#ifndef POKEDIAMOND_ARM9_OS_ALARM_H #define POKEDIAMOND_ARM9_OS_ALARM_H #include "nitro/types.h" #include "OS_thread.h" #include "OS_tick.h" #include "nitro/OS_alarm_shared.h" struct OSiAlarmQueue { OSAlarm *head; OSAlarm *tail; }; void OS_InitAlarm(void); BOOL OS_IsAlarmAvailable(void); void OS_CreateAlarm(OSAlarm *alarm); void OS_SetAlarm(OSAlarm *alarm, OSTick tick, OSAlarmHandler handler, void *arg); void OS_CancelAlarm(OSAlarm *alarm); void OSi_AlarmHandler(void *arg); #endif //POKEDIAMOND_ARM9_OS_ALARM_H