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Diffstat (limited to 'arm9/lib/src/FX_vec.c')
-rw-r--r--arm9/lib/src/FX_vec.c109
1 files changed, 0 insertions, 109 deletions
diff --git a/arm9/lib/src/FX_vec.c b/arm9/lib/src/FX_vec.c
deleted file mode 100644
index 005872ac..00000000
--- a/arm9/lib/src/FX_vec.c
+++ /dev/null
@@ -1,109 +0,0 @@
-#include "fx.h"
-
-#include "global.h"
-#include "registers.h"
-
-ARM_FUNC void VEC_Add(struct Vecx32 *a, struct Vecx32 *b, struct Vecx32 *dst){
- dst->x = a->x + b->x;
- dst->y = a->y + b->y;
- dst->z = a->z + b->z;
-}
-
-ARM_FUNC void VEC_Subtract(struct Vecx32 *a, struct Vecx32 *b, struct Vecx32 *dst){
- dst->x = a->x - b->x;
- dst->y = a->y - b->y;
- dst->z = a->z - b->z;
-}
-
-ARM_FUNC void VEC_Fx16Add(struct Vecx16 *a, struct Vecx16 *b, struct Vecx16 *dst){
- dst->x = (s16)(a->x + b->x);
- dst->y = (s16)(a->y + b->y);
- dst->z = (s16)(a->z + b->z);
-}
-
-ARM_FUNC fx32 VEC_DotProduct(struct Vecx32 *a, struct Vecx32 *b){
- return (fx32)(((fx64)a->x * b->x + (fx64)a->y * b->y + (fx64)a->z * b->z + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT);
-}
-
-ARM_FUNC fx32 VEC_Fx16DotProduct(struct Vecx16 *a, struct Vecx16 *b){
- fx32 temp1, temp2;
- temp1 = (a->x * b->x) + (a->y * b->y);
- temp2 = (a->z * b->z) + (1 << (FX64_INT_SHIFT - 1));
- return (fx32)(((fx64)temp1 + temp2) >> FX64_INT_SHIFT);
-}
-
-ARM_FUNC void VEC_CrossProduct(struct Vecx32 *a, struct Vecx32 *b, struct Vecx32 *dst){
- fx32 x, y, z;
- x = (fx32)(((fx64)a->y * b->z - (fx64)a->z * b->y + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT);
- y = (fx32)(((fx64)a->z * b->x - (fx64)a->x * b->z + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT);
- z = (fx32)(((fx64)a->x * b->y - (fx64)a->y * b->x + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT);
- dst->x = x;
- dst->y = y;
- dst->z = z;
-}
-
-ARM_FUNC void VEC_Fx16CrossProduct(struct Vecx16 *a, struct Vecx16 *b, struct Vecx16 *dst){
- fx32 x, y, z;
- x = ((a->y * b->z - a->z * b->y + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT);
- y = ((a->z * b->x - a->x * b->z + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT);
- z = ((a->x * b->y - a->y * b->x + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT);
- dst->x = (fx16)x;
- dst->y = (fx16)y;
- dst->z = (fx16)z;
-}
-
-ARM_FUNC fx32 VEC_Mag(struct Vecx32 *a){
- fx64 l2 = (fx64)a->x * a->x;
- l2 += (fx64)a->y * a->y;
- l2 += (fx64)a->z * a->z;
- reg_CP_SQRTCNT = 0x1;
- reg_CP_SQRT_PARAM = (u64)(l2 * 4);
- while (reg_CP_SQRTCNT & 0x8000) {} //wait for coprocessor to finish
- return ((fx32)reg_CP_SQRT_RESULT + 1) >> 1;
-}
-
-ARM_FUNC void VEC_Normalize(struct Vecx32 *a, struct Vecx32 *dst){
- fx64 l2 = (fx64)a->x * a->x;
- l2 += (fx64)a->y * a->y;
- l2 += (fx64)a->z * a->z;
- //1/sqrt(l) is computed by calculating sqrt(l)*(1/l)
- reg_CP_DIVCNT = 0x2;
- reg_CP_DIV_NUMER = 0x0100000000000000;
- reg_CP_DIV_DENOM = (u64)l2;
- reg_CP_SQRTCNT = 0x1;
- reg_CP_SQRT_PARAM = (u64)(l2 * 4);
- while (reg_CP_SQRTCNT & 0x8000) {} //wait for sqrt to finish
- fx32 sqrtresult = (fx32)reg_CP_SQRT_RESULT;
- while (reg_CP_DIVCNT & 0x8000) {} //wait for division to finish
- l2 = (fx64)reg_CP_DIV_RESULT;
- l2 = sqrtresult * l2;
- dst->x = (fx32)((l2 * a->x + (1LL << (0x2D - 1))) >> 0x2D);
- dst->y = (fx32)((l2 * a->y + (1LL << (0x2D - 1))) >> 0x2D);
- dst->z = (fx32)((l2 * a->z + (1LL << (0x2D - 1))) >> 0x2D);
-}
-
-ARM_FUNC void VEC_Fx16Normalize(struct Vecx16 *a, struct Vecx16 *dst){
- fx64 l2 = a->x * a->x;
- l2 += a->y * a->y;
- l2 += a->z * a->z;
- //1/sqrt(l) is computed by calculating sqrt(l)*(1/l)
- reg_CP_DIVCNT = 0x2;
- reg_CP_DIV_NUMER = 0x0100000000000000;
- reg_CP_DIV_DENOM = (u64)l2;
- reg_CP_SQRTCNT = 0x1;
- reg_CP_SQRT_PARAM = (u64)(l2 * 4);
- while (reg_CP_SQRTCNT & 0x8000) {} //wait for sqrt to finish
- fx32 sqrtresult = (fx32)reg_CP_SQRT_RESULT;
- while (reg_CP_DIVCNT & 0x8000) {} //wait for division to finish
- l2 = (fx64)reg_CP_DIV_RESULT;
- l2 = sqrtresult * l2;
- dst->x = (fx16)((l2 * a->x + (1LL << (0x2D - 1))) >> 0x2D);
- dst->y = (fx16)((l2 * a->y + (1LL << (0x2D - 1))) >> 0x2D);
- dst->z = (fx16)((l2 * a->z + (1LL << (0x2D - 1))) >> 0x2D);
-}
-
-ARM_FUNC void VEC_MultAdd(fx32 factor, struct Vecx32 *a, struct Vecx32 *b, struct Vecx32 *dst){
- dst->x = (fx32)(((fx64)factor * a->x) >> FX32_INT_SHIFT) + b->x;
- dst->y = (fx32)(((fx64)factor * a->y) >> FX32_INT_SHIFT) + b->y;
- dst->z = (fx32)(((fx64)factor * a->z) >> FX32_INT_SHIFT) + b->z;
-}