const TRAINER_BATTLE

; battle types
	const_def
	const BATTLETYPE_NORMAL
	const BATTLETYPE_CANLOSE
	const BATTLETYPE_DEBUG
	const BATTLETYPE_TUTORIAL
	const BATTLETYPE_FISH
	const BATTLETYPE_ROAMING
	const BATTLETYPE_CONTEST
	const BATTLETYPE_SHINY
	const BATTLETYPE_TREE
	const BATTLETYPE_TRAP
	const BATTLETYPE_FORCEITEM
	const BATTLETYPE_CELEBI
	const BATTLETYPE_SUICUNE

; battle variables
	const_def
	const BATTLE_VARS_SUBSTATUS1
	const BATTLE_VARS_SUBSTATUS2
	const BATTLE_VARS_SUBSTATUS3
	const BATTLE_VARS_SUBSTATUS4
	const BATTLE_VARS_SUBSTATUS5
	const BATTLE_VARS_SUBSTATUS1_OPP
	const BATTLE_VARS_SUBSTATUS2_OPP
	const BATTLE_VARS_SUBSTATUS3_OPP
	const BATTLE_VARS_SUBSTATUS4_OPP
	const BATTLE_VARS_SUBSTATUS5_OPP
	const BATTLE_VARS_STATUS
	const BATTLE_VARS_STATUS_OPP
	const BATTLE_VARS_MOVE_ANIM
	const BATTLE_VARS_MOVE_EFFECT
	const BATTLE_VARS_MOVE_POWER
	const BATTLE_VARS_MOVE_TYPE
	const BATTLE_VARS_MOVE
	const BATTLE_VARS_LAST_COUNTER_MOVE
	const BATTLE_VARS_LAST_COUNTER_MOVE_OPP
	const BATTLE_VARS_LAST_MOVE
	const BATTLE_VARS_LAST_MOVE_OPP

; status
const_value SET 3
	const PSN
	const BRN
	const FRZ
	const PAR
	const SLP ; 7 turns

; substatus
	enum_start 7, -1
	enum SUBSTATUS_IN_LOVE     
	enum SUBSTATUS_ROLLOUT     
	enum SUBSTATUS_ENDURE      
	enum SUBSTATUS_PERISH      
	enum SUBSTATUS_IDENTIFIED  
	enum SUBSTATUS_PROTECT     
	enum SUBSTATUS_CURSE       
	enum SUBSTATUS_NIGHTMARE   

SUBSTATUS_CURLED       EQU 0

	enum_start 7, -1
	enum SUBSTATUS_CONFUSED    
	enum SUBSTATUS_FLYING      
	enum SUBSTATUS_UNDERGROUND 
	enum SUBSTATUS_CHARGED     
	enum SUBSTATUS_FLINCHED    
	enum SUBSTATUS_IN_LOOP     
	enum SUBSTATUS_RAMPAGE     
	enum SUBSTATUS_BIDE        

	enum_start 7, -1
	enum SUBSTATUS_LEECH_SEED  
	enum SUBSTATUS_RAGE        
	enum SUBSTATUS_RECHARGE    
	enum SUBSTATUS_SUBSTITUTE  
	enum SUBSTATUS_UNKNOWN_1                     
	enum SUBSTATUS_FOCUS_ENERGY
	enum SUBSTATUS_MIST        
	enum SUBSTATUS_X_ACCURACY  

	enum_start 7, -1
	enum SUBSTATUS_CANT_RUN    
	enum SUBSTATUS_DESTINY_BOND
	enum SUBSTATUS_LOCK_ON     
	enum SUBSTATUS_ENCORED     
	enum SUBSTATUS_TRANSFORMED 
	enum SUBSTATUS_UNKNOWN_2   
	enum SUBSTATUS_UNKNOWN_3                    
	enum SUBSTATUS_TOXIC       

; environmental
	enum_start 4, -1
	enum SCREENS_REFLECT     
	enum SCREENS_LIGHT_SCREEN
	enum SCREENS_SAFEGUARD   
	enum SCREENS_UNUSED
	enum SCREENS_SPIKES      

; weather
	const_def
	const WEATHER_NONE
	const WEATHER_RAIN
	const WEATHER_SUN
	const WEATHER_SANDSTORM
	const WEATHER_RAIN_END
	const WEATHER_SUN_END
	const WEATHER_SANDSTORM_END


