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-rw-r--r--include/save_block_2.h71
1 files changed, 58 insertions, 13 deletions
diff --git a/include/save_block_2.h b/include/save_block_2.h
index bfac686d..bb2fb2df 100644
--- a/include/save_block_2.h
+++ b/include/save_block_2.h
@@ -2,6 +2,14 @@
#define POKEDIAMOND_SAVE_BLOCK_2_H
#include "pokemon.h"
+#include "MATH_crc.h"
+
+struct Options {
+ u16 unk0_0:4;
+ u16 unk0_4:2;
+ u16 unk0_6:10;
+ u8 padding[2]; // TODO: finish me
+};
struct SavArrayHeader
{
@@ -12,26 +20,63 @@ struct SavArrayHeader
u16 field_E;
};
+struct PlayerData
+{
+ /* 0x00 */ u16 playerName[OT_NAME_LENGTH + 1];
+ /* 0x10 */ u32 playerId;
+ /* 0x14 */ u32 money;
+ /* 0x18 */ u8 gender;
+ /* 0x19 */ u8 language;
+ /* 0x1A */ u8 badges;
+ /* 0x1B */ u8 avatar;
+ /* 0x1C */ u8 field_1C;
+ /* 0x1D */ u8 field_1D_0:1;
+ u8 field_1D_1:1;
+};
+
+struct PlayerDataSav
+{
+ struct Options options;
+ struct PlayerData data;
+ u16 field_24;
+ u16 field_26;
+ u32 field_28;
+};
+
+struct SaveBlock2_Sub_20464 {
+ u8 unk_0;
+ u8 padding[3];
+ int unk_4;
+ int unk_8;
+ u8 unk_C;
+ u8 unk_D;
+ u8 unk_E;
+ u8 padding2;
+};
+
struct SaveBlock2
{
- /* 0x00000 */ u16 playerName[OT_NAME_LENGTH + 1];
- /* 0x00010 */ u32 playerId;
- /* 0x00014 */ u32 money;
- /* 0x00018 */ u8 gender;
- /* 0x00019 */ u8 origin;
- /* 0x0001A */ u8 badges;
- /* 0x0001B */ u8 avatar;
- /* 0x0001C */ u8 filler_0001C[0x1F8];
+ /* 0x00000 */ int unk_00000;
+ /* 0x00004 */ int unk_00004;
+ /* 0x00008 */ int unk_00008;
+ /* 0x0000C */ int unk_0000C;
+ /* 0x00010 */ int unk_00010;
+ /* 0x00014 */ struct MATHCRC16Table unk_00014;
/* 0x00214 */ u8 dynamic_region[0x20000];
- /* 0x20214 */ u8 filler_20214[16];
+ /* 0x20214 */ int unk_20214;
+ /* 0x20218 */ u8 unk_20218[8];
+ /* 0x20220 */ int unk_20220;
/* 0x20224 */ struct SavArrayHeader arrayHeaders[36];
- /* 0x20464 */ u8 filler_20464[0x44];
+ /* 0x20464 */ struct SaveBlock2_Sub_20464 unk_20464[4];
+ /* 0x204A4 */ int unk_204A4;
// TODO: finish this struct
}; // size: 0x204A8
-struct String * FUN_020239A0(struct SaveBlock2 *, u32 heap_id);
-u32 FUN_020239BC(struct SaveBlock2 *);
-u32 FUN_020239CC(struct SaveBlock2 *);
+struct String * PlayerData_GetPlayerName_NewString(struct PlayerData *, u32 heap_id);
+u32 PlayerData_GetTrainerID(struct PlayerData *);
+u32 PlayerData_GetTrainerGender(struct PlayerData *);
void * SavArray_get(struct SaveBlock2 *, int);
+struct Options * LoadPlayerDataAddress(struct SaveBlock2 *);
+
#endif //POKEDIAMOND_SAVE_BLOCK_2_H