#ifndef POKEDIAMOND_MODULE_52_H #define POKEDIAMOND_MODULE_52_H #include "global.h" #include "event_data.h" #include "main.h" #include "math_util.h" #include "options.h" #include "overlay_manager.h" #include "player_data.h" #include "sav_system_info.h" #include "save_block_2.h" #include "unk_02024E64.h" #include "unk_020286F8.h" extern const struct Unk21DBE18 MOD52_021D76E8; extern const struct Unk21DBE18 MOD52_021D76D8; extern const struct Unk21DBE18 MOD52_021D76C8; BOOL MOD52_021D74E0(struct UnkStruct_02006234 *arg1, u32 *arg2); BOOL MOD52_021D74F8(struct UnkStruct_02006234 *param0, u32 *unused); BOOL MOD52_021D750C(struct UnkStruct_02006234 *arg1, u32 *arg2); BOOL MOD52_021D7528(struct UnkStruct_02006234 *arg1, u32 *arg2); BOOL MOD52_021D7540(struct UnkStruct_02006234 *param0, u32 *unused); BOOL MOD52_021D7560(struct UnkStruct_02006234 *arg1, u32 *arg2); BOOL MOD52_021D757C(struct UnkStruct_02006234 *arg1, u32 *arg2); BOOL MOD52_021D7594(struct UnkStruct_02006234 *param0, u32 *unused); BOOL MOD52_021D75E8(struct UnkStruct_02006234 *arg1, u32 *arg2); void MOD52_021D7604(u32 heap_id, struct SaveBlock2 *sav2, BOOL set_trainerid); void MOD52_021D7688(u32 param0, struct SaveBlock2 *sav2); void MOD52_021D769C(u32 param0, struct SaveBlock2 *sav2); #endif // POKEDIAMOND_MODULE_52_H