diff options
Diffstat (limited to 'arm9/lib')
-rw-r--r-- | arm9/lib/include/FX_types.h | 106 | ||||
-rw-r--r-- | arm9/lib/include/GX_g3_util.h | 4 | ||||
-rw-r--r-- | arm9/lib/include/NNS_g3d.h | 89 | ||||
-rw-r--r-- | arm9/lib/include/fx.h | 160 | ||||
-rw-r--r-- | arm9/lib/src/FX_vec.c | 10 | ||||
-rw-r--r-- | arm9/lib/src/GX_g3_util.c | 2 |
6 files changed, 258 insertions, 113 deletions
diff --git a/arm9/lib/include/FX_types.h b/arm9/lib/include/FX_types.h new file mode 100644 index 00000000..b5b56348 --- /dev/null +++ b/arm9/lib/include/FX_types.h @@ -0,0 +1,106 @@ +#ifndef GUARD_FX_TYPES_H
+#define GUARD_FX_TYPES_H
+
+typedef s16 fx16;
+typedef s32 fx32;
+typedef s64 fx64;
+typedef s64 fx64c;
+
+#define FX16_INT_MASK 0xF000
+#define FX16_INT_ABS_MASK 0x7000
+#define FX16_FRAC_MASK 0x0FFF
+#define FX16_INT_SHIFT 0xC
+
+#define FX32_INT_MASK 0xFFFFF000
+#define FX32_INT_ABS_MASK 0x7FFFF000
+#define FX32_FRAC_MASK 0x00000FFF
+#define FX32_INT_SHIFT 0xC
+
+#define FX64_INT_MASK 0xFFFFFFFFFFFFF000
+#define FX64_INT_ABS_MASK 0x7FFFFFFFFFFFF000
+#define FX64_FRAC_MASK 0x0000000000000FFF
+#define FX64_INT_SHIFT 0xC
+
+#define FX64C_INT_MASK 0xFFFFFFFF00000000
+#define FX64C_INT_ABS_MASK 0x7FFFFFFF00000000
+#define FX64C_FRAC_MASK 0x00000000FFFFFFFF
+#define FX64C_INT_SHIFT 0x20
+
+#define FX_INT(TYPE, x) (((x) & TYPE ## _INT_MASK) >> TYPE ## _INT_SHIFT)
+#define FX_INT_ABS(TYPE, x) (((x) & TYPE ## _INT_ABS_MASK) >> TYPE ## _INT_SHIFT)
+#define FX_FRAC(TYPE, x) ((x) & TYPE ## _FRAC_MASK)
+
+#define FX16_INT(x) FX_INT(FX16, x)
+#define FX16_INT_ABS(x) FX_INT_ABS(FX16, x)
+#define FX16_FRAC(x) FX_FRAC(FX16, x)
+
+#define FX32_INT(x) FX_INT(FX32, x)
+#define FX32_INT_ABS(x) FX_INT_ABS(FX32, x)
+#define FX32_FRAC(x) FX_FRAC(FX32, x)
+
+#define FX64_INT(x) FX_INT(FX64, x)
+#define FX64_INT_ABS(x) FX_INT_ABS(FX64, x)
+#define FX64_FRAC(x) FX_FRAC(FX64, x)
+
+#define FX64C_INT(x) FX_INT(FX64C, x)
+#define FX64C_INT_ABS(x) FX_INT_ABS(FX64C, x)
+#define FX64C_FRAC(x) FX_FRAC(FX64C, x)
+
+//TODO: clean up these macros
+#define FX32_MUL_NO_ROUND(a, b) ((fx32)(((fx64)(a) * (b)) >> FX32_INT_SHIFT))
+#define FX32_MUL(a, b) ((fx32)((((fx64)(a) * (b) + (1 << (FX32_INT_SHIFT - 1))) >> FX32_INT_SHIFT)))
+#define FX32_MUL_ADD_MUL(a, b, c, d) ((fx32)(((fx64)(a) * (b) + (fx64)c * d) >> FX32_INT_SHIFT))
+//the extra term here is for rounding
+#define FX32_MUL_SUB_MUL(a, b, c, d) ((fx32)(((fx64)(a) * (b) - (fx64)c * d + (1 << (FX32_INT_SHIFT - 1))) >> FX32_INT_SHIFT))
+
+#define FX_MUL_FX32_FX64C(a, b) ((fx32)((((a) * (b) + ((fx64)1 << (FX64C_INT_SHIFT - 1))) >> FX64C_INT_SHIFT)))
