#ifndef POKEDIAMOND_ARM7_SYSCALL_H #define POKEDIAMOND_ARM7_SYSCALL_H void SVC_WaitByLoop(u32 ct); u8 SVC_GetVolumeTable(int idx); u16 SVC_GetPitchTable(int idx); void SVC_SoundBiasSet(int step); void SVC_SoundBiasReset(int step); #endif //POKEDIAMOND_ARM7_SYSCALL_H