#include "global.h" #include "main.h" #include "gx.h" void MI_Copy64B(void *src, void *dst); void G3BS_LoadMtx44(struct DL *displaylist, struct Mtx44 *mtx){ *(u32 *)displaylist->var00 = 0x16; MI_Copy64B(mtx, displaylist->var04); } void G3B_PushMtx(struct DL *displaylist){ *(u32 *)displaylist->var00 = 0x11; displaylist->var00 = (u8 *)displaylist->var04; displaylist->var04 = (u32 *)displaylist->var00 + 1; } void G3B_PopMtx(struct DL *displaylist, void *mtx){ *(u32 *)displaylist->var00 = 0x12; *displaylist->var04 = (u32)mtx; displaylist->var00 = (u8 *)displaylist->var04 + 0x4; displaylist->var04 = (u32 *)displaylist->var00 + 1; } void G3B_LoadMtx44(struct DL *displaylist, struct Mtx44 *mtx){ G3BS_LoadMtx44(displaylist, mtx); displaylist->var00 = (u8 *)displaylist->var04 + sizeof(struct Mtx44); displaylist->var04 = (u32 *)displaylist->var00 + 1; } //color format is RGB555, stored in the lower bits void G3B_Color(struct DL * displaylist, u32 vtx_col){ *(u32 *)displaylist->var00 = 0x20; *displaylist->var04 = vtx_col; displaylist->var00 = (u8 *)displaylist->var04 + 0x4; displaylist->var04 = (u32 *)displaylist->var00 + 1; } /* Only feed normalized Vectors only the fractional part and the sign, which is in the first nonfraction bit since the vector is assumed to be normalized, are used */ void G3B_Normal(struct DL * displaylist, fx16 x, fx16 y, fx16 z){ *(u32 *)displaylist->var00 = 0x21; *displaylist->var04 = ((x >> 3) & 0x3FF) | (((y >> 3) & 0x3FF) << 0xA) | (((z >> 3) & 0x3FF) << 0x14) ; displaylist->var00 = (u8 *)displaylist->var04 + 0x4; displaylist->var04 = (u32 *)displaylist->var00 + 1; } void G3B_Vtx(struct DL * displaylist, fx32 x, fx32 y, fx32 z){ *(u32 *)displaylist->var00 = 0x23; displaylist->var04[0] = (u32)(u16)x | (u32)(u16)y << 0x10; displaylist->var04[1] = (u32)(u16)z; displaylist->var00 = (u8 *)displaylist->var04 + 0x8; displaylist->var04 = (u32 *)displaylist->var00 + 1; } //TODO: name arguments void G3B_PolygonAttr(struct DL *displaylist, u32 r1, u32 r2, u32 r3, u32 r4, u32 r5, u32 r6){ *(u32 *)displaylist->var00 = 0x29; *displaylist->var04 = r1 | r2 << 0x4 | r3 << 0x6 | r6 | r4 << 0x18 | r5 << 0x10; displaylist->var00 = (u8 *)displaylist->var04 + 0x4; displaylist->var04 = (u32 *)displaylist->var00 + 1; } void G3B_MaterialColorDiffAmb(struct DL *displaylist, u32 diffuse_col, u32 ambient_col, u32 replace){ *(u32 *)displaylist->var00 = 0x30; u32 replace_vtx_color_with_diffuse; if (replace) replace_vtx_color_with_diffuse = TRUE; else replace_vtx_color_with_diffuse = FALSE; *displaylist->var04 = diffuse_col | ambient_col << 0x10 | replace_vtx_color_with_diffuse << 0xF; displaylist->var00 = (u8 *)displaylist->var04 + 0x4; displaylist->var04 = (u32 *)displaylist->var00 + 1; } void G3B_MaterialColorSpecEmi(struct DL *displaylist, u32 specular_col, u32 emission_col, u32 shiny_table){ *(u32 *)displaylist->var00 = 0x31; u32 enable_shininess_table; if (shiny_table) enable_shininess_table = TRUE; else enable_shininess_table = FALSE; *displaylist->var04 = specular_col | emission_col << 0x10 | enable_shininess_table << 0xF; displaylist->var00 = (u8 *)displaylist->var04 + 0x4; displaylist->var04 = (u32 *)displaylist->var00 + 1; } /* Only feed normalized Vectors only the fractional part and the sign, which is in the first nonfraction bit since the vector is assumed to be normalized, are used */ void G3B_LightVector(struct DL * displaylist, u32 light_num, fx16 x, fx16 y, fx16 z){ *(u32 *)displaylist->var00 = 0x32; *displaylist->var04 = ((x >> 3) & 0x3FF) | (((y >> 3) & 0x3FF) << 0xA) | (((z >> 3) & 0x3FF) << 0x14) | light_num << 0x1E; displaylist->var00 = (u8 *)displaylist->var04 + 0x4; displaylist->var04 = (u32 *)displaylist->var00 + 1; } void G3B_LightColor(struct DL * displaylist, u32 light_num, u32 col){ *(u32 *)displaylist->var00 = 0x33; *displaylist->var04 = col | light_num << 0x1E; displaylist->var00 = (u8 *)displaylist->var04 + 0x4; displaylist->var04 = (u32 *)displaylist->var00 + 1; } void G3B_Begin(struct DL * displaylist, u32 type){ *(u32 *)displaylist->var00 = 0x40; *displaylist->var04 = type; displaylist->var00 = (u8 *)displaylist->var04 + 0x4; displaylist->var04 = (u32 *)displaylist->var00 + 1; } void G3B_End(struct DL * displaylist){ *(u32 *)displaylist->var00 = 0x41; displaylist->var00 = (u8 *)displaylist->var04; displaylist->var04 = (u32 *)displaylist->var00 + 1; }