+
+#define FX_FX16_TO_F32(x) ((f32)((x) / (f32)(1 << FX16_SHIFT)))
+#define FX_F32_TO_FX16(x) ((fx16)(((x) > 0) ? \
+ (fx16)((x) * (1 << FX16_INT_SHIFT) + 0.5f ) : \
+ (fx16)((x) * (1 << FX16_INT_SHIFT) - 0.5f )))
+#define FX_F32_TO_FX32(x) ((fx32)(((x) > 0) ? \
+ (fx32)((x) * (1 << FX32_INT_SHIFT) + 0.5f ) : \
+ (fx32)((x) * (1 << FX32_INT_SHIFT) - 0.5f )))
+#define FX16_CONST(x) FX_F32_TO_FX16(x)
+#define FX32_CONST(x) FX_F32_TO_FX32(x)
+
+#define FX16_ONE ((fx16)0x1000)
+#define FX32_ONE ((fx32)0x00001000L)
+
+typedef struct Vecx32
+{
+ fx32 x;
+ fx32 y;
+ fx32 z;
+} VecFx32;
+
+typedef struct Vecx16
+{
+ fx16 x;
+ fx16 y;
+ fx16 z;
+} VecFx16;
+
+//Matrices are indexed as [column][row]
+typedef struct Mtx44
+{
+ fx32 _[16];
+} MtxFx44;
+
+typedef struct Mtx43
+{
+ fx32 _[12];
+} MtxFx43;
+
+typedef struct Mtx33
+{
+ fx32 _[9];
+} MtxFx33;
+
+typedef struct Mtx22
+{
+ fx32 _[4];
+} MtxFx22;
+
+#endif //GUARD_FX_TYPES_H
diff --git a/arm9/lib/include/GX_g3_util.h b/arm9/lib/include/GX_g3_util.h index a9bc4c17..7a35f545 100644 --- a/arm9/lib/include/GX_g3_util.h +++ b/arm9/lib/include/GX_g3_util.h @@ -1,9 +1,11 @@ #ifndef GUARD_GX_G3_UTIL_H #define GUARD_GX_G3_UTIL_H +#include "FX_types.h" + void G3i_PerspectiveW_(fx32 fovsin, fx32 fovcos, fx32 ratio, fx32 near, fx32 far, fx32 scale, u32 load, struct Mtx44 *mtx); void G3i_OrthoW_(fx32 top, fx32 bottom, fx32 left, fx32 right, fx32 near, fx32 far, fx32 scale, u32 load, struct Mtx44 *mtx); -void G3i_LookAt_(struct Vecx32 *a, struct Vecx32 *b, struct Vecx32 *c, u32 load, struct Mtx44 *mtx); +void G3i_LookAt_(const struct Vecx32 *a, const struct Vecx32 *b, const struct Vecx32 *c, BOOL load, struct Mtx43 *mtx); void G3_RotX(fx32 sinphi, fx32 cosphi); void G3_RotY(fx32 sinphi, fx32 cosphi); void G3_RotZ(fx32 sinphi, fx32 cosphi); diff --git a/arm9/lib/include/NNS_g3d.h b/arm9/lib/include/NNS_g3d.h new file mode 100644 index 00000000..f9a3a1b8 --- /dev/null +++ b/arm9/lib/include/NNS_g3d.h @@ -0,0 +1,89 @@ +#ifndef GUARD_NNS_G3D_H
+#define GUARD_NNS_G3D_H
+
+#include "fx.h"
+
+typedef enum
+{
+ NNS_G3D_GLB_FLAG_FLUSH_WVP = 0x00000001,
+ NNS_G3D_GLB_FLAG_FLUSH_VP = 0x00000002,
+ NNS_G3D_GLB_FLAG_INVBASE_UPTODATE = 0x00000004,
+ NNS_G3D_GLB_FLAG_INVCAMERA_UPTODATE = 0x00000008,
+ NNS_G3D_GLB_FLAG_INVPROJ_UPTODATE = 0x00000010,
+ NNS_G3D_GLB_FLAG_INVBASECAMERA_UPTODATE = 0x00000020,
+ NNS_G3D_GLB_FLAG_INVCAMERAPROJ_UPTODATE = 0x00000040,
+
+ NNS_G3D_GLB_FLAG_BASECAMERA_UPTODATE = 0x00000080,
+
+ NNS_G3D_GLB_FLAG_SRTCAMERA_UPTODATE = NNS_G3D_GLB_FLAG_BASECAMERA_UPTODATE,
