#include "global.h" #include "main.h" #include "fx.h" void VEC_Add(struct Vecx32 *a, struct Vecx32 *b, struct Vecx32 *dst){ dst->x = a->x + b->x; dst->y = a->y + b->y; dst->z = a->z + b->z; } void VEC_Subtract(struct Vecx32 *a, struct Vecx32 *b, struct Vecx32 *dst){ dst->x = a->x - b->x; dst->y = a->y - b->y; dst->z = a->z - b->z; } void VEC_Fx16Add(struct Vecx16 *a, struct Vecx16 *b, struct Vecx16 *dst){ dst->x = a->x + b->x; dst->y = a->y + b->y; dst->z = a->z + b->z; } s32 VEC_DotProduct(struct Vecx32 *a, struct Vecx32 *b){ return ((s64)a->x * b->x + (s64)a->y * b->y + (s64)a->z * b->z + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT; } s32 VEC_Fx16DotProduct(struct Vecx16 *a, struct Vecx16 *b){ s32 temp1, temp2; temp1 = (a->x * b->x) + (a->y * b->y); temp2 = (a->z * b->z) + (1 << (FX64_INT_SHIFT - 1)); return (s32)(((s64)temp1 + temp2) >> FX64_INT_SHIFT); } void VEC_CrossProduct(struct Vecx32 *a, struct Vecx32 *b, struct Vecx32 *dst){ s32 x, y, z; x = (s32)(((s64)a->y * b->z - (s64)a->z * b->y + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT); y = (s32)(((s64)a->z * b->x - (s64)a->x * b->z + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT); z = (s32)(((s64)a->x * b->y - (s64)a->y * b->x + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT); dst->x = x; dst->y = y; dst->z = z; } void VEC_Fx16CrossProduct(struct Vecx16 *a, struct Vecx16 *b, struct Vecx16 *dst){ s32 x, y, z; x = ((a->y * b->z - a->z * b->y + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT); y = ((a->z * b->x - a->x * b->z + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT); z = ((a->x * b->y - a->y * b->x + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT); dst->x = x; dst->y = y; dst->z = z; } s32 VEC_Mag(struct Vecx32 *a){ s64 l2 = (s64)a->x * a->x; l2 += (s64)a->y * a->y; l2 += (s64)a->z * a->z; SETREG16(HW_REG_SQRTCNT, 0x1); SETREG64(HW_REG_SQRT_PARAM, l2 * 4); while (READREG16(HW_REG_SQRTCNT) & 0x8000); //wait for coprocessor to finish return ((s32)READREG32(HW_REG_SQRT_RESULT) + 1) >> 1; } void VEC_Normalize(struct Vecx32 *a, struct Vecx32 *dst){ s64 l2 = (s64)a->x * a->x; l2 += (s64)a->y * a->y; l2 += (s64)a->z * a->z; //1/sqrt(l) is computed by calculating sqrt(l)*(1/l) SETREG16(HW_REG_DIVCNT, 0x2); SETREG64(HW_REG_DIV_NUMER, 0x0100000000000000); SETREG64(HW_REG_DIV_DENOM, l2); SETREG16(HW_REG_SQRTCNT, 0x1); SETREG64(HW_REG_SQRT_PARAM, l2 * 4); while (READREG16(HW_REG_SQRTCNT) & 0x8000); //wait for sqrt to finish s32 sqrtresult = READREG32(HW_REG_SQRT_RESULT); while (READREG16(HW_REG_DIVCNT) & 0x8000); //wait for division to finish l2 = READREG64(HW_REG_DIV_RESULT); l2 = sqrtresult * l2; dst->x = (l2 * a->x + (1LL << (0x2D - 1))) >> 0x2D; dst->y = (l2 * a->y + (1LL << (0x2D - 1))) >> 0x2D; dst->z = (l2 * a->z + (1LL << (0x2D - 1))) >> 0x2D; } void VEC_Fx16Normalize(struct Vecx16 *a, struct Vecx16 *dst){ s64 l2 = a->x * a->x; l2 += a->y * a->y; l2 += a->z * a->z; //1/sqrt(l) is computed by calculating sqrt(l)*(1/l) SETREG16(HW_REG_DIVCNT, 0x2); SETREG64(HW_REG_DIV_NUMER, 0x0100000000000000); SETREG64(HW_REG_DIV_DENOM, l2); SETREG16(HW_REG_SQRTCNT, 0x1); SETREG64(HW_REG_SQRT_PARAM, l2 * 4); while (READREG16(HW_REG_SQRTCNT) & 0x8000); //wait for sqrt to finish s32 sqrtresult = READREG32(HW_REG_SQRT_RESULT); while (READREG16(HW_REG_DIVCNT) & 0x8000); //wait for division to finish l2 = READREG64(HW_REG_DIV_RESULT); l2 = sqrtresult * l2; dst->x = (l2 * a->x + (1LL << (0x2D - 1))) >> 0x2D; dst->y = (l2 * a->y + (1LL << (0x2D - 1))) >> 0x2D; dst->z = (l2 * a->z + (1LL << (0x2D - 1))) >> 0x2D; } void VEC_MultAdd(s32 factor, struct Vecx32 *a, struct Vecx32 *b, struct Vecx32 *dst){ dst->x = (s32)(((s64)factor * a->x) >> FX32_INT_SHIFT) + b->x; dst->y = (s32)(((s64)factor * a->y) >> FX32_INT_SHIFT) + b->y; dst->z = (s32)(((s64)factor * a->z) >> FX32_INT_SHIFT) + b->z; }