; move effects
	const_def
	const EFFECT_NORMAL_HIT         
	const EFFECT_SLEEP              
	const EFFECT_POISON_HIT         
	const EFFECT_LEECH_HIT          
	const EFFECT_BURN_HIT           
	const EFFECT_FREEZE_HIT         
	const EFFECT_PARALYZE_HIT       
	const EFFECT_EXPLOSION          
	const EFFECT_DREAM_EATER        
	const EFFECT_MIRROR_MOVE        
	const EFFECT_ATTACK_UP          
	const EFFECT_DEFENSE_UP         
	const EFFECT_SPEED_UP           
	const EFFECT_SP_ATK_UP          
	const EFFECT_SP_DEF_UP          
	const EFFECT_ACCURACY_UP        
	const EFFECT_EVASION_UP         
	const EFFECT_ALWAYS_HIT         
	const EFFECT_ATTACK_DOWN        
	const EFFECT_DEFENSE_DOWN       
	const EFFECT_SPEED_DOWN         
	const EFFECT_SP_ATK_DOWN        
	const EFFECT_SP_DEF_DOWN        
	const EFFECT_ACCURACY_DOWN      
	const EFFECT_EVASION_DOWN       
	const EFFECT_HAZE               
	const EFFECT_BIDE               
	const EFFECT_RAMPAGE            
	const EFFECT_WHIRLWIND          
	const EFFECT_MULTI_HIT          
	const EFFECT_CONVERSION         
	const EFFECT_FLINCH_HIT         
	const EFFECT_HEAL               
	const EFFECT_TOXIC              
	const EFFECT_PAY_DAY            
	const EFFECT_LIGHT_SCREEN       
	const EFFECT_TRI_ATTACK         
	const EFFECT_UNUSED_25          
	const EFFECT_OHKO               
	const EFFECT_RAZOR_WIND         
	const EFFECT_SUPER_FANG         
	const EFFECT_STATIC_DAMAGE      
	const EFFECT_BIND               
	const EFFECT_UNUSED_2B          
	const EFFECT_DOUBLE_HIT         
	const EFFECT_JUMP_KICK          
	const EFFECT_MIST               
	const EFFECT_FOCUS_ENERGY       
	const EFFECT_RECOIL_HIT         
	const EFFECT_CONFUSE            
	const EFFECT_ATTACK_UP_2        
	const EFFECT_DEFENSE_UP_2       
	const EFFECT_SPEED_UP_2         
	const EFFECT_SP_ATK_UP_2        
	const EFFECT_SP_DEF_UP_2        
	const EFFECT_ACCURACY_UP_2      
	const EFFECT_EVASION_UP_2       
	const EFFECT_TRANSFORM          
	const EFFECT_ATTACK_DOWN_2      
	const EFFECT_DEFENSE_DOWN_2     
	const EFFECT_SPEED_DOWN_2       
	const EFFECT_SP_ATK_DOWN_2      
	const EFFECT_SP_DEF_DOWN_2      
	const EFFECT_ACCURACY_DOWN_2    
	const EFFECT_EVASION_DOWN_2     
	const EFFECT_REFLECT            
	const EFFECT_POISON             
	const EFFECT_PARALYZE           
	const EFFECT_ATTACK_DOWN_HIT    
	const EFFECT_DEFENSE_DOWN_HIT   
	const EFFECT_SPEED_DOWN_HIT     
	const EFFECT_SP_ATK_DOWN_HIT    
	const EFFECT_SP_DEF_DOWN_HIT    
	const EFFECT_ACCURACY_DOWN_HIT  
	const EFFECT_EVASION_DOWN_HIT   
	const EFFECT_SKY_ATTACK         
	const EFFECT_CONFUSE_HIT        
	const EFFECT_TWINEEDLE          
	const EFFECT_UNUSED_4E          
	const EFFECT_SUBSTITUTE         
	const EFFECT_HYPER_BEAM         
	const EFFECT_RAGE               
	const EFFECT_MIMIC              
	const EFFECT_METRONOME          
	const EFFECT_LEECH_SEED         
	const EFFECT_SPLASH             
	const EFFECT_DISABLE            
	const EFFECT_LEVEL_DAMAGE       
	const EFFECT_PSYWAVE            
	const EFFECT_COUNTER            
	const EFFECT_ENCORE             
	const EFFECT_PAIN_SPLIT         
	const EFFECT_SNORE              
	const EFFECT_CONVERSION2        
	const EFFECT_LOCK_ON            
	const EFFECT_SKETCH             
	const EFFECT_DEFROST_OPPONENT   
	const EFFECT_SLEEP_TALK         
	const EFFECT_DESTINY_BOND       
	const EFFECT_REVERSAL           
	const EFFECT_SPITE              
	const EFFECT_FALSE_SWIPE        
	const EFFECT_HEAL_BELL          
	const EFFECT_PRIORITY_HIT       
	const EFFECT_TRIPLE_KICK        
	const EFFECT_THIEF              
	const EFFECT_MEAN_LOOK          
	const EFFECT_NIGHTMARE          
	const EFFECT_FLAME_WHEEL        
	const EFFECT_CURSE              
	const EFFECT_UNUSED_6E          
	const EFFECT_PROTECT            
	const EFFECT_SPIKES             
	const EFFECT_FORESIGHT          
	const EFFECT_PERISH_SONG        
	const EFFECT_SANDSTORM          
	const EFFECT_ENDURE             
	const EFFECT_ROLLOUT            
	const EFFECT_SWAGGER            
	const EFFECT_FURY_CUTTER        
	const EFFECT_ATTRACT            
	const EFFECT_RETURN             
	const EFFECT_PRESENT            
	const EFFECT_FRUSTRATION        
	const EFFECT_SAFEGUARD          
	const EFFECT_SACRED_FIRE        
	const EFFECT_MAGNITUDE          
	const EFFECT_BATON_PASS         
	const EFFECT_PURSUIT            
	const EFFECT_RAPID_SPIN         
	const EFFECT_UNUSED_82          
	const EFFECT_UNUSED_83          
	const EFFECT_MORNING_SUN        
	const EFFECT_SYNTHESIS          
	const EFFECT_MOONLIGHT          
	const EFFECT_HIDDEN_POWER       
	const EFFECT_RAIN_DANCE         
	const EFFECT_SUNNY_DAY          
	const EFFECT_STEEL_WING         
	const EFFECT_METAL_CLAW         
	const EFFECT_ANCIENTPOWER       
	const EFFECT_FAKE_OUT           
	const EFFECT_BELLY_DRUM         
	const EFFECT_PSYCH_UP           
	const EFFECT_MIRROR_COAT        
	const EFFECT_SKULL_BASH         
	const EFFECT_TWISTER            
	const EFFECT_EARTHQUAKE         
	const EFFECT_FUTURE_SIGHT       
	const EFFECT_GUST               
	const EFFECT_STOMP              
	const EFFECT_SOLARBEAM          
	const EFFECT_THUNDER            
	const EFFECT_TELEPORT           
	const EFFECT_BEAT_UP            
	const EFFECT_FLY                
	const EFFECT_DEFENSE_CURL