+ NNS_G3D_GLB_FLAG_FLUSH_ALT = NNS_G3D_GLB_FLAG_FLUSH_WVP
+}
+ NNSG3dGlbFlag;
+
+typedef struct
+{
+ /*0x000*/ u32 cmd0;
+ /*0x004*/ u32 mtxmode_proj;
+ /*0x008*/ MtxFx44 projMtx;
+
+ /*0x048*/ u32 mtxmode_posvec;
+ /*0x04C*/ MtxFx43 cameraMtx;
+
+ /*0x07C*/ u32 cmd1;
+ /*0x080*/ u32 lightVec[4];
+
+ /*0x090*/ u32 cmd2;
+ /*0x094*/ u32 prmMatColor0;
+ /*0x098*/ u32 prmMatColor1;
+ /*0x09C*/ u32 prmPolygonAttr;
+ /*0x0A0*/ u32 prmViewPort;
+
+ /*0x0A4*/ u32 cmd3;
+ /*0x0A8*/ u32 lightColor[4];
+
+ /*0x0B8*/ u32 cmd4;
+ /*0x0BC*/ MtxFx33 prmBaseRot;
+ /*0x0E0*/ VecFx32 prmBaseTrans;
+ /*0x0EC*/ VecFx32 prmBaseScale;
+ /*0x0F8*/ u32 prmTexImageParam;
+
+ /*0x0FC*/ u32 flag;
+ /*0x100*/ MtxFx43 invCameraMtx;
+ /*0x130*/ MtxFx43 srtCameraMtx;
+ /*0x160*/ MtxFx43 invSrtCameraMtx;
+
+ /*0x190*/ MtxFx43 invBaseMtx;
+
+ /*0x1C0*/ MtxFx44 invProjMtx;
+ /*0x200*/ MtxFx44 invCameraProjMtx;
+
+ /*0x240*/ VecFx32 camPos;
+ /*0x24C*/ VecFx32 camUp;
+ /*0x258*/ VecFx32 camTarget;
+}
+NNSG3dGlb;
+
+extern NNSG3dGlb NNS_G3dGlb;
+
+static inline void NNS_G3dGlbLookAt(const VecFx32 * camPos, const VecFx32 * camUp, const VecFx32 * camTarget)
+{
+ NNS_G3dGlb.camPos = *camPos;
+ NNS_G3dGlb.camUp = *camUp;
+ NNS_G3dGlb.camTarget = *camTarget;
+ MTX_LookAt(camPos, camUp, camTarget, &NNS_G3dGlb.cameraMtx);
+ NNS_G3dGlb.flag &= ~(NNS_G3D_GLB_FLAG_INVCAMERA_UPTODATE | NNS_G3D_GLB_FLAG_INVBASECAMERA_UPTODATE | NNS_G3D_GLB_FLAG_INVCAMERAPROJ_UPTODATE | NNS_G3D_GLB_FLAG_BASECAMERA_UPTODATE);
+}
+
+static inline void NNS_G3dGlbPerspective(fx32 fovySin, fx32 fovyCos, fx32 aspect, fx32 n, fx32 f)
+{
+ MTX_Perspective(fovySin, fovyCos, aspect, n, f, &NNS_G3dGlb.projMtx);
+ NNS_G3dGlb.flag &= ~(NNS_G3D_GLB_FLAG_INVPROJ_UPTODATE | NNS_G3D_GLB_FLAG_INVCAMERAPROJ_UPTODATE);
+}
+
+static inline void NNS_G3dGlbOrtho(fx32 t, fx32 b, fx32 l, fx32 r, fx32 n, fx32 f)
+{
+ MTX_Ortho(t, b, l, r, n, f, &NNS_G3dGlb.projMtx);
+ NNS_G3dGlb.flag &= ~(NNS_G3D_GLB_FLAG_INVPROJ_UPTODATE | NNS_G3D_GLB_FLAG_INVCAMERAPROJ_UPTODATE);
+}
+
+#endif //GUARD_NNS_G3D_H
diff --git a/arm9/lib/include/fx.h b/arm9/lib/include/fx.h index 38506194..de851f62 100644 --- a/arm9/lib/include/fx.h +++ b/arm9/lib/include/fx.h @@ -1,107 +1,8 @@ #ifndef GUARD_FX_H #define GUARD_FX_H -typedef s16 fx16; -typedef s32 fx32; -typedef s64 fx64; -typedef s64 fx64c; - -#define FX16_INT_MASK 0xF000 -#define FX16_INT_ABS_MASK 0x7000 -#define FX16_FRAC_MASK 0x0FFF -#define FX16_INT_SHIFT 0xC - -#define FX32_INT_MASK 0xFFFFF000 -#define FX32_INT_ABS_MASK 0x7FFFF000 -#define