.include "asm/macros.inc" .include "global.inc" .extern gGameLanguage .extern gGameVersion .text thumb_func_start FUN_02066840 FUN_02066840: ; 0x02066840 push {r4-r7, lr} sub sp, #0xc add r6, r0, #0x0 str r1, [sp, #0x0] add r7, r2, #0x0 bl Sav2_PlayerData_GetProfileAddr add r4, r0, #0x0 add r0, r6, #0x0 bl FUN_02029AFC add r5, r0, #0x0 add r0, r6, #0x0 bl SaveStruct23_GetSubstruct2 str r0, [sp, #0x4] add r0, r7, #0x0 mov r1, #0x0 mov r2, #0xe4 bl MI_CpuFill8 add r0, r4, #0x0 bl PlayerProfile_GetNamePtr add r1, r7, #0x0 add r1, #0xa8 mov r2, #0x10 bl MI_CpuCopy8 add r0, r4, #0x0 bl PlayerProfile_GetTrainerID add r1, r7, #0x0 add r1, #0xbc str r0, [r1, #0x0] ldr r0, _02066970 ; =gGameVersion ldrb r1, [r0, #0x0] add r0, r7, #0x0 add r0, #0xb8 strb r1, [r0, #0x0] ldr r0, _02066974 ; =gGameLanguage ldrb r1, [r0, #0x0] add r0, r7, #0x0 add r0, #0xb9 strb r1, [r0, #0x0] add r0, r5, #0x0 bl FUN_02029B38 add r1, r7, #0x0 add r1, #0xba strb r0, [r1, #0x0] add r0, r5, #0x0 bl FUN_02029B3C add r1, r7, #0x0 add r1, #0xbb strb r0, [r1, #0x0] add r0, r4, #0x0 bl PlayerProfile_GetTrainerGender add r1, r7, #0x0 add r1, #0xc8 lsl r0, r0, #0x18 lsr r0, r0, #0x18 lsl r0, r0, #0x1f ldrb r1, [r1, #0x0] mov r2, #0x2 lsr r0, r0, #0x1e bic r1, r2 orr r1, r0 add r0, r7, #0x0 add r0, #0xc8 strb r1, [r0, #0x0] add r0, r4, #0x0 bl PlayerProfile_GetAvatar add r1, r0, #0x0 add r0, r7, #0x0 add r0, #0xc8 ldrb r0, [r0, #0x0] mov r2, #0x1 lsl r0, r0, #0x1e lsr r0, r0, #0x1f bl FUN_020536D0 add r1, r7, #0x0 add r1, #0xc9 strb r0, [r1, #0x0] add r0, r7, #0x0 mov r4, #0x0 str r0, [sp, #0x8] add r0, #0xca add r5, r4, #0x0 str r0, [sp, #0x8] _020668FC: add r0, r6, #0x0 add r1, r4, #0x0 bl SaveStruct23_GetMessage ldr r1, [sp, #0x8] mov r2, #0x8 add r1, r1, r5 bl MI_CpuCopy8 add r4, r4, #0x1 add r5, #0x8 cmp r4, #0x3 blt _020668FC add r0, r6, #0x0 mov r1, #0x3 bl SaveStruct23_GetMessage add r1, r7, #0x0 add r1, #0xc0 mov r2, #0x8 bl MI_CpuCopy8 ldr r0, [sp, #0x0] cmp r0, #0x0 bne _02066956 ldr r0, [sp, #0x4] mov r1, #0x7 mov r2, #0x0 bl SaveStruct23_Substruct2_SetFlag add r1, r7, #0x0 add r1, #0xe2 strh r0, [r1, #0x0] add r0, r7, #0x0 add r0, #0xe2 ldrh r0, [r0, #0x0] cmp r0, #0x0 beq _0206696C ldr r0, [sp, #0x4] ldr r1, [sp, #0x0] add r2, r7, #0x0 bl SaveStruct23_Substruct2_GetArray add sp, #0xc pop {r4-r7, pc} _02066956: ldr r0, [sp, #0x4] bl SaveStruct23_Substruct2_GetField_0x16 add r1, r7, #0x0 add r1, #0xe2 strh r0, [r1, #0x0] ldr r0, [sp, #0x4] ldr r1, [sp, #0x0] add r2, r7, #0x0 bl SaveStruct23_Substruct2_GetArray _0206696C: add sp, #0xc pop {r4-r7, pc} .balign 4 _02066970: .word gGameVersion _02066974: .word gGameLanguage