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Diffstat (limited to 'arm9/lib/src/FX_vec.c')
-rw-r--r--arm9/lib/src/FX_vec.c108
1 files changed, 108 insertions, 0 deletions
diff --git a/arm9/lib/src/FX_vec.c b/arm9/lib/src/FX_vec.c
new file mode 100644
index 00000000..10a792be
--- /dev/null
+++ b/arm9/lib/src/FX_vec.c
@@ -0,0 +1,108 @@
+#include "global.h"
+#include "main.h"
+#include "fx.h"
+
+void VEC_Add(struct Vecx32 *a, struct Vecx32 *b, struct Vecx32 *dst){
+ dst->x = a->x + b->x;
+ dst->y = a->y + b->y;
+ dst->z = a->z + b->z;
+}
+
+void VEC_Subtract(struct Vecx32 *a, struct Vecx32 *b, struct Vecx32 *dst){
+ dst->x = a->x - b->x;
+ dst->y = a->y - b->y;
+ dst->z = a->z - b->z;
+}
+
+void VEC_Fx16Add(struct Vecx16 *a, struct Vecx16 *b, struct Vecx16 *dst){
+ dst->x = a->x + b->x;
+ dst->y = a->y + b->y;
+ dst->z = a->z + b->z;
+}
+
+fx32 VEC_DotProduct(struct Vecx32 *a, struct Vecx32 *b){
+ return ((fx64)a->x * b->x + (fx64)a->y * b->y + (fx64)a->z * b->z + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT;
+}
+
+fx32 VEC_Fx16DotProduct(struct Vecx16 *a, struct Vecx16 *b){
+ fx32 temp1, temp2;
+ temp1 = (a->x * b->x) + (a->y * b->y);
+ temp2 = (a->z * b->z) + (1 << (FX64_INT_SHIFT - 1));
+ return (fx32)(((fx64)temp1 + temp2) >> FX64_INT_SHIFT);
+}
+
+void VEC_CrossProduct(struct Vecx32 *a, struct Vecx32 *b, struct Vecx32 *dst){
+ fx32 x, y, z;
+ x = (fx32)(((fx64)a->y * b->z - (fx64)a->z * b->y + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT);
+ y = (fx32)(((fx64)a->z * b->x - (fx64)a->x * b->z + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT);
+ z = (fx32)(((fx64)a->x * b->y - (fx64)a->y * b->x + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT);
+ dst->x = x;
+ dst->y = y;
+ dst->z = z;
+}
+
+void VEC_Fx16CrossProduct(struct Vecx16 *a, struct Vecx16 *b, struct Vecx16 *dst){
+ fx32 x, y, z;
+ x = ((a->y * b->z - a->z * b->y + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT);
+ y = ((a->z * b->x - a->x * b->z + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT);
+ z = ((a->x * b->y - a->y * b->x + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT);
+ dst->x = x;
+ dst->y = y;
+ dst->z = z;
+}
+
+fx32 VEC_Mag(struct Vecx32 *a){
+ fx64 l2 = (fx64)a->x * a->x;
+ l2 += (fx64)a->y * a->y;
+ l2 += (fx64)a->z * a->z;
+ SETREG16(HW_REG_SQRTCNT, 0x1);
+ SETREG64(HW_REG_SQRT_PARAM, l2 * 4);
+ while (READREG16(HW_REG_SQRTCNT) & 0x8000); //wait for coprocessor to finish
+ return ((fx32)READREG32(HW_REG_SQRT_RESULT) + 1) >> 1;
+}
+
+void VEC_Normalize(struct Vecx32 *a, struct Vecx32 *dst){
+ fx64 l2 = (fx64)a->x * a->x;
+ l2 += (fx64)a->y * a->y;
+ l2 += (fx64)a->z * a->z;
+ //1/sqrt(l) is computed by calculating sqrt(l)*(1/l)
+ SETREG16(HW_REG_DIVCNT, 0x2);
+ SETREG64(HW_REG_DIV_NUMER, 0x0100000000000000);
+ SETREG64(HW_REG_DIV_DENOM, l2);
+ SETREG16(HW_REG_SQRTCNT, 0x1);
+ SETREG64(HW_REG_SQRT_PARAM, l2 * 4);
+ while (READREG16(HW_REG_SQRTCNT) & 0x8000); //wait for sqrt to finish
+ fx32 sqrtresult = READREG32(HW_REG_SQRT_RESULT);
+ while (READREG16(HW_REG_DIVCNT) & 0x8000); //wait for division to finish
+ l2 = READREG64(HW_REG_DIV_RESULT);
+ l2 = sqrtresult * l2;
+ dst->x = (l2 * a->x + (1LL << (0x2D - 1))) >> 0x2D;
+ dst->y = (l2 * a->y + (1LL << (0x2D - 1))) >> 0x2D;
+ dst->z = (l2 * a->z + (1LL << (0x2D - 1))) >> 0x2D;
+}
+
+void VEC_Fx16Normalize(struct Vecx16 *a, struct Vecx16 *dst){
+ fx64 l2 = a->x * a->x;
+ l2 += a->y * a->y;
+ l2 += a->z * a->z;
+ //1/sqrt(l) is computed by calculating sqrt(l)*(1/l)
+ SETREG16(HW_REG_DIVCNT, 0x2);
+ SETREG64(HW_REG_DIV_NUMER, 0x0100000000000000);
+ SETREG64(HW_REG_DIV_DENOM, l2);
+ SETREG16(HW_REG_SQRTCNT, 0x1);
+ SETREG64(HW_REG_SQRT_PARAM, l2 * 4);
+ while (READREG16(HW_REG_SQRTCNT) & 0x8000); //wait for sqrt to finish
+ fx32 sqrtresult = READREG32(HW_REG_SQRT_RESULT);
+ while (READREG16(HW_REG_DIVCNT) & 0x8000); //wait for division to finish
+ l2 = READREG64(HW_REG_DIV_RESULT);
+ l2 = sqrtresult * l2;
+ dst->x = (l2 * a->x + (1LL << (0x2D - 1))) >> 0x2D;
+ dst->y = (l2 * a->y + (1LL << (0x2D - 1))) >> 0x2D;
+ dst->z = (l2 * a->z + (1LL << (0x2D - 1))) >> 0x2D;
+}
+
+void VEC_MultAdd(fx32 factor, struct Vecx32 *a, struct Vecx32 *b, struct Vecx32 *dst){
+ dst->x = (fx32)(((fx64)factor * a->x) >> FX32_INT_SHIFT) + b->x;
+ dst->y = (fx32)(((fx64)factor * a->y) >> FX32_INT_SHIFT) + b->y;
+ dst->z = (fx32)(((fx64)factor * a->z) >> FX32_INT_SHIFT) + b->z;
+}