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-rw-r--r--arm9/src/trainer_data.c403
1 files changed, 403 insertions, 0 deletions
diff --git a/arm9/src/trainer_data.c b/arm9/src/trainer_data.c
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+++ b/arm9/src/trainer_data.c
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+#include "global.h"
+#include "heap.h"
+#include "trainer_data.h"
+#include "math_util.h"
+#include "party.h"
+#include "proto.h"
+#include "msgdata.h"
+#include "constants/trainer_classes.h"
+
+#pragma thumb on
+
+extern void * FUN_02024EC0(struct SaveBlock2 *);
+extern u16 * FUN_02024EE8(void *);
+
+// Loads all battle opponents, including multi-battle partner if exists.
+void EnemyTrainerSet_Init(struct EnemyTrainerSet * enemies, struct SaveBlock2 * sav2, u32 heap_id)
+{
+ struct TrainerDataLoaded trdata;
+ struct MsgData * msgData;
+ u16 * rivalName;
+ s32 i;
+ struct String * str;
+
+ // FIXME: String formatting in files/msgdata/msg/narc_0559.txt is abnormal.
+ msgData = NewMsgDataFromNarc(1, NARC_MSGDATA_MSG, 559, heap_id);
+ rivalName = FUN_02024EE8(FUN_02024EC0(sav2));
+ for (i = 0; i < 4; i++)
+ {
+ if (enemies->trainer_idxs[i] != 0)
+ {
+ TrainerData_ReadTrData(enemies->trainer_idxs[i], &trdata.data);
+ enemies->datas[i] = trdata;
+ if (trdata.data.trainerClass == TRAINER_CLASS_PKMN_TRAINER_BARRY)
+ {
+ CopyU16StringArray(enemies->datas[i].name, rivalName);
+ }
+ else
+ {
+ str = NewString_ReadMsgData(msgData, enemies->trainer_idxs[i]);
+ CopyStringToU16Array(str, enemies->datas[i].name, OT_NAME_LENGTH + 1);
+ String_dtor(str);
+ }
+ CreateNPCTrainerParty(enemies, i, heap_id);
+ }
+ }
+ enemies->flags |= trdata.data.doubleBattle;
+ DestroyMsgData(msgData);
+}
+
+s32 TrainerData_GetAttr(u32 tr_idx, u32 attr_no)
+{
+ struct TrainerDataLoaded trainer;
+ s32 ret;
+
+ TrainerData_ReadTrData(tr_idx, &trainer.data);
+ switch (attr_no)
+ {
+ case 0:
+ ret = trainer.data.trainerType;
+ break;
+ case 1:
+ ret = trainer.data.trainerClass;
+ break;
+ case 2:
+ ret = trainer.data.unk_2;
+ break;
+ case 3:
+ ret = trainer.data.npoke;
+ break;
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ attr_no -= 4;
+ ret = trainer.data.items[attr_no];
+ break;
+ case 8:
+ ret = (s32)trainer.data.unk_C;
+ break;
+ case 9:
+ ret = (s32)trainer.data.doubleBattle;
+ break;
+ }
+ return ret; // UB: uninitialized in event of invalid attr
+}
+
+// Relevant files:
+// files/poketool/trmsg/trtbl.narc
+// files/poketool/trmsg/trtblofs.narc
+// files/msgdata/msg/narc_0558.txt
+// trtbl is a single-member NARC whose entries are two shorts each. The first short
+// designates the trainer ID and the second the message ID. They are ordered the same
+// as the corresponding msgdata file. All messages for a given trainer are found together,
+// however the trainers are not in order in this file. trtblofs gives a pointer into trtbl
+// for each trainer. trtblofs is also a single-member NARC whose entries are shorts, one
+// per NPC trainer.
