#ifndef POKEDIAMOND_OS_MUTEX_H #define POKEDIAMOND_OS_MUTEX_H #include "nitro/types.h" #include "OS_thread.h" struct OSMutex { OSThreadQueue queue; OSThread *thread; s32 count; OSMutexLink link; }; void OSi_UnlockAllMutex(OSThread * thread); #endif //POKEDIAMOND_OS_MUTEX_H