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-rw-r--r--include/list_menu.h78
1 files changed, 78 insertions, 0 deletions
diff --git a/include/list_menu.h b/include/list_menu.h
new file mode 100644
index 00000000..3f60c6f2
--- /dev/null
+++ b/include/list_menu.h
@@ -0,0 +1,78 @@
+#ifndef POKEDIAMOND_LIST_MENU_H
+#define POKEDIAMOND_LIST_MENU_H
+
+#include "list_menu_cursor.h"
+
+#define LIST_HEADER -3
+#define LIST_CANCEL -2
+#define LIST_NOTHING_CHOSEN -1
+
+#define LIST_NO_MULTIPLE_SCROLL 0
+#define LIST_MULTIPLE_SCROLL_DPAD 1
+#define LIST_MULTIPLE_SCROLL_L_R 2
+
+struct ListMenu;
+
+struct ListMenuItem
+{
+ const u16 * text;
+ s32 index;
+};
+
+// TODO: Document remaining fields.
+// A lot of these are named based on similar fields in gen 3.
+
+typedef void (*LM_MoveCursorFunc_t)(struct ListMenu *list, s32 index, u8 onInit);
+typedef void (*LM_ItemPrintFunc_t)(struct ListMenu *list, s32 index, u8 y);
+
+struct ListMenuTemplate
+{
+ /*0x00*/ struct ListMenuItem * items;
+ /*0x04*/ LM_MoveCursorFunc_t moveCursorFunc;
+ /*0x08*/ LM_ItemPrintFunc_t itemPrintFunc;
+ /*0x0C*/ struct Window * window;
+ /*0x10*/ u16 totalItems;
+ /*0x12*/ u16 maxShowed;
+ /*0x14*/ u8 header_X;
+ /*0x15*/ u8 item_X;
+ /*0x16*/ u8 cursor_X;
+ /*0x17*/ u8 upText_Y:4;
+ u8 cursorPal:4;
+ /*0x18*/ u8 fillValue:4;
+ u8 cursorShadowPal:4;
+ /*0x1A*/ u16 lettersSpacing:3;
+ u16 itemVerticalPadding:4;
+ u16 scrollMultiple:2;
+ u16 fontId:6;
+ u16 cursorKind:1;
+ /*0x1C*/ u32 unk_1C;
+};
+
+struct ListMenu
+{
+ /*0x00*/ struct ListMenuTemplate template;
+ // ListMenuOverride from gen 3
+ /*0x20*/ u8 cursorPal:4;
+ u8 fillValue:4;
+ /*0x21*/ u8 cursorShadowPal:4;
+ u8 unk_21_4:4;
+ /*0x22*/ u8 lettersSpacing:6;
+ /*0x23*/ u8 unk_23;
+ /*0x24*/ u8 fontId:7;
+ u8 overrideEnabled:1;
+ /*0x28*/ struct ListMenuCursor *cursor;
+ /*0x2c*/ u16 cursorPos;
+ /*0x2e*/ u16 itemsAbove;
+ /*0x30*/ u8 unk_30;
+ /*0x31*/ u8 unk_31;
+ /*0x32*/ u8 taskId;
+ /*0x33*/ u8 unk_33;
+ /*0x34*/ u8 heap_id;
+};
+
+struct ListMenu * ListMenuInit(const struct ListMenuTemplate * template, u16 cursorPos, u16 itemsAbove, u32 heap_id);
+s32 ListMenu_ProcessInput(struct ListMenu * list);
+void DestroyListMenu(struct ListMenu * list, u16 * cursorPos, u16 * itemsAbove);
+void RedrawListMenu(struct ListMenu * list);
+
+#endif // POKEDIAMOND_LIST_MENU_H