#ifndef POKEDIAMOND_OS_CONTEXT_H #define POKEDIAMOND_OS_CONTEXT_H #include "nitro/types.h" #include "CP_context.h" typedef struct OSContext { u32 cpsr; u32 r[13]; u32 sp; u32 lr; u32 pc_plus4; u32 sp_svc; CPContext cp_context; } OSContext; #endif //POKEDIAMOND_OS_CONTEXT_H