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Diffstat (limited to 'arm9/src/sound.c')
-rw-r--r--arm9/src/sound.c51
1 files changed, 26 insertions, 25 deletions
diff --git a/arm9/src/sound.c b/arm9/src/sound.c
index a1e31bbd..95d14c64 100644
--- a/arm9/src/sound.c
+++ b/arm9/src/sound.c
@@ -6,7 +6,8 @@
#pragma thumb on
static struct SoundData sSoundDataBuffer;
-static u32 UNK_02107070[2];
+static u32 UNK_02107070;
+static u32 UNK_02107074;
void FUN_02003C40(void);
BOOL FUN_02003D04(void);
@@ -28,15 +29,15 @@ extern void FUN_02005CFC(void);
void InitSoundData(void * a0, struct Options * a1)
{
struct SoundData * sdat = GetSoundDataPointer();
- SDAT_Init();
+ NNS_SndInit();
FUN_020040C8();
FUN_02004064(sdat);
- sdat->unk_00090 = FUN_020C2A94(sdat->unk_00094, sizeof(sdat->unk_00094));
- SDAT_Open(&sdat->header, "data/sound/sound_data.sdat", sdat->unk_00090, 0);
- FUN_020C39CC(sdat->unk_00090);
+ sdat->heap = NNS_SndHeapCreate(sdat->unk_00094, sizeof(sdat->unk_00094));
+ NNS_SndArcInit(&sdat->header, "data/sound/sound_data.sdat", sdat->heap, 0);
+ NNS_SndArcPlayerSetup(sdat->heap);
FUN_02004088(sdat);
FUN_020040A4(sdat);
- UNK_02107070[1] = 0;
+ UNK_02107074 = 0;
sdat->unk_BCD4C = a0;
FUN_02004D60(a1->soundMethod);
}
@@ -51,13 +52,13 @@ void DoSoundUpdateFrame(void)
FUN_02003C40();
}
FUN_02005CFC();
- FUN_020C01A0();
+ NNS_SndMain();
}
void FUN_02003C40(void)
{
struct SoundData * sdat = GetSoundDataPointer();
- switch (UNK_02107070[0])
+ switch (UNK_02107070)
{
case 1:
FUN_02003CE8(2);
@@ -92,7 +93,7 @@ void FUN_02003CE8(int a0)
{
struct SoundData * sdat = GetSoundDataPointer();
sdat->unk_BCCFC = 0;
- UNK_02107070[0] = (u32)a0;
+ UNK_02107070 = (u32)a0;
}
BOOL FUN_02003D04(void)
@@ -202,7 +203,7 @@ void * FUN_02003D38(u32 a0)
int FUN_02003F3C(int * a0)
{
struct SoundData * sdat = GetSoundDataPointer();
- int r4 = FUN_020C290C(sdat->unk_00090);
+ int r4 = NNS_SndHeapSaveState(sdat->heap);
GF_ASSERT(r4 != -1);
if (a0 != NULL)
*a0 = r4;
@@ -212,37 +213,37 @@ int FUN_02003F3C(int * a0)
void FUN_02003F64(int a0)
{
struct SoundData * sdat = GetSoundDataPointer();
- FUN_020C2828(sdat->unk_00090, a0);
+ NNS_SndHeapLoadState(sdat->heap, a0);
}
-BOOL FUN_02003F78(u32 * a0)
+BOOL FUN_02003F78(int a0)
{
struct SoundData * sdat = GetSoundDataPointer();
- return FUN_020C36A8(a0, sdat->unk_00090);
+ return NNS_SndArcLoadGroup(a0, sdat->heap);
}
-BOOL FUN_02003F90(u32 * a0)
+BOOL FUN_02003F90(int a0)
{
struct SoundData * sdat = GetSoundDataPointer();
- return FUN_020C3674(a0, sdat->unk_00090);
+ return NNS_SndArcLoadSeq(a0, sdat->heap);
}
-BOOL FUN_02003FA8(u32 * a0, u32 * a1)
+BOOL FUN_02003FA8(int a0, u32 a1)
{
struct SoundData * sdat = GetSoundDataPointer();
- return FUN_020C35E0(a0, a1, sdat->unk_00090);
+ return NNS_SndArcLoadSeqEx(a0, a1, sdat->heap);
}
-BOOL FUN_02003FC4(u32 * a0)
+BOOL FUN_02003FC4(int a0)
{
struct SoundData * sdat = GetSoundDataPointer();
- return FUN_020C360C(a0, sdat->unk_00090);
+ return NNS_SndArcLoadWaveArc(a0, sdat->heap);
}
-BOOL FUN_02003FDC(u32 * a0)
+BOOL FUN_02003FDC(int a0)
{
struct SoundData * sdat = GetSoundDataPointer();
- return FUN_020C3640(a0, sdat->unk_00090);
+ return NNS_SndArcLoadBank(a0, sdat->heap);
}
u32 * FUN_02003FF4(int a0)
@@ -295,14 +296,14 @@ void FUN_02004088(struct SoundData * sdat)
int i;
for (i = 0; i < 9; i++)
{
- FUN_020C0F80(&sdat->unk_BBC94[i]);
+ NNS_SndHandleInit(&sdat->unk_BBC94[i]);
}
}
void FUN_020040A4(struct SoundData * sdat)
{
FUN_02003F3C(&sdat->unk_BCD1C[0]);
- FUN_02003F78(NULL);
+ FUN_02003F78(0);
FUN_02003F3C(&sdat->unk_BCD1C[1]);
}
@@ -315,7 +316,7 @@ void FUN_020040C8(void)
void FUN_020040DC(void)
{
- FUN_020C1040(7, 0);
+ NNS_SndPlayerStopSeqByPlayerNo(7, 0);
FUN_02003FF4(7);
- FUN_020C0F68();
+ NNS_SndHandleReleaseSeq();
}