summaryrefslogtreecommitdiff
path: root/include
diff options
context:
space:
mode:
Diffstat (limited to 'include')
-rw-r--r--include/sdat.h46
-rw-r--r--include/sound.h16
2 files changed, 9 insertions, 53 deletions
diff --git a/include/sdat.h b/include/sdat.h
deleted file mode 100644
index 53e0a729..00000000
--- a/include/sdat.h
+++ /dev/null
@@ -1,46 +0,0 @@
-#ifndef GUARD_LIBSDAT_H
-#define GUARD_LIBSDAT_H
-
-#include "SND_main.h"
-
-typedef struct NNSSndArcHeader
-{
- struct SNDBinaryFileHeader fileHeader;
- u32 symbolDataOffset;
- u32 symbolDataSize;
- u32 infoOffset;
- u32 infoSize;
- u32 fatOffset;
- u32 fatSize;
- u32 fileImageOffset;
- u32 fileImageSize;
-} NNSSndArcHeader;
-
-typedef struct NNSSndArc
-{
- NNSSndArcHeader header;
- BOOL file_open;
- FSFile file;
- FSFileID fileId;
- struct NNSSndArcFat* fat;
- struct NNSSndArcSymbol* symbol;
- struct NNSSndArcInfo* info;
-} NNSSndArc;
-
-void NNS_SndInit(void);
-void * NNS_SndHeapCreate(void *, u32);
-void NNS_SndArcInit(NNSSndArc *, const char *, void *, u32);
-void NNS_SndArcPlayerSetup(void *);
-void NNS_SndMain(void);
-int NNS_SndHeapSaveState(void *);
-void NNS_SndHeapLoadState(void *, int);
-BOOL NNS_SndArcLoadGroup(u32 *, void *);
-BOOL NNS_SndArcLoadSeq(u32 *, void *);
-BOOL NNS_SndArcLoadSeqEx(u32 *, u32 *, void *);
-BOOL NNS_SndArcLoadWaveArc(u32 *, void *);
-BOOL NNS_SndArcLoadBank(u32 *, void *);
-void NNS_SndHandleInit(u32 *);
-void NNS_SndPlayerStopSeqByPlayerNo(int, int);
-void NNS_SndHandleReleaseSeq(void);
-
-#endif //GUARD_LIBSDAT_H
diff --git a/include/sound.h b/include/sound.h
index d48dd9ac..9e171634 100644
--- a/include/sound.h
+++ b/include/sound.h
@@ -2,13 +2,15 @@
#define POKEDIAMOND_SOUND_H
#include "FS_file.h"
-#include "sdat.h"
+#include "NNS_SND_arc.h"
+#include "NNS_SND_heap.h"
+#include "NNS_SND_arc_loader.h"
#include "player_data.h"
struct SoundData
{
NNSSndArc header;
- void * unk_00090;
+ NNSSndHeapHandle * heap; // 0x00090
u8 unk_00094[0xBBC00];
u32 unk_BBC94[9];
u32 unk_BBCB8;
@@ -54,11 +56,11 @@ void InitSoundData(void * a0, struct Options * a1);
void * FUN_02003D38(u32 a0);
int FUN_02003F3C(int * a0);
void FUN_02003F64(int a0);
-BOOL FUN_02003F78(u32 * a0);
-BOOL FUN_02003F90(u32 * a0);
-BOOL FUN_02003FA8(u32 * a0, u32 * a1);
-BOOL FUN_02003FC4(u32 * a0);
-BOOL FUN_02003FDC(u32 * a0);
+BOOL FUN_02003F78(int a0);
+BOOL FUN_02003F90(int a0);
+BOOL FUN_02003FA8(int a0, u32 a1);
+BOOL FUN_02003FC4(int a0);
+BOOL FUN_02003FDC(int a0);
u32 * FUN_02003FF4(int a0);
u32 FUN_02004018(u32 a0);
void DoSoundUpdateFrame(void);