### 1. Copy baserom(s) into root folder Put a clean copy of Pokemon Diamond (US) nds rom at `./baserom.nds`. ### 2. Install MWCC compiler The build system requires the use of the Metrowerk C Compiler 2.0/base to compile matching files. We cannot distribute the correct compiler here so join the PRET discord and download the pinned mwccarm.zip zip in #pokediamond and extract it to tools/. Run each of the executables so they ask for a license.dat and provide the one in the rar (it may also ask for it when compiling). This only needs to be done once. In the future, a GCC option will be available so MWCC is not required to build, however it is required for a matching ROM. ### 3. Dependencies #### Linux Building the ROM requires the following packages: * make * git * build-essentials * binutils-arm-none-eabi * wine (to run the mwcc executables) NOTE: If you are using Arch/Manjaro or Void you will only need base-devel instead of build-essentials or make or git. You will still need wine. Also, if you are using WSL on Windows, please pass NOWINE=1 when compiling, and wine is not necessary for a WSL environment. #### Windows Before following the respective guides, please install devkitARM and ensure the DEVKITPRO and DEVKITARM variables are added to bashrc such that: Msys2: export DEVKITPRO=C:/devkitPro export DEVKITARM=${DEVKITPRO}/devkitARM Cygwin: export DEVKITPRO=/cygdrive/c/devkitPro export DEVKITARM=${DEVKITPRO}/devkitARM You will still require the following packages: * make * git * build-essentials Install them using either the Cygwin package manager or using pacman on Msys2. ### 4. Build ROM Run `make` to build the ROM. Windows Users: If you get an error in saving configuration settings when specifying the license file, you need to add a system environment variable called LM_LICENSE_FILE and point it to the license.dat file.