+BOOL TrainerMessageWithIdPairExists(u32 trainer_idx, u32 msg_id, u32 heap_id)
+{
+ u16 rdbuf[3];
+ struct NARC * trTblNarc;
+ BOOL ret = FALSE;
+ u32 trTblSize;
+
+ trTblSize = GetNarcMemberSizeByIdPair(NARC_POKETOOL_TRMSG_TRTBL, 0);
+ ReadFromNarcMemberByIdPair(&rdbuf[0], NARC_POKETOOL_TRMSG_TRTBLOFS, 0, trainer_idx * 2, 2);
+ trTblNarc = NARC_ctor(NARC_POKETOOL_TRMSG_TRTBL, heap_id);
+ while (rdbuf[0] != trTblSize)
+ {
+ NARC_ReadFromMember(trTblNarc, 0, rdbuf[0], 4, &rdbuf[1]);
+ if (rdbuf[1] == trainer_idx && rdbuf[2] == msg_id)
+ {
+ ret = TRUE;
+ break;
+ }
+ if (rdbuf[1] != trainer_idx)
+ break;
+ rdbuf[0] += 4;
+ }
+ NARC_dtor(trTblNarc);
+ return ret;
+}
+
+void GetTrainerMessageByIdPair(u32 trainer_idx, u32 msg_id, struct String * str, u32 heap_id)
+{
+ u16 rdbuf[3];
+ u32 trTblSize;
+ struct NARC * trTblNarc;
+
+ trTblSize = GetNarcMemberSizeByIdPair(NARC_POKETOOL_TRMSG_TRTBL, 0);
+ ReadFromNarcMemberByIdPair(&rdbuf[0], NARC_POKETOOL_TRMSG_TRTBLOFS, 0, trainer_idx * 2, 2);
+ trTblNarc = NARC_ctor(NARC_POKETOOL_TRMSG_TRTBL, heap_id);
+ while (rdbuf[0] != trTblSize)
+ {
+ NARC_ReadFromMember(trTblNarc, 0, rdbuf[0], 4, &rdbuf[1]);
+ if (rdbuf[1] == trainer_idx && rdbuf[2] == msg_id)
+ {
+ ReadMsgData_NewNarc_ExistingString(NARC_MSGDATA_MSG, 558, (u32)(rdbuf[0] / 4), heap_id, str);
+ break;
+ }
+ rdbuf[0] += 4;
+ }
+ NARC_dtor(trTblNarc);
+ if (rdbuf[0] == trTblSize)
+ StringSetEmpty(str);
+}
+
+void TrainerData_ReadTrData(u32 idx, struct TrainerData * dest)
+{
+ ReadWholeNarcMemberByIdPair(dest, NARC_POKETOOL_TRAINER_TRDATA, (s32)idx);
+}
+
+void TrainerData_ReadTrPoke(u32 idx, union TrainerMon * dest)
+{
+ ReadWholeNarcMemberByIdPair(dest, NARC_POKETOOL_TRAINER_TRPOKE, (s32)idx);
+}
+
+const u8 sTrainerClassGenderCountTbl[] = {
+ /*TRAINER_CLASS_PKMN_TRAINER_M*/ 0,
+ /*TRAINER_CLASS_PKMN_TRAINER_F*/ 1,
+ /*TRAINER_CLASS_YOUNGSTER*/ 0,
+ /*TRAINER_CLASS_LASS*/ 1,
+ /*TRAINER_CLASS_CAMPER*/ 0,
+ /*TRAINER_CLASS_PICNICKER*/ 1,
+ /*TRAINER_CLASS_BUG_CATCHER*/ 0,
+ /*TRAINER_CLASS_AROMA_LADY*/ 1,
+ /*TRAINER_CLASS_TWINS*/ 1,
+ /*TRAINER_CLASS_HIKER*/ 0,
+ /*TRAINER_CLASS_BATTLE_GIRL*/ 1,
+ /*TRAINER_CLASS_FISHERMAN*/ 0,
+ /*TRAINER_CLASS_CYCLIST_M*/ 0,
+ /*TRAINER_CLASS_CYCLIST_F*/ 1,
+ /*TRAINER_CLASS_BLACK_BELT*/ 0,
+ /*TRAINER_CLASS_ARTIST*/ 0,
+ /*TRAINER_CLASS_PKMN_BREEDER_M*/ 0,
+ /*TRAINER_CLASS_PKMN_BREEDER_F*/ 1,
+ /*TRAINER_CLASS_COWGIRL*/ 1,
+ /*TRAINER_CLASS_JOGGER*/ 0,
+ /*TRAINER_CLASS_POKEFAN_M*/ 0,
+ /*TRAINER_CLASS_POKEFAN_F*/ 1,
+ /*TRAINER_CLASS_POKE_KID*/ 1,
+ /*TRAINER_CLASS_YOUNG_COUPLE*/ 2,
+ /*TRAINER_CLASS_ACE_TRAINER_M*/ 0,
+ /*TRAINER_CLASS_ACE_TRAINER_F*/ 1,
