#ifndef POKEDIAMOND_ARM9_OS_MUTEX_H #define POKEDIAMOND_ARM9_OS_MUTEX_H #include "OS_thread.h" #include "OS_context.h" #include "nitro/OS_mutex_shared.h" #include "nitro/types.h" void OS_InitMutex(OSMutex *mutex); void OS_LockMutex(OSMutex *mutex); void OS_UnlockMutex(OSMutex *mutex); void OSi_UnlockAllMutex(OSThread * thread); BOOL OS_TryLockMutex(OSMutex *mutex); void OSi_EnqueueTail(OSThread *thread, OSMutex *mutex); void OSi_DequeueItem(OSThread *thread, OSMutex *mutex); #endif //POKEDIAMOND_ARM9_OS_MUTEX_H