#ifndef GUARD_SND_SEQ_H #define GUARD_SND_SEQ_H #include "nitro/types.h" #include "nitro/SND_bank_shared.h" void SND_SeqInit(void); void SND_SeqMain(BOOL update); void SND_StartSeq(int player, const void *seq, u32 offset, struct SNDBankData *bank); void SND_StopSeq(int player); void SND_PrepareSeq(int player, const void *seq, u32 offset, struct SNDBankData *bank); void SND_StartPreparedSeq(int player); void SND_PauseSeq(int player, BOOL pause); void SND_SkipSeq(int player, u32 tick); void SNDi_SetPlayerParam(int player, u32 offset, u32 data, int size); void SNDi_SetTrackParam(int player, u32 trackMask, u32 offset, u32 data, int size); void SND_SetTrackMute(int player, u32 trackMask, BOOL mute); void SND_SetTrackAllocatableChannel(int player, u32 trackMask, u32 channelMask); void SND_InvalidateSeq(const void *start, const void *end); void SND_InvalidateBank(const void *start, const void *end); #endif // GUARD_SND_SEQ_H