+ /*TRAINER_CLASS_WAITRESS*/ 1,
+ /*TRAINER_CLASS_VETERAN*/ 0,
+ /*TRAINER_CLASS_NINJA_BOY*/ 0,
+ /*TRAINER_CLASS_DRAGON_TAMER*/ 0,
+ /*TRAINER_CLASS_BIRD_KEEPER*/ 1,
+ /*TRAINER_CLASS_DOUBLE_TEAM*/ 2,
+ /*TRAINER_CLASS_RICH_BOY*/ 0,
+ /*TRAINER_CLASS_LADY*/ 1,
+ /*TRAINER_CLASS_GENTLEMAN*/ 0,
+ /*TRAINER_CLASS_SOCIALITE*/ 1,
+ /*TRAINER_CLASS_BEAUTY*/ 1,
+ /*TRAINER_CLASS_COLLECTOR*/ 0,
+ /*TRAINER_CLASS_POLICEMAN*/ 0,
+ /*TRAINER_CLASS_PKMN_RANGER_M*/ 0,
+ /*TRAINER_CLASS_PKMN_RANGER_F*/ 1,
+ /*TRAINER_CLASS_SCIENTIST*/ 0,
+ /*TRAINER_CLASS_SWIMMER_M*/ 0,
+ /*TRAINER_CLASS_SWIMMER_F*/ 1,
+ /*TRAINER_CLASS_TUBER_M*/ 0,
+ /*TRAINER_CLASS_TUBER_F*/ 1,
+ /*TRAINER_CLASS_SAILOR*/ 0,
+ /*TRAINER_CLASS_SIS_AND_BRO*/ 2,
+ /*TRAINER_CLASS_RUIN_MANIAC*/ 0,
+ /*TRAINER_CLASS_PSYCHIC_M*/ 0,
+ /*TRAINER_CLASS_PSYCHIC_F*/ 1,
+ /*TRAINER_CLASS_PI*/ 0,
+ /*TRAINER_CLASS_GUITARIST*/ 0,
+ /*TRAINER_CLASS_ACE_TRAINER_SNOW_M*/ 0,
+ /*TRAINER_CLASS_ACE_TRAINER_SNOW_F*/ 1,
+ /*TRAINER_CLASS_SKIER_M*/ 0,
+ /*TRAINER_CLASS_SKIER_F*/ 1,
+ /*TRAINER_CLASS_ROUGHNECK*/ 0,
+ /*TRAINER_CLASS_CLOWN*/ 0,
+ /*TRAINER_CLASS_WORKER*/ 0,
+ /*TRAINER_CLASS_SCHOOL_KID_M*/ 0,
+ /*TRAINER_CLASS_SCHOOL_KID_F*/ 1,
+ /*TRAINER_CLASS_LEADER_ROARK*/ 0,
+ /*TRAINER_CLASS_PKMN_TRAINER_BARRY*/ 0,
+ /*TRAINER_CLASS_LEADER_BYRON*/ 0,
+ /*TRAINER_CLASS_ELITE_FOUR_AARON*/ 0,
+ /*TRAINER_CLASS_ELITE_FOUR_BERTHA*/ 1,
+ /*TRAINER_CLASS_ELITE_FOUR_FLINT*/ 0,
+ /*TRAINER_CLASS_ELITE_FOUR_LUCIEN*/ 0,
+ /*TRAINER_CLASS_CHAMPION*/ 1,
+ /*TRAINER_CLASS_BELLE__PA*/ 2,
+ /*TRAINER_CLASS_RANCHER*/ 0,
+ /*TRAINER_CLASS_COMMANDER_MARS*/ 1,
+ /*TRAINER_CLASS_GALACTIC*/ 0,
+ /*TRAINER_CLASS_LEADER_GARDENIA*/ 1,
+ /*TRAINER_CLASS_LEADER_WAKE*/ 0,
+ /*TRAINER_CLASS_LEADER_MAYLENE*/ 1,
+ /*TRAINER_CLASS_LEADER_FANTINA*/ 1,
+ /*TRAINER_CLASS_LEADER_CANDICE*/ 1,
+ /*TRAINER_CLASS_LEADER_VOLKNER*/ 0,
+ /*TRAINER_CLASS_PARASOL_LADY*/ 1,
+ /*TRAINER_CLASS_WAITER*/ 0,
+ /*TRAINER_CLASS_INTERVIEWERS*/ 2,
+ /*TRAINER_CLASS_CAMERAMAN*/ 0,
+ /*TRAINER_CLASS_REPORTER*/ 1,
+ /*TRAINER_CLASS_IDOL*/ 1,
+ /*TRAINER_CLASS_GALACTIC_BOSS*/ 0,
+ /*TRAINER_CLASS_COMMANDER_JUPITER*/ 1,
+ /*TRAINER_CLASS_COMMANDER_SATURN*/ 1,
+ /*TRAINER_CLASS_GALACTIC_F*/ 1,
+ /*TRAINER_CLASS_PKMN_TRAINER_AROMA_LADY*/ 1,
+ /*TRAINER_CLASS_PKMN_TRAINER_RICH_BOY*/ 0,
+ /*TRAINER_CLASS_PKMN_TRAINER_PICNICKER*/ 1,
+ /*TRAINER_CLASS_PKMN_TRAINER_CAMPER*/ 0,
+ /*TRAINER_CLASS_PKMN_TRAINER_POKEKID*/ 1,
+ /*TRAINER_CLASS_PKMN_TRAINER_LUCAS*/ 0,
+ /*TRAINER_CLASS_PKMN_TRAINER_DAWN*/ 1,
+ /*TRAINER_CLASS_TOWER_TYCOON*/ 0
+};
+
+// Returns 0 for male, 1 for female, 2 for doubles. See above vector.