FX32_FRAC_MASK 0x00000FFF -#define FX32_INT_SHIFT 0xC - -#define FX64_INT_MASK 0xFFFFFFFFFFFFF000 -#define FX64_INT_ABS_MASK 0x7FFFFFFFFFFFF000 -#define FX64_FRAC_MASK 0x0000000000000FFF -#define FX64_INT_SHIFT 0xC - -#define FX64C_INT_MASK 0xFFFFFFFF00000000 -#define FX64C_INT_ABS_MASK 0x7FFFFFFF00000000 -#define FX64C_FRAC_MASK 0x00000000FFFFFFFF -#define FX64C_INT_SHIFT 0x20 - -#define FX_INT(TYPE, x) (((x) & TYPE ## _INT_MASK) >> TYPE ## _INT_SHIFT) -#define FX_INT_ABS(TYPE, x) (((x) & TYPE ## _INT_ABS_MASK) >> TYPE ## _INT_SHIFT) -#define FX_FRAC(TYPE, x) ((x) & TYPE ## _FRAC_MASK) - -#define FX16_INT(x) FX_INT(FX16, x) -#define FX16_INT_ABS(x) FX_INT_ABS(FX16, x) -#define FX16_FRAC(x) FX_FRAC(FX16, x) - -#define FX32_INT(x) FX_INT(FX32, x) -#define FX32_INT_ABS(x) FX_INT_ABS(FX32, x) -#define FX32_FRAC(x) FX_FRAC(FX32, x) - -#define FX64_INT(x) FX_INT(FX64, x) -#define FX64_INT_ABS(x) FX_INT_ABS(FX64, x) -#define FX64_FRAC(x) FX_FRAC(FX64, x) - -#define FX64C_INT(x) FX_INT(FX64C, x) -#define FX64C_INT_ABS(x) FX_INT_ABS(FX64C, x) -#define FX64C_FRAC(x) FX_FRAC(FX64C, x) - -//TODO: clean up these macros -#define FX32_MUL_NO_ROUND(a, b) ((fx32)(((fx64)(a) * (b)) >> FX32_INT_SHIFT)) -#define FX32_MUL(a, b) ((fx32)((((fx64)(a) * (b) + (1 << (FX32_INT_SHIFT - 1))) >> FX32_INT_SHIFT))) -#define FX32_MUL_ADD_MUL(a, b, c, d) ((fx32)(((fx64)(a) * (b) + (fx64)c * d) >> FX32_INT_SHIFT)) -//the extra term here is for rounding -#define FX32_MUL_SUB_MUL(a, b, c, d) ((fx32)(((fx64)(a) * (b) - (fx64)c * d + (1 << (FX32_INT_SHIFT - 1))) >> FX32_INT_SHIFT)) - -#define FX_MUL_FX32_FX64C(a, b) ((fx32)((((a) * (b) + ((fx64)1 << (FX64C_INT_SHIFT - 1))) >> FX64C_INT_SHIFT))) - -#define FX_FX16_TO_F32(x) ((f32)((x) / (f32)(1 << FX16_SHIFT))) -#define FX_F32_TO_FX16(x) ((fx16)(((x) > 0) ? \ - (fx16)((x) * (1 << FX16_INT_SHIFT) + 0.5f ) : \ - (fx16)((x) * (1 << FX16_INT_SHIFT) - 0.5f ))) -#define FX_F32_TO_FX32(x) ((fx32)(((x) > 0) ? \ - (fx32)((x) * (1 << FX32_INT_SHIFT) + 0.5f ) : \ - (fx32)((x) * (1 << FX32_INT_SHIFT) - 0.5f ))) -#define FX16_CONST(x) FX_F32_TO_FX16(x) -#define FX32_CONST(x) FX_F32_TO_FX32(x) - -#define FX16_ONE ((fx16)0x1000) -#define FX32_ONE ((fx32)0x00001000L) - -struct Vecx32 -{ - fx32 x; - fx32 y; - fx32 z; -}; - -struct Vecx16 -{ - fx16 x; - fx16 y; - fx16 z; -}; - -//Matrices are indexed as [column][row] -struct Mtx44 -{ - fx32 _[16]; -}; - -struct Mtx43 -{ - fx32 _[12]; -}; - -struct Mtx33 -{ - fx32 _[9]; -}; - -struct Mtx22 -{ - fx32 _[4]; -}; +#include "FX_types.h" +#include "GX_g3_util.h" //FX void FX_Init(); @@ -112,15 +13,15 @@ u16 FX_Atan(fx32 x); u16 FX_Atan2(fx32 x, fx32 y); //Vec -void VEC_Add(struct Vecx32 *x, struct Vecx32 *y, struct Vecx32 *dst); -void VEC_Subtract(struct Vecx32 *x, struct Vecx32 *y, struct Vecx32 *dst); +void VEC_Add(const struct Vecx32 *a, const struct Vecx32 *b, struct Vecx32 *dst); +void VEC_Subtract(const struct Vecx32 *a, const struct Vecx32 *b, struct Vecx32 *dst); void VEC_Fx16Add(struct Vecx16 *x, struct Vecx16 *y, struct Vecx16 *dst); -fx32 VEC_DotProduct(struct Vecx32 *x, struct Vecx32 *y); +fx32 VEC_DotProduct(const struct Vecx32 *a, const struct Vecx32 *b); fx32 VEC_Fx16DotProduct(struct Vecx16 *a, struct Vecx16 *b); -void VEC_CrossProduct(struct Vecx32 *a, struct Vecx32 *b, struct Vecx32 *dst); +void VEC_CrossProduct(const struct Vecx32 *a, const struct Vecx32 *b, struct Vecx32 *dst); void VEC_Fx16CrossProduct(struct Vecx16 *a, struct Vecx16 *b, struct Vecx16 *dst); fx32 VEC_Mag(struct Vecx32 *a); -void VEC_Normalize(struct Vecx32 *a, struct Vecx32 *dst); +void VEC_Normalize(const struct Vecx32 *a, struct Vecx32 *dst); void VEC_Fx16Normalize(struct Vecx16 *a, struct Vecx16 *dst); void VEC_MultAdd(fx32 factor, struct Vecx32 *a, struct Vecx32 *b, struct Vecx32 *dst); @@ -172,4 +73,51 @@ void MTX_ScaleApply22(struct Mtx22 *mtx, struct Mtx22 *dst, fx32 x, fx32 y); void MTX_Identity22_(struct Mtx22 *mtx); void MTX_Rot22_(struct Mtx22 *mtx, fx32 sinphi, fx32 cosphi); +// Trig +extern const fx16 FX_SinCosTable_[]; + +static inline fx16 FX_SinIdx(int idx) +{ + return FX_SinCosTable_[((idx >> 4) << 1)]; +} + +static inline fx16 FX_CosIdx(int idx) +{ + return FX_SinCosTable_[((idx >> 4) << 1) + 1]; +} + +static inline fx32 FX32_CAST(s64 res) +{ + return (fx32)res; +} + +static inline fx32 FX_MulInline(fx32 v1, fx32 v2) +{ + return FX32_CAST(((s64)v1 * v2 + 0x800LL) >> FX32_INT_SHIFT); +} + +#define FX_Mul(v1, v2) FX_MulInline(v1, v2) + +static inline void VEC_Set(struct Vecx32 * vec, fx32 x, fx32 y, fx32 z) +{ + vec->x = x; + vec->y = y; + vec->z = z; +} + +static inline void MTX_LookAt(const VecFx32 * camPos, const VecFx32 * camUp, const VecFx32 * target, MtxFx43 * mtx) +{ + G3i_LookAt_(camPos, camUp, target, FALSE, mtx); +} + +static inline void MTX_Perspective(fx32 fovySin, fx32 fovyCos, fx32 aspect, fx32 n, fx32 f, MtxFx44 * mtx) +{ + G3i_PerspectiveW_(fovySin, fovyCos, aspect, n, f, FX32_ONE, FALSE, mtx); +} + +static inline void MTX_Ortho(fx32 t, fx32 b, fx32 l, fx32 r, fx32 n, fx32 f, MtxFx44 * mtx) +{ + G3i_OrthoW_(t, b, l, r, n, f, FX32_ONE, FALSE, mtx); +} + #endif //GUARD_FX_H diff --git a/arm9/lib/src/FX_vec.c b/arm9/lib/src/FX_vec.c index 39dd3076..8550b54a 100644 --- a/arm9/lib/src/FX_vec.c +++ b/arm9/lib/src/FX_vec.c @@ -1,13 +1,13 @@ #include "global.h" #include "fx.h" -ARM_FUNC void VEC_Add(struct Vecx32 *a, struct Vecx32 *b, struct Vecx32 *dst){ +ARM_FUNC void VEC_Add(const struct Vecx32 *a, const struct Vecx32 *b, struct Vecx32 *dst){ dst->x = a->x + b->x; dst->y = a->y + b->y; dst->z = a->z + b->z; } -ARM_FUNC void VEC_Subtract(struct Vecx32 *a, struct Vecx32 *b, struct Vecx32 *dst){ +ARM_FUNC void VEC_Subtract(const struct Vecx32 *a, const struct Vecx32 *b, struct Vecx32 *dst){ dst->x = a->x - b->x; dst->y = a->y - b->y; dst->z = a->z - b->z; @@ -19,7 +19,7 @@ ARM_FUNC void VEC_Fx16Add(struct Vecx16 *a, struct Vecx16 *b, struct Vecx16 *dst dst->z = (s16)(a->z + b->z); } -ARM_FUNC fx32 VEC_DotProduct(struct Vecx32 *a, struct Vecx32 *b){ +ARM_FUNC fx32 VEC_DotProduct(const struct Vecx32 *a, const struct Vecx32 *b){ return (fx32)(((fx64)a->x * b->x + (fx64)a->y * b->y + (fx64)a->z * b->z + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT); } @@ -30,7 +30,7 @@ ARM_FUNC fx32 VEC_Fx16DotProduct(struct Vecx16 *a, struct Vecx16 *b){ return (fx32)(((fx64)temp1 + temp2) >> FX64_INT_SHIFT); } -ARM_FUNC void VEC_CrossProduct(struct Vecx32 *a, struct Vecx32 *b, struct Vecx32 *dst){ +ARM_FUNC void VEC_CrossProduct(const struct Vecx32 *a, const struct Vecx32 *b, struct Vecx32 *dst){ fx32 x, y, z; x = (fx32)(((fx64)a->y * b->z - (fx64)a->z * b->y + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT); y = (fx32)(((fx64)a->z * b->x - (fx64)a->x * b->z + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT); @@ -60,7 +60,7 @@ ARM_FUNC fx32 VEC_Mag(struct Vecx32 *a){ return ((fx32)reg_CP_SQRT_RESULT + 1) >> 1; } -ARM_FUNC void VEC_Normalize(struct Vecx32 *a, struct Vecx32 *dst){ +ARM_FUNC void VEC_Normalize(const struct Vecx32 *a, struct Vecx32 *dst){ fx64 l2 = (fx64)a->x * a->x; l2 += (fx64)a->y * a->y; l2 += (fx64)a->z * a->z; diff --git a/arm9/lib/src/GX_g3_util.c b/arm9/lib/src/GX_g3_util.c index e647f1c7..b4fdd0cc 100644 --- a/arm9/lib/src/GX_g3_util.c +++ b/arm9/lib/src/GX_g3_util.c @@ -165,7 +165,7 @@ ARM_FUNC void G3i_OrthoW_(fx32 top, fx32 bottom, fx32 left, fx32 right, fx32 nea } } -ARM_FUNC void G3i_LookAt_(struct Vecx32 *a, struct Vecx32 *b, struct Vecx32 *c, u32 load, struct Mtx44 *mtx){ +ARM_FUNC void G3i_LookAt_(const struct Vecx32 *a, const struct Vecx32 *b, const struct Vecx32 *c, BOOL load, struct Mtx43 *mtx){ struct Vecx32 temp, temp1, temp2; fx32 c1, c2, c3; vu32 *reg_ptr; |