.include "asm/macros.inc" .include "global.inc" .section .text thumb_func_start FUN_02006234 FUN_02006234: ; 0x02006234 push {r3-r5, lr} add r5, r0, #0x0 add r4, r1, #0x0 add r0, r2, #0x0 mov r1, #0x28 bl FUN_02016998 add r3, r0, #0x0 add r2, r3, #0x0 ldmia r5!, {r0-r1} stmia r2!, {r0-r1} ldmia r5!, {r0-r1} stmia r2!, {r0-r1} mov r0, #0x0 str r0, [r3, #0x10] str r0, [r3, #0x14] str r4, [r3, #0x18] str r0, [r3, #0x1c] str r0, [r3, #0x20] str r0, [r3, #0x24] add r0, r3, #0x0 pop {r3-r5, pc} thumb_func_start FUN_02006260 FUN_02006260: ; 0x02006260 ldr r3, _02006264 ; =FUN_02016A18 bx r3 .balign 4 _02006264: .word FUN_02016A18 thumb_func_start FUN_02006268 FUN_02006268: ; 0x02006268 push {r4, lr} add r4, r0, #0x0 add r0, r2, #0x0 bl FUN_02016998 str r0, [r4, #0x1c] pop {r4, pc} .balign 4 thumb_func_start FUN_02006278 FUN_02006278: ; 0x02006278 ldr r0, [r0, #0x1c] bx lr thumb_func_start FUN_0200627C FUN_0200627C: ; 0x0200627C push {r4, lr} add r4, r0, #0x0 ldr r0, [r4, #0x1c] bl FUN_02016A18 mov r0, #0x0 str r0, [r4, #0x1c] pop {r4, pc} thumb_func_start FUN_0200628C FUN_0200628C: ; 0x0200628C ldr r0, [r0, #0x18] bx lr thumb_func_start FUN_02006290 FUN_02006290: ; 0x02006290 push {r4, lr} add r4, r0, #0x0 ldr r1, [r4, #0x10] cmp r1, #0x3 bhi _0200630E add r1, r1, r1 add r1, pc ldrh r1, [r1, #0x6] lsl r1, r1, #0x10 asr r1, r1, #0x10 add pc, r1 _020062A6: ; jump table (using 16-bit offset) .short _020062AE - _020062A6 - 2; case 0 .short _020062C2 - _020062A6 - 2; case 1 .short _020062DA - _020062A6 - 2; case 2 .short _020062F0 - _020062A6 - 2; case 3 _020062AE: mov r1, #0x0 ldr r0, [r4, #0xc] mvn r1, r1 cmp r0, r1 beq _020062BE mov r1, #0x2 bl HandleLoadOverlay _020062BE: mov r0, #0x1 str r0, [r4, #0x10] _020062C2: add r1, r4, #0x0 ldr r2, [r4, #0x0] add r0, r4, #0x0 add r1, #0x14 blx r2 cmp r0, #0x1 bne _0200630E mov r0, #0x2 str r0, [r4, #0x10] mov r0, #0x0 str r0, [r4, #0x14] b _0200630E _020062DA: add r1, r4, #0x0 ldr r2, [r4, #0x4] add r1, #0x14 blx r2 cmp r0, #0x1 bne _0200630E mov r0, #0x3 str r0, [r4, #0x10] mov r0, #0x0 str r0, [r4, #0x14] b _0200630E _020062F0: add r1, r4, #0x0 ldr r2, [r4, #0x8] add r1, #0x14 blx r2 cmp r0, #0x1 bne _0200630E mov r1, #0x0 ldr r0, [r4, #0xc] mvn r1, r1 cmp r0, r1 beq _0200630A bl UnloadOverlayByID _0200630A: mov r0, #0x1 pop {r4, pc} _0200630E: mov r0, #0x0 pop {r4, pc} .balign 4