# Makefile to build Pokemon Diamond image .PHONY: clean tidy all default patch_mwasmarm # Try to include devkitarm if installed TOOLCHAIN := $(DEVKITARM) ifneq (,$(wildcard $(TOOLCHAIN)/base_tools)) include $(TOOLCHAIN)/base_tools endif ### Default target ### default: all # If you are using WSL, it is recommended you build with NOWINE=1. WSLENV ?= no ifeq ($(WSLENV),) NOWINE = 1 else NOWINE = 0 endif ifeq ($(OS),Windows_NT) EXE := .exe WINE := else EXE := WINE := wine endif ifeq ($(NOWINE),1) WINE := endif ################ Target Executable and Sources ############### BUILD_DIR := build TARGET := arm7 ROM := $(BUILD_DIR)/$(TARGET).sbin ELF := $(BUILD_DIR)/$(TARGET).elf LD_SCRIPT := $(TARGET).lcf LD_SPEC := $(TARGET).lsf LD_TEMPLATE := ARM7-TS.lcf.template # Directories containing source files SRC_DIRS := src ASM_DIRS := asm data files C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)) S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s)) # Object files O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \ $(foreach file,$(S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \ ##################### Compiler Options ####################### MWCCVERSION = 2.0/base TOOLS_DIR = ../tools CROSS := arm-none-eabi- MWCCARM = $(TOOLS_DIR)/mwccarm/$(MWCCVERSION)/mwccarm.exe # Argh... due to EABI version shenanigans, we can't use GNU LD to link together # MWCC built objects and GNU built ones. mwldarm, however, doesn't care, so we # have to use mwldarm for now. # TODO: Is there a hack workaround to let us go back to GNU LD? Ideally, the # only dependency should be MWCCARM. MWLDARM = $(TOOLS_DIR)/mwccarm/$(MWCCVERSION)/mwldarm.exe MWASMARM = $(TOOLS_DIR)/mwccarm/$(MWCCVERSION)/mwasmarm.exe MAKELSF := $(WINE) $(TOOLS_DIR)/bin/makelcf.exe AS = $(WINE) $(MWASMARM) CC = $(WINE) $(MWCCARM) CPP := cpp -P LD = $(WINE) $(MWLDARM) AR := $(CROSS)ar OBJDUMP := $(CROSS)objdump OBJCOPY := $(CROSS)objcopy # ./tools/mwccarm/2.0/base/mwasmarm.exe -proc arm5te asm/arm7_thumb.s -o arm7.o ASFLAGS = -proc arm4t -i .. CFLAGS = -O4,p -proc v4t -fp soft -lang c99 -Cpp_exceptions off -ir ../include -ir ../include-mw LDFLAGS = -map -nodead -w off -proc v4t -interworking -map -symtab -m _start ####################### Other Tools ######################### # DS TOOLS SHA1SUM = sha1sum JSONPROC = $(TOOLS_DIR)/jsonproc/jsonproc GFX = $(TOOLS_DIR)/nitrogfx/nitrogfx MWASMARM_PATCHER = $(TOOLS_DIR)/mwasmarm_patcher/mwasmarm_patcher$(EXE) -q TOOLDIRS = $(filter-out $(TOOLS_DIR)/mwccarm $(TOOLS_DIR)/bin,$(wildcard $(TOOLS_DIR)/*)) TOOLBASE = $(TOOLDIRS:$(TOOLS_DIR)/%=%) TOOLS = $(foreach tool,$(TOOLBASE),$(TOOLS_DIR)/$(tool)/$(tool)$(EXE)) ######################### Targets ########################### infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line)))) # Build tools when building the rom # Disable dependency scanning for clean/tidy/tools ifeq (,$(filter-out all,$(MAKECMDGOALS))) $(call infoshell, $(MAKE) tools patch_mwasmarm) else NODEP := 1 endif .PHONY: all clean mostlyclean tidy tools $(TOOLDIRS) patch_mwasmarm MAKEFLAGS += --no-print-directory all: $(ROM) @$(SHA1SUM) -c $(TARGET).sha1 clean: mostlyclean make -C $(TOOLS_DIR)/mwasmarm_patcher clean mostlyclean: tidy find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' \) -exec $(RM) {} + tidy: $(RM) -r $(BUILD_DIR) tools: $(TOOLDIRS) $(TOOLDIRS): @$(MAKE) -C $@ $(MWASMARM): patch_mwasmarm patch_mwasmarm: $(MWASMARM_PATCHER) $(MWASMARM) ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS)) $(BUILD_DIR)/%.o: %.c $(CC) -c $(CFLAGS) -o $@ $< $(BUILD_DIR)/%.o: %.s $(AS) $(ASFLAGS) $< -o $@ $(BUILD_DIR)/$(LD_SCRIPT): $(LD_SPEC) $(LD_TEMPLATE) $(MAKELSF) $< $(LD_TEMPLATE) $@ $(ROM): $(O_FILES) $(BUILD_DIR)/$(LD_SCRIPT) $(LD) $(LDFLAGS) $(BUILD_DIR)/$(LD_SCRIPT) -o $(ELF) $(O_FILES) # Make sure build directory exists before compiling anything DUMMY != mkdir -p $(ALL_DIRS) %.4bpp: %.png $(GFX) $< $@ %.gbapal: %.png $(GFX) $< $@ %.gbapal: %.pal $(GFX) $< $@ %.lz: % $(GFX) $< $@ %.png: ; %.pal: ; $(BUILD_DIR)/data/icon.o: graphics/icon.4bpp graphics/icon.gbapal ### Debug Print ### print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true