+int TrainerClass_GetGenderOrTrainerCount(int a0)
+{
+ return sTrainerClassGenderCountTbl[a0];
+}
+
+void CreateNPCTrainerParty(struct EnemyTrainerSet * enemies, s32 party_id, u32 heap_id)
+{
+ union TrainerMon * data;
+ s32 i;
+ s32 j;
+ u32 seed_bak;
+ struct Pokemon * pokemon;
+ struct TrainerMonSpeciesItemMoves * monSpeciesItemMoves;
+ struct TrainerMonSpeciesItem * monSpeciesItem;
+ struct TrainerMonSpeciesMoves * monSpeciesMoves;
+ struct TrainerMonSpecies * monSpecies;
+ u32 seed;
+ u32 personality;
+ u8 iv;
+ u32 pid_gender;
+
+ // We abuse the RNG for personality value generation, so back up the overworld
+ // state
+ seed_bak = GetLCRNGSeed();
+ InitPartyWithMaxSize(enemies->parties[party_id], PARTY_SIZE);
+ data = (union TrainerMon *)AllocFromHeap(heap_id, sizeof(union TrainerMon) * PARTY_SIZE);
+ pokemon = AllocMonZeroed(heap_id);
+ TrainerData_ReadTrPoke(enemies->trainer_idxs[party_id], data);
+
+ // If a Pokemon's gender ratio is 50/50, the generated Pokemon will be the same
+ // gender as its trainer. Otherwise, it will assume the more abundant gender
+ // according to its species gender ratio. In double battles, the behavior is
+ // identical to that of a solitary male opponent.
+ pid_gender = (u32)((TrainerClass_GetGenderOrTrainerCount(enemies->datas[party_id].data.trainerClass) == 1) ? 0x78 : 0x88);
+
+ // The trainer types can be more efficiently and expandibly treated as a flag
+ // array, with bit 0 being custom moveset and bit 1 being held item.
+ // Nintendo didn't do it that way, instead using a switch statement and a lot
+ // of code duplication. This has been the case since the 2nd generation games.
+ switch (enemies->datas[party_id].data.trainerType)
+ {
+ case TRTYPE_MON:
+ {
+ monSpecies = &data->species;
+ for (i = 0; i < enemies->datas[party_id].data.npoke; i++)
+ {
+ // Generate personality by seeding with a value based on the difficulty,
+ // level, species, and opponent ID. Roll the RNG N times, where N is
+ // the index of its trainer class. Finally, left shift the 16-bit
+ // pseudorandom value and add the gender selector.
+ // This guarantees that NPC trainers' Pokemon are generated in a
+ // consistent manner between attempts.
+ seed = monSpecies[i].difficulty + monSpecies[i].level + monSpecies[i].species + enemies->trainer_idxs[party_id];
+ SetLCRNGSeed(seed);
+ for (j = 0; j < enemies->datas[party_id].data.trainerClass; j++)
+ {
+ seed = LCRandom();
+ }
+ personality = (seed << 8);
+ personality += pid_gender;
+
+ // Difficulty is a number between 0 and 250 which directly corresponds
+ // to the (uniform) IV spread of the generated Pokemon.
