.include "asm/macros.inc" .include "global.inc" .section .rodata .global UNK_020EEA7C UNK_020EEA7C: ; 0x020EEA7C .byte 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x02, 0x00, 0x02, 0x00 .byte 0x02, 0x00, 0x02, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x07, 0x00, 0x07, 0x00, 0x07, 0x00 .byte 0x0A, 0x00, 0x0A, 0x00, 0x0B, 0x00, 0x0B, 0x00, 0x0B, 0x00, 0x0B, 0x00, 0x14, 0x00, 0x1E, 0x00 .byte 0x23, 0x00, 0x28, 0x00, 0xF4, 0x01, 0x10, 0x27, 0x1E, 0x00, 0x1E, 0x00, 0x02, 0x00, 0x05, 0x00 .byte 0x01, 0x00, 0x01, 0x00, 0x05, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, 0x00 .section .data .global UNK_02105CD8 UNK_02105CD8: ; 0x02105CD8 .byte 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01 .byte 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01 .byte 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x01, 0x01, 0x00, 0x01 .byte 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .text thumb_func_start FUN_02029FB0 FUN_02029FB0: ; 0x02029FB0 mov r0, #0x53 lsl r0, r0, #0x2 bx lr .balign 4 thumb_func_start FUN_02029FB8 FUN_02029FB8: ; 0x02029FB8 ldr r3, _02029FC4 ; =MIi_CpuClear32 mov r2, #0x53 add r1, r0, #0x0 mov r0, #0x0 lsl r2, r2, #0x2 bx r3 .balign 4 _02029FC4: .word MIi_CpuClear32 thumb_func_start FUN_02029FC8 FUN_02029FC8: ; 0x02029FC8 ldr r3, _02029FD0 ; =SavArray_get mov r1, #0x14 bx r3 nop _02029FD0: .word SavArray_get thumb_func_start FUN_02029FD4 FUN_02029FD4: ; 0x02029FD4 push {r3, lr} cmp r1, #0x2c bge _02029FE0 lsl r1, r1, #0x2 ldr r0, [r0, r1] pop {r3, pc} _02029FE0: cmp r1, #0x79 bge _02029FF0 sub r1, #0x2c lsl r1, r1, #0x1 add r0, r0, r1 add r0, #0xb0 ldrh r0, [r0, #0x0] pop {r3, pc} _02029FF0: bl ErrorHandling mov r0, #0x0 pop {r3, pc} thumb_func_start FUN_02029FF8 FUN_02029FF8: ; 0x02029FF8 push {r3-r5, lr} add r4, r1, #0x0 add r5, r0, #0x0 cmp r4, #0x2c bge _0202A008 lsl r0, r4, #0x2 str r2, [r5, r0] b _0202A01E _0202A008: cmp r4, #0x79 bge _0202A01A add r0, r4, #0x0 sub r0, #0x2c lsl r0, r0, #0x1 add r0, r5, r0 add r0, #0xb0 strh r2, [r0, #0x0] b _0202A01E _0202A01A: bl ErrorHandling _0202A01E: add r0, r5, #0x0 add r1, r4, #0x0 bl FUN_02029FD4 pop {r3-r5, pc} thumb_func_start FUN_0202A028 FUN_0202A028: ; 0x0202A028 push {r3, lr} cmp r0, #0x2c bge _0202A03E ldr r1, _0202A05C ; =UNK_02105CD8 ldrb r0, [r1, r0] cmp r0, #0x0 beq _0202A03A ldr r0, _0202A060 ; =0x3B9AC9FF pop {r3, pc} _0202A03A: ldr r0, _0202A064 ; =0x000F423F pop {r3, pc} _0202A03E: cmp r0, #0x79 bge _0202A052 ldr r1, _0202A05C ; =UNK_02105CD8 ldrb r0, [r1, r0] cmp r0, #0x0 beq _0202A04E ldr r0, _0202A068 ; =0x0000FFFF pop {r3, pc} _0202A04E: ldr r0, _0202A06C ; =0x0000270F pop {r3, pc} _0202A052: bl ErrorHandling mov r0, #0x0 pop {r3, pc} nop _0202A05C: .word UNK_02105CD8 _0202A060: .word 0x3B9AC9FF _0202A064: .word 0x000F423F _0202A068: .word 0x0000FFFF _0202A06C: .word 0x0000270F thumb_func_start FUN_0202A070 FUN_0202A070: ; 0x0202A070 lsl r1, r0, #0x1 ldr r0, _0202A078 ; =UNK_020EEA7C ldrh r0, [r0, r1] bx lr .balign 4 _0202A078: .word UNK_020EEA7C thumb_func_start FUN_0202A07C FUN_0202A07C: ; 0x0202A07C push {r4-r6, lr} add r5, r1, #0x0 add r6, r0, #0x0 add r0, r5, #0x0 add r4, r2, #0x0 bl FUN_0202A028 add r2, r0, #0x0 cmp r4, r2 bhs _0202A09C add r0, r6, #0x0 add r1, r5, #0x0 add r2, r4, #0x0 bl FUN_02029FF8 pop {r4-r6, pc} _0202A09C: add r0, r6, #0x0 add r1, r5, #0x0 bl FUN_02029FF8 pop {r4-r6, pc} .balign 4 thumb_func_start FUN_0202A0A8 FUN_0202A0A8: ; 0x0202A0A8 push {r3-r7, lr} add r6, r1, #0x0 add r7, r0, #0x0 add r0, r6, #0x0 add r5, r2, #0x0 bl FUN_0202A028 add r4, r0, #0x0 add r0, r7, #0x0 add r1, r6, #0x0 bl FUN_02029FD4 cmp r5, r4 bls _0202A0C6 add r5, r4, #0x0 _0202A0C6: cmp r0, r5 bhs _0202A0D6 add r0, r7, #0x0 add r1, r6, #0x0 add r2, r5, #0x0 bl FUN_02029FF8 pop {r3-r7, pc} _0202A0D6: cmp r0, r4 bls _0202A0E4 add r0, r7, #0x0 add r1, r6, #0x0 add r2, r4, #0x0 bl FUN_02029FF8 _0202A0E4: pop {r3-r7, pc} .balign 4 thumb_func_start FUN_0202A0E8 FUN_0202A0E8: ; 0x0202A0E8 push {r4-r6, lr} add r6, r1, #0x0 add r5, r0, #0x0 add r0, r6, #0x0 bl FUN_0202A028 add r4, r0, #0x0 add r0, r5, #0x0 add r1, r6, #0x0 bl FUN_02029FD4 add r2, r0, #0x1 cmp r2, r4 bhs _0202A10E add r0, r5, #0x0 add r1, r6, #0x0 bl FUN_02029FF8 pop {r4-r6, pc} _0202A10E: add r0, r5, #0x0 add r1, r6, #0x0 add r2, r4, #0x0 bl FUN_02029FF8 pop {r4-r6, pc} .balign 4 thumb_func_start FUN_0202A11C FUN_0202A11C: ; 0x0202A11C push {r3-r7, lr} add r4, r1, #0x0 add r5, r0, #0x0 add r0, r4, #0x0 add r7, r2, #0x0 bl FUN_0202A028 add r6, r0, #0x0 add r0, r5, #0x0 add r1, r4, #0x0 bl FUN_02029FD4 add r2, r0, r7 cmp r2, r6 bhs _0202A144 add r0, r5, #0x0 add r1, r4, #0x0 bl FUN_02029FF8 pop {r3-r7, pc} _0202A144: add r0, r5, #0x0 add r1, r4, #0x0 add r2, r6, #0x0 bl FUN_02029FF8 pop {r3-r7, pc} thumb_func_start FUN_0202A150 FUN_0202A150: ; 0x0202A150 push {r4-r6, lr} add r6, r1, #0x0 add r5, r0, #0x0 add r0, r6, #0x0 bl FUN_0202A028 add r4, r0, #0x0 add r0, r5, #0x0 add r1, r6, #0x0 bl FUN_02029FD4 cmp r0, r4 bhi _0202A16C add r4, r0, #0x0 _0202A16C: add r0, r4, #0x0 pop {r4-r6, pc} thumb_func_start FUN_0202A170 FUN_0202A170: ; 0x0202A170 push {r4-r6, lr} add r4, r1, #0x0 add r5, r0, #0x0 cmp r4, #0x26 blt _0202A17E bl ErrorHandling _0202A17E: add r0, r5, #0x0 mov r1, #0x0 bl FUN_0202A150 add r6, r0, #0x0 add r0, r4, #0x0 bl FUN_0202A070 ldr r2, _0202A1B4 ; =0x05F5E0FF add r0, r6, r0 cmp r0, r2 bls _0202A1A0 add r0, r5, #0x0 mov r1, #0x0 bl FUN_0202A07C pop {r4-r6, pc} _0202A1A0: add r0, r4, #0x0 bl FUN_0202A070 add r2, r0, #0x0 add r0, r5, #0x0 mov r1, #0x0 bl FUN_0202A11C pop {r4-r6, pc} nop _0202A1B4: .word 0x05F5E0FF thumb_func_start FUN_0202A1B8 FUN_0202A1B8: ; 0x0202A1B8 ldr r3, _0202A1C0 ; =FUN_0202A150 mov r1, #0x0 bx r3 nop _0202A1C0: .word FUN_0202A150 thumb_func_start FUN_0202A1C4 FUN_0202A1C4: ; 0x0202A1C4 push {r4, lr} add r4, r0, #0x0 add r0, r1, #0x0 add r1, r2, #0x0 bl FUN_02024594 cmp r0, #0x0 bne _0202A1DC add r0, r4, #0x0 mov r1, #0x16 bl FUN_0202A170 _0202A1DC: pop {r4, pc} .balign 4