+ iv = (u8)((monSpecies[i].difficulty * 31) / 255);
+ CreateMon(pokemon, monSpecies[i].species, monSpecies[i].level, iv, 1, (s32)personality, 2, 0);
+
+ // If you were treating the trainer type as a bitfield, you'd put the
+ // checks for held item and moves here. You'd also treat the trpoke
+ // data as a flat u16 array rather than an array of fixed-width structs.
+ AddMonToParty(enemies->parties[party_id], pokemon);
+ }
+ break;
+ }
+ case TRTYPE_MON_MOVES:
+ {
+ monSpeciesMoves = &data->species_moves;
+ for (i = 0; i < enemies->datas[party_id].data.npoke; i++)
+ {
+ seed = monSpeciesMoves[i].difficulty + monSpeciesMoves[i].level + monSpeciesMoves[i].species + enemies->trainer_idxs[party_id];
+ SetLCRNGSeed(seed);
+ for (j = 0; j < enemies->datas[party_id].data.trainerClass; j++)
+ {
+ seed = LCRandom();
+ }
+ personality = (seed << 8);
+ personality += pid_gender;
+ iv = (u8)((monSpeciesMoves[i].difficulty * 31) / 255);
+ CreateMon(pokemon, monSpeciesMoves[i].species, monSpeciesMoves[i].level, iv, 1, (s32)personality, 2, 0);
+ for (j = 0; j < 4; j++)
+ {
+ MonSetMoveInSlot(pokemon, monSpeciesMoves[i].moves[j], (u8)j);
+ }
+ AddMonToParty(enemies->parties[party_id], pokemon);
+ }
+ break;
+ }
+ case TRTYPE_MON_ITEM:
+ {
+ monSpeciesItem = &data->species_item;
+ for (i = 0; i < enemies->datas[party_id].data.npoke; i++)
+ {
+ seed = monSpeciesItem[i].difficulty + monSpeciesItem[i].level + monSpeciesItem[i].species + enemies->trainer_idxs[party_id];
+ SetLCRNGSeed(seed);
+ for (j = 0; j < enemies->datas[party_id].data.trainerClass; j++)
+ {
+ seed = LCRandom();
+ }
+ personality = (seed << 8);
+ personality += pid_gender;
+ iv = (u8)((monSpeciesItem[i].difficulty * 31) / 255);
+ CreateMon(pokemon, monSpeciesItem[i].species, monSpeciesItem[i].level, iv, 1, (s32)personality, 2, 0);
+ SetMonData(pokemon, MON_DATA_HELD_ITEM, &monSpeciesItem[i].item);
+ AddMonToParty(enemies->parties[party_id], pokemon);
+ }
+ break;
+ }
+ case TRTYPE_MON_ITEM_MOVES:
+ {
+ monSpeciesItemMoves = &data->species_item_moves;
+ for (i = 0; i < enemies->datas[party_id].data.npoke; i++)
+ {
+ seed = monSpeciesItemMoves[i].difficulty + monSpeciesItemMoves[i].level + monSpeciesItemMoves[i].species + enemies->trainer_idxs[party_id];
+ SetLCRNGSeed(seed);
+ for (j = 0; j < enemies->datas[party_id].data.trainerClass; j++)
+ {
+ seed = LCRandom();
+ }
+ personality = (seed << 8);
+ personality += pid_gender;
+ iv = (u8)((monSpeciesItemMoves[i].difficulty * 31) / 255);
+ CreateMon(pokemon, monSpeciesItemMoves[i].species, monSpeciesItemMoves[i].level, iv, 1, (s32)personality, 2, 0);
+ SetMonData(pokemon, MON_DATA_HELD_ITEM, &monSpeciesItemMoves[i].item);
+ for (j = 0; j < 4; j++)
+ {
+ MonSetMoveInSlot(pokemon, monSpeciesItemMoves[i].moves[j], (u8)j);
+ }
+ AddMonToParty(enemies->parties[party_id], pokemon);
+ }
+ break;
+ }
+ }
+ FreeToHeap(data);
+ FreeToHeap(pokemon);
+ SetLCRNGSeed(seed